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2014-05-05MADS: Implement scene 707Strangerke
2014-05-05MADS: Add scene 7xxStrangerke
2014-05-04MADS: Fix immediate crashes in new fadeToGrey logicPaul Gilbert
2014-05-04MADS: Further gcc compilation fixesPaul Gilbert
2014-05-04MADS: Fix gcc warningsPaul Gilbert
2014-05-04MADS: Implemented remainder of fadeToGreyPaul Gilbert
2014-05-04MADS: Implement scene 502Strangerke
2014-05-04MADS: Implement scene 5xx ancestorStrangerke
2014-05-04MADS: Implement scene 322Strangerke
2014-05-04MADS: Remove optional parameters in scene213Strangerke
2014-05-04MADS: Implement scene 213Strangerke
2014-05-04MADS: Fix for scene loading in teleporter scenesPaul Gilbert
2014-05-04MADS: In progress greyscale fading for picking up inventory itemsPaul Gilbert
2014-05-04MADS: Implement scene 409, first try of Teleporter implementationStrangerke
2014-05-04MADS: More naming for scene 208Filippos Karapetis
2014-05-04MADS: Replace some magic values in scene 208 with their enumsFilippos Karapetis
2014-05-04MADS: Replace some more article magic numbers with their enumFilippos Karapetis
2014-05-04MADS: Replace some more magic values for inventory items and actionsFilippos Karapetis
2014-05-04MADS: Clean up the Rex object IDs a bitFilippos Karapetis
2014-05-04MADS: Add enums for some magic numbers in Nebular scene group 2Filippos Karapetis
2014-05-04MADS: Sprites aren't always cleared properly - add a FIXMEFilippos Karapetis
2014-05-04MADS: Fix a bug in SequenceList::scan()Filippos Karapetis
This resolves the FIXME in SpriteSets::remove()
2014-05-04MADS: Add synchronize in scene 401 and 402Strangerke
2014-05-04MADS: Add a FIXME for scene 109Filippos Karapetis
2014-05-04MADS: Fix bugs in SpriteSets::remove()Filippos Karapetis
This fixes several crashes when sprites get erased, like for example in death animations
2014-05-04MADS: Fix several logic bugs in scenes 102, 109 and 212Filippos Karapetis
2014-05-04MADS: Add a sanity check in DynamicHotspots::remove()Filippos Karapetis
Fixes a crash when loading outside the hut
2014-05-03MADS: Reorganise Nebular dialog methodsPaul Gilbert
2014-05-03MADS: Maintain inventory ordering in savegamesPaul Gilbert
2014-05-03MADS: Default to first inventory item after loading a savegamePaul Gilbert
2014-05-03MADS: Savegames are now workingPaul Gilbert
2014-05-03MADS: Implement scene 413Strangerke
2014-05-02MADS: Misc savegame fixes and added meta query infoPaul Gilbert
2014-05-03MADS: Implement scene 411Strangerke
2014-05-01MADS: Add some further savegame loading logicPaul Gilbert
2014-05-01MADS: Implemented more savegame synchronizationPaul Gilbert
2014-05-02MADS: sub70C52 is setMotionFilippos Karapetis
2014-05-02MADS: Add a sanity check in MADSAction::set()Filippos Karapetis
2014-05-01MADS: Fix palette corruption when playing animationsPaul Gilbert
2014-05-01MADS: Implement scene 410Strangerke
2014-05-01MADS: Implement scene 408Strangerke
2014-05-01MADS: Implement scene 407Strangerke
2014-05-01MADS: Add scene 406Strangerke
2014-05-01MADS: Fix actions being triggered at the end of animation sequencesPaul Gilbert
2014-05-01MADS: Default game to impossible difficulty by defaultPaul Gilbert
2014-05-01MADS: Implement scene 405Strangerke
2014-04-30MADS: Further fix for using items on objectsPaul Gilbert
2014-04-30MADS: Fixes for using items on other itemsPaul Gilbert
2014-04-30MADS: Implement scene 402Strangerke
2014-04-30MADS: Check for sane object IDs when checking for inventory objectsFilippos Karapetis
This avoids crashes in cases where the default excuse is shown, for objects that can't be operated