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2010-08-31SCI: enable new kDoBresen/InitBresenMartin Kiewitz
enable replacement of save/load dialogs per default add config-var "sci_originalsaveload" for not replacing dialogs add config-var "sci_dither" for enabling dithering in EGA games new kDoBresen fix qfg2 walk against wall bug (#3053131) and hoyle3 unreadable dice bug (#3036922) svn-id: r52467
2010-08-31SCI: Added automatic detection of some static selectorsFilippos Karapetis
which keep changing location in each game svn-id: r52466
2010-08-31SCI: Disabled some debug related GC code, which effectivelyFilippos Karapetis
wastes cycles if we're not debugging the GC svn-id: r52465
2010-08-31AGOS: Add Polish version of Swampy Adventures.Travis Howell
svn-id: r52464
2010-08-30I18N: Add "lowres" context for several GUI strings when in 1x mode.Thierry Crozat
This enables translators to use a different translation for these strings in 1x mode (e.g. 320x200 or 320x240) and in 2x or 3x modes. svn-id: r52461
2010-08-30SCI: fix warningMartin Kiewitz
svn-id: r52457
2010-08-30SCI: ability to ignore movecount for new DoBresenMartin Kiewitz
fixes later sci games, when using new kDoBresen/kInitBresen svn-id: r52454
2010-08-30SCI: freshly reversed kDoBresen/kInitBresenMartin Kiewitz
fixes qfg2 walking against wall, etc. BUT its currently disabled by default. You need to comment out the #define USE_OLD_BRESEN line in kmovement.cpp svn-id: r52453
2010-08-30SCI: adding comments for kDoBresenMartin Kiewitz
svn-id: r52452
2010-08-30SCI: adding comments for r52450Martin Kiewitz
svn-id: r52451
2010-08-30SCI: check filesize of qfg import filesMartin Kiewitz
filter out files that are larger than 1k, actually removes real saved games from the list svn-id: r52450
2010-08-30SCI: reverting r52448Martin Kiewitz
broke importing, also savedgames are named "qfg1.0xx", so they werent showed before anyway and ".sav" is not mandatory for exported character files. svn-id: r52449
2010-08-29SCI: Only show exported characters in the QFG import screens.Filippos Karapetis
QFG can't import saved games, thus there is no point in including them in the character import screens. svn-id: r52448
2010-08-29SCI: Fixed bug #3038767 - "SCI Fanmade - Cascade Quest: Crash when restoring ↵Filippos Karapetis
a game" svn-id: r52447
2010-08-29SCI: cleanup kDoBresen (no real code change)Martin Kiewitz
svn-id: r52446
2010-08-29SCI: fix typo in commentMartin Kiewitz
svn-id: r52445
2010-08-29SCI: adding comment about invalid rect return valMartin Kiewitz
svn-id: r52444
2010-08-29SCI: fix warning (thx wjp, thank you not msvc)Martin Kiewitz
svn-id: r52443
2010-08-29SCI: fix buildMartin Kiewitz
svn-id: r52442
2010-08-29SCI: adding virtual lists for qfg-import roomsMartin Kiewitz
now lists import files of all possible games, adds game title before that, removes game prefixes for all files svn-id: r52441
2010-08-29SCI: Properly fixed bug #3053268 - "QFG1 VGA: Fetch spell crashes game"Filippos Karapetis
svn-id: r52440
2010-08-29SCI: fixed debug outputFilippos Karapetis
svn-id: r52438
2010-08-29SCI: Throw a warning in QFG import screens for unmatched filesFilippos Karapetis
The original SCI games supported up to 12 characters for file names, thus we use the file name returned as a mask to find the actual file, as we don't wrap/unwrap save file names in these screens. If no files match, or if more than 1 files match, throw a warning. svn-id: r52437
2010-08-29SCI: changing scroll transition behaviourMartin Kiewitz
makes scroll smooth on linux (and maybe others too) svn-id: r52436
2010-08-29SCI: Fixed bug #3051475 - "MOTHERGOOSE CD: Crash after giving the pipe to ↵Filippos Karapetis
the king" svn-id: r52433
2010-08-29SCI: Fixed bug #3037874 - "SCI1.1: High cpu usage when a textbox is displayed"Filippos Karapetis
svn-id: r52432
2010-08-29SCI: Throttle the invocations of Engine::shouldQuit()Filippos Karapetis
SCI constantly invoked Engine::shouldQuit(), which in turn called 2 virtual functions. This added a significant overhead, as this was called constantly without any throttling whatsoever. Now, the invocation of shouldQuit() is throttled to be on each frame update (i.e. at a rate of 60fps). Thanks to wjp for profiling this. svn-id: r52431
2010-08-29SCI: Added proper handling of QFG exported character files.Filippos Karapetis
Now, QFG2, 3 and 4 may read exported characters from all other QFG games, like the originals did. Fixes bug #3054692 - "QFG2/QFG3 Import issues". svn-id: r52430
2010-08-28GOB: Change detection of Fascination CDArnaud Boutonné
At the opposite of the other versions, the real name of the first stick file in Fascination CD is intro.stk, not disk0.stk. svn-id: r52424
2010-08-27SCI: Fixed bug #3054613, "QFG character saves, naming convention"Filippos Karapetis
svn-id: r52419
2010-08-27HUGO: Fix a bug in creation tool in act14 (H1 Dos)Arnaud Boutonné
Fix a bug (missing character id in initialization) in creation tool and silent some more warnings. svn-id: r52414
2010-08-27SCI: Fixed potential memory leak in convert_polygon()Torbjörn Andersson
svn-id: r52413
2010-08-27SCI: adding kq4 0.247Martin Kiewitz
svn-id: r52412
2010-08-27SCI: Possible fix for bug #3053268 - "QFG1 VGA: Fetch spell crashes game"Filippos Karapetis
svn-id: r52411
2010-08-27HUGO: Fix previous commit (bad format used)Arnaud Boutonné
svn-id: r52407
2010-08-27HUGO: Hopefully fix GCC_PRINTF issue in utilArnaud Boutonné
* Add a mask in each call of Warn(), Error() and Box() not using one * cleanup: use the same wording for 'End of namespace Hugo' in all files svn-id: r52406
2010-08-26HUGO: Removed some dead code and redundant indirectionOystein Eftevaag
svn-id: r52404
2010-08-26HUGO: Implemented basic MIDI support.Oystein Eftevaag
svn-id: r52403
2010-08-26SCI: adjust r52397Martin Kiewitz
actually they return 0:0, when no bytes were read, otherwise they return the destination pointer svn-id: r52398
2010-08-26SCI: kFileIOReadString/kFGets return byte countMartin Kiewitz
in sierra sci of read bytes svn-id: r52397
2010-08-25SCI: Return empty string from fgets with maxsize 1Willem Jan Palenstijn
This should fix r3049360 in Hoyle4. svn-id: r52396
2010-08-25GOB: Detection of pirated gamesArnaud Boutonné
Add detection of the known cracked Coktel games with the appropriate ADGF_PIRATED flag svn-id: r52395
2010-08-25SCI: adding detection for freddy pharkas "fred"Martin Kiewitz
fixes blop not appearing during intro song, because game thought we were too slow (bug #3051514) svn-id: r52392
2010-08-25HUGO: Use GCC_PRINTF on functions with variable argumentsAndre Heider
Two instances commented out with a FIXME for Strangerke :P svn-id: r52391
2010-08-25HUGO: Fix invalid usage of snprintf with va_argsAndre Heider
svn-id: r52390
2010-08-25M4: Silence gcc warningMatthew Hoops
Original warning: "format not a string literal and no format arguments" svn-id: r52388
2010-08-25AD: Fix infinite loop in cleanupPirated.Johannes Schickel
svn-id: r52386
2010-08-25SCI: Make use of new ADGF_PIRATED flagEugene Sandulenko
svn-id: r52385
2010-08-25AD: Implement AGDF_PIRATED flag.Eugene Sandulenko
svn-id: r52384
2010-08-25AD: Print out infromation about unknown version in better formatEugene Sandulenko
Now it is suitable for direct copy/pasting into detection tables. svn-id: r52383