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2016-03-09ADL: Clean up Display classWalter van Niftrik
2016-03-09ADL: Clean up Display classWalter van Niftrik
2016-03-09ADL: Clean up Display classWalter van Niftrik
2016-03-09ADL: Fix restoring on restart promptWalter van Niftrik
2016-03-09ADL: Clean up Display classWalter van Niftrik
2016-03-09ADL: Make frame buffer linearWalter van Niftrik
2016-03-09ADL: Disable scanlines when saving thumbnailWalter van Niftrik
2016-03-09ADL: Add monochrome and scanline renderingWalter van Niftrik
2016-03-09ADL: Add save game meta info supportWalter van Niftrik
2016-03-09ADL: Fix "don't understand" parser response overrideWalter van Niftrik
2016-03-09ADL: Add GMM loading and savingWalter van Niftrik
2016-03-09ADL: Move input code into AdlEngineWalter van Niftrik
2016-03-09ADL: Add loading from launcherWalter van Niftrik
2016-03-09ADL: Add functions to adjust for 1-based arraysWalter van Niftrik
2016-03-09ADL: Fix bug in item takingWalter van Niftrik
2016-03-09ADL: Use #define instead of literalWalter van Niftrik
2016-03-09ADL: Add save game supportWalter van Niftrik
2016-03-09ADL: Add restartingWalter van Niftrik
2016-03-09ADL: Remove leftover debug codeWalter van Niftrik
2016-03-09ADL: Put state-related members in _state structWalter van Niftrik
2016-03-09ADL: Rename rightAngles to lineArtWalter van Niftrik
2016-03-09ADL: Move functionality into base classWalter van Niftrik
2016-03-09ADL: Add ARG #define to improve readabilityWalter van Niftrik
2016-03-09ADL: Rename some #defines and variables for clarityWalter van Niftrik
2016-03-09ADL: Add more #defines for literalsWalter van Niftrik
2016-03-09ADL: Rename Room struct fieldsWalter van Niftrik
2016-03-09ADL: Use #defines instead of literalsWalter van Niftrik
2016-03-09ADL: Rename Item struct fieldsWalter van Niftrik
2016-03-09ADL: Use #defines instead of literalsWalter van Niftrik
2016-03-09ADL: Move more functionality into base classWalter van Niftrik
2016-03-09ADL: Rename adl_v1.cpp/h to hires1.cpp/hWalter van Niftrik
2016-03-09ADL: Rename AdlEngine_v1 to HiRes1EngineWalter van Niftrik
2016-03-09ADL: Remove dead codeWalter van Niftrik
2016-03-09ADL: Move members into base classWalter van Niftrik
2016-03-09ADL: Clean-up string handlingWalter van Niftrik
2016-03-09ADL: Rename game typeWalter van Niftrik
2016-03-09ADL: Initial check-in for ADL engineWalter van Niftrik
2016-03-09SWORD25: Fix error after changing language in-game with the data file distrib...Thierry Crozat
2016-03-09SCUMM: Fix bugs #7070, #7071.Johannes Schickel
2016-03-08SCI: Fix build with SCI32 disabled.Johannes Schickel
2016-03-08SCI: Slight template formatting fixes.Johannes Schickel
2016-03-08SCI: Add missing namespace comments in graphics/.Johannes Schickel
2016-03-08SCI: SpacingFilippos Karapetis
2016-03-08SCI: Split color remapping functionality into a separate classFilippos Karapetis
2016-03-08SCI: Update the game ID of a workaround that's only used in QFG4 demoFilippos Karapetis
2016-03-08SCI32: Disable kRemapColors32, as SCI32 remapping is still incompleteFilippos Karapetis
2016-03-08SCI: Separate the demos of QFG4, PQ4 and GK1 from their full versionsFilippos Karapetis
2016-03-08LAB: Remove gap handling from removeSaveState.Johannes Schickel
2016-03-08ENGINES: Make variable names of PlainGameDescriptor conform to our guidelines.Johannes Schickel
2016-03-08ENGINES: Make variable names of ADGameDescription conform to our guidelines.Johannes Schickel