index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
Age
Commit message (
Expand
)
Author
2013-05-08
NEVERHOOD: Implement MouseCursorResource and Mouse433 mouse cursor
johndoe123
2013-05-08
NEVERHOOD: More work on Scene1001/Klayman
johndoe123
2013-05-08
NEVERHOOD: Implement game vars
johndoe123
2013-05-08
NEVERHOOD: More work on Scene1001/Klayman
johndoe123
2013-05-08
NEVERHOOD: More work on Scene1001 and Klayman
johndoe123
2013-05-08
NEVERHOOD: More work on Klayman (still eye cancerous code)
johndoe123
2013-05-08
NEVERHOOD: More work on Klayman
johndoe123
2013-05-08
NEVERHOOD: Implement Klayman::update
johndoe123
2013-05-08
NEVERHOOD: Start with the Klayman class (this is quite some horrible code, al...
johndoe123
2013-05-08
NEVERHOOD: More work on Scene1001, also give sprites classes and vars some be...
johndoe123
2013-05-08
NEVERHOOD: Add transparency and x flipping to sprite drawing (flip y still TO...
johndoe123
2013-05-08
NEVERHOOD: More work on Scene1001, implement Class509 (yes, will be renamed l...
johndoe123
2013-05-08
NEVERHOOD: Module1000 and Scene1001 skeletons
johndoe123
2013-05-08
NEVERHOOD: Start with the CollisionMan class
johndoe123
2013-05-08
NEVERHOOD: Add StaticData class
johndoe123
2013-05-08
NEVERHOOD: Add skeleton for Module1000
johndoe123
2013-05-08
NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuff
johndoe123
2013-05-08
NEVERHOOD: Start with the Palette2 class (which needs a better name later)
johndoe123
2013-05-08
NEVERHOOD: Start with the Background and DirtyBackground classes
johndoe123
2013-05-08
NEVERHOOD: Start with the Screen class, also
johndoe123
2013-05-08
NEVERHOOD: More work on Module1500
johndoe123
2013-05-08
NEVERHOOD: Start with AnimatedSprite and AnimResource
johndoe123
2013-05-08
NEVERHOOD: Add default parameters to StaticSprite constructors
johndoe123
2013-05-08
NEVERHOOD: Start with Scene and Sprite classes
johndoe123
2013-05-08
NEVERHOOD: Add skeleton for Module1500 (the intro module)
johndoe123
2013-05-08
NEVERHOOD: Start with Module and GameModule classes
johndoe123
2013-05-08
NEVERHOOD: More work on the Palette class
johndoe123
2013-05-08
NEVERHOOD: Add more
johndoe123
2013-05-08
NEVERHOOD: Start with the BaseSurface class (doesn't do much yet)
johndoe123
2013-05-08
NEVERHOOD: Start with graphics code (bitmap parsing and rle decompression)
johndoe123
2013-05-08
NEVERHOOD: Start with the resource manager
johndoe123
2013-05-08
NEVERHOOD: Start with the blb archive class
johndoe123
2013-05-08
NEVERHOOD: First code with basic detection, nothing else so far
johndoe123
2011-06-22
Merge pull request #46 from tramboi/master
Eugene Sandulenko
2011-06-22
DREAMWEB: frameoutv becomes a native function
Bertrand Augereau
2011-06-22
TSAGE: Fix bug in sound fading in scene 20.
Strangerke
2011-06-22
TSAGE: Don't crash if -x option points to an non-existing savegame.
eriktorbjorn
2011-06-22
LASTEXPRESS: Make some static data const respectively static.
Johannes Schickel
2011-06-22
SCI: Mark sq6 as a CD game
Max Horn
2011-06-22
TSAGE: Remove out of date TODO comments where applicable
Paul Gilbert
2011-06-22
TSAGE: Fix sounds not getting registered in Globals::_sounds
Paul Gilbert
2011-06-22
TSAGE: Clarified Globals::_sceneListeners as Globals::_sounds
Paul Gilbert
2011-06-22
TSAGE: Bugfix for sound assert in scene 20
Paul Gilbert
2011-06-22
LASTEXPRESS: Named several soundEntry structure members
Eugene Sandulenko
2011-06-22
LASTEXPRESS: Implement sound filters. Still not hooked in.
Eugene Sandulenko
2011-06-22
DREAMWEB: Fix bug in tasmrecover causing load/save mixup
Willem Jan Palenstijn
2011-06-21
COMMON: Move HerculesDimensions enum to SCUMM.
Johannes Schickel
2011-06-21
TSAGE: Bugfix for properly stopping playing sounds
Paul Gilbert
2011-06-21
TSAGE: Fix updating the volume when changed in the Options dialog
Paul Gilbert
2011-06-21
TSAGE: Disable SFX and speech volume sliders for all games
Paul Gilbert
[next]