Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-09-24 | ZVISION: Convert image rendering to RBG 565 | richiesams | |
This is part of a series of commits converting all game assets to RBG 565 from RBG 555. The argument is that certain backends do not support RGB 555. | |||
2013-09-24 | ZVISION: Convert cursors to RBG 565 | richiesams | |
This is part of a series of commits converting all game assets to RBG 565 from RBG 555. The argument is that certain backends do not support RGB 555. | |||
2013-09-24 | ZVISION: Force comparison to be between signed ints and ensure CLIP happens ↵ | richiesams | |
on a signed int | |||
2013-09-24 | ZVISION: Transpose is done in RenderManager::readImageToSurface(), so remove ↵ | richiesams | |
it from mutateImage | |||
2013-09-24 | ZVISION: Keep a Graphics::Surface of the current background instead of ↵ | richiesams | |
re-reading the file each time This is both more efficient and is part of the process of converting the entire game to RBG 565 | |||
2013-09-24 | ZVISION: Fix LeverControl 'mirrored' support | richiesams | |
2013-09-24 | ZVISION: Create console method for parsing ALL .scr files | richiesams | |
Useful for putting a breakpoint at certain ResultActions/Controls to test out different instances of them. | |||
2013-09-24 | Merge branch 'master' into zvision | Willem Jan Palenstijn | |
Conflicts: video/avi_decoder.cpp | |||
2013-09-02 | LOL: fix bug #3614957 (LOL : Crash when subtitles displayed) | athrxx | |
2013-09-02 | TOLTECS: Add an alternate English version (bug #3614933) | Filippos Karapetis | |
2013-09-01 | TSAGE: Implemented dispatch method for R2R scene 1750 | Paul Gilbert | |
2013-09-02 | TSAGE: R2R - More renaming in Scene 1100 | Strangerke | |
2013-09-01 | TSAGE: Fix for reseting linked actors in R2R when changing scene | Paul Gilbert | |
2013-09-01 | TSAGE: Cleanup and fixes for R2R ring edge | Paul Gilbert | |
2013-09-01 | MORTEVIELLE: Implement Engine::getDebugger() | Thierry Crozat | |
2013-09-01 | MORTEVIELLE: Freeze clock in game when pausing the game | Thierry Crozat | |
2013-09-01 | MORTEVIELLE: Fix computation of elapsed time around midnight | Thierry Crozat | |
Replace use of getTimeAndDate() by getMillis() when computing elapsed time. This fixes an issue when playing around midnight. Also rename some variables for clarity (since they contain a time in seconds having Hour in the name was a bit confusing). | |||
2013-09-01 | TSAGE: R2R - Some renaming in Scene 1100 | Strangerke | |
2013-09-01 | TSAGE: Necessary synchronisation fixes to R2R SceneExt and SceneArea classes | Paul Gilbert | |
2013-09-01 | TSAGE: Minor fixes for ship console display and scene 1700 setup | Paul Gilbert | |
2013-09-01 | TSAGE: Bugfixes for component slots in intact ship | Paul Gilbert | |
2013-09-01 | TSAGE: R2R - Some renaming in scene 1000 | Strangerke | |
2013-09-01 | TSAGE: Fix for initialising inventory for new R2R games | Paul Gilbert | |
2013-09-01 | TSAGE: Core - Get rid of some magic values related to btnState | Strangerke | |
2013-09-01 | TSAGE: BF - Get rid of some magic values related to btnState | Strangerke | |
2013-09-01 | TSAGE: R2R - Remove leftover warning | Strangerke | |
2013-09-01 | TSAGE: BF - Fix erroneous check of eventType | Strangerke | |
2013-09-01 | TSAGE: R2R - Get rid of some magic values related to eventType | Strangerke | |
2013-09-01 | TSAGE: R2R - Remove useless variable in scene 250 | Strangerke | |
2013-09-01 | TSAGE: R2R - More renaming in scene 250 | Strangerke | |
2013-09-01 | TSAGE: R2R - Fix elevator behavior (scene 250) | Strangerke | |
2013-08-31 | TSAGE: Some renaming in Scene250 | Strangerke | |
2013-08-28 | ZVISION: Increase background rotation speed | richiesams | |
This could probably still go higher. The DOS version is *very* sensitive, too sensitive. But this is still a bit slow. | |||
2013-08-28 | ZVISION: Add LeverControl to scr file parsing | richiesams | |
2013-08-28 | ZVISION: Fix: Change infndef to correct constant | richiesams | |
2013-08-28 | ZVISION: Fix: Store what type of animation file is used | richiesams | |
2013-08-28 | ZVISION: Fix: Signal a cursor change | richiesams | |
2013-08-28 | ZVISION: Remove RlfAnimation::getPreviousFrame() | richiesams | |
I realized that RlfAnimations don't use B-frames, therefore, can not easily go backwards. | |||
2013-08-28 | ZVISION: Add support for animation 'mirroring' | richiesams | |
If an animation is 'mirrored', it doesn't have B-frames, only I-frames. However the animations are built so the last half of the animation is the reverse of the first half | |||
2013-08-28 | ZVISION: Implement avi frame seeking | richiesams | |
2013-08-28 | ZVISION: Fix the quadrant numbers in angle calculations | richiesams | |
Because y increases as you go down, not up | |||
2013-08-28 | ZVISION: Round to int *after* converting to degrees | richiesams | |
2013-08-28 | ZVISION: Allow a angle buffer zone on *both* sides of the actual angle | richiesams | |
2013-08-28 | ZVISION: Fix comment spacing | richiesams | |
2013-08-28 | ZVISION: sscanf to ints before storing them in Rect coords | richiesams | |
2013-08-28 | ZVISION: Prevent variable shadowing | richiesams | |
2013-08-28 | ZVISION: Remove ZVision::_mousEvents and all associated functions | richiesams | |
Instead, pass all mouse events to ScriptManager | |||
2013-08-28 | ZVISION: Add ScriptManager mouse event handlers | richiesams | |
This allows the main engine to pass mouse events to Controls | |||
2013-08-28 | ZVISION: Remove ScriptManager::_activeNodes and change all iterators to ↵ | richiesams | |
iterate over _activeControls We also change _activeControls to a List instead of a HashMap because a List should have slightly better iteration time. | |||
2013-08-28 | ZVISION: Update ScriptManager::enableControl()/disableControl() to fit new ↵ | richiesams | |
Control syntax |