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AgeCommit message (Expand)Author
2014-05-03MADS: Maintain inventory ordering in savegamesPaul Gilbert
2014-05-03MADS: Default to first inventory item after loading a savegamePaul Gilbert
2014-05-03MADS: Savegames are now workingPaul Gilbert
2014-05-03MADS: Implement scene 413Strangerke
2014-05-02MADS: Misc savegame fixes and added meta query infoPaul Gilbert
2014-05-03MADS: Implement scene 411Strangerke
2014-05-01MADS: Add some further savegame loading logicPaul Gilbert
2014-05-01MADS: Implemented more savegame synchronizationPaul Gilbert
2014-05-02MADS: sub70C52 is setMotionFilippos Karapetis
2014-05-02MADS: Add a sanity check in MADSAction::set()Filippos Karapetis
2014-05-01MADS: Fix palette corruption when playing animationsPaul Gilbert
2014-05-01MADS: Implement scene 410Strangerke
2014-05-01MADS: Implement scene 408Strangerke
2014-05-01MADS: Implement scene 407Strangerke
2014-05-01MADS: Add scene 406Strangerke
2014-05-01MADS: Fix actions being triggered at the end of animation sequencesPaul Gilbert
2014-05-01MADS: Default game to impossible difficulty by defaultPaul Gilbert
2014-05-01MADS: Implement scene 405Strangerke
2014-04-30MADS: Further fix for using items on objectsPaul Gilbert
2014-04-30MADS: Fixes for using items on other itemsPaul Gilbert
2014-04-30MADS: Implement scene 402Strangerke
2014-04-30MADS: Check for sane object IDs when checking for inventory objectsFilippos Karapetis
2014-04-30MADS: Fix a bug in scene 102Filippos Karapetis
2014-04-30MADS: Fix a crash when trying to pick up objects that can't be pickedFilippos Karapetis
2014-04-29MADS: Fix for on-screen text no longer being removedPaul Gilbert
2014-04-29MADS: Fix for highlighting and using dynamic hotspotsPaul Gilbert
2014-04-29MADS: Add an isCursorVisible() methodFilippos Karapetis
2014-04-29MADS: Implement scene 401Strangerke
2014-04-28MADS: Further workarounds for player data being accessed during cutscenesPaul Gilbert
2014-04-28MADS: Removed redundant method definitions from scene classesPaul Gilbert
2014-04-28MADS: Hook up scene 321 to scene factoryPaul Gilbert
2014-04-28MADS: Fix class hierarchy for scene group 3Paul Gilbert
2014-04-28MADS: Fix original engine bug with highlighted hotspots between scenesPaul Gilbert
2014-04-29MADS: Add stubs for all of the missing Rex Nebular scenesFilippos Karapetis
2014-04-29MADS: Add scene4xx common functionsStrangerke
2014-04-28MADS: Refactor a bit scene 389, implement scene 399Strangerke
2014-04-28MADS: Implement scene 391Strangerke
2014-04-28MADS: Implement scene 390Strangerke
2014-04-28MADS: Implement scene 389Strangerke
2014-04-28MADS: Implement scene 388Strangerke
2014-04-28MADS: Implement scene 387Strangerke
2014-04-28MADS: Fix a couple of warningsStrangerke
2014-04-28MADS: Implement case 361Strangerke
2014-04-28MADS: Bugfixes for Nebular scene 102Filippos Karapetis
2014-04-28MADS: Implement scene 366Filippos Karapetis
2014-04-27MADS: Implement the audio playerFilippos Karapetis
2014-04-27MADS: Remove the unused GType_Riddle game ID (it's an M4 game)Filippos Karapetis
2014-04-27MADS: Disable the hotspot description code for V2 gamesFilippos Karapetis
2014-04-27MADS: Add a HACK to reuse the Nebular dialog class for now for V2 gamesFilippos Karapetis
2014-04-27MADS: Hook up the new skeleton scene logic for Phantom and DragonsphereFilippos Karapetis