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AgeCommit message (Expand)Author
2006-04-01TypoMax Horn
2006-04-01Simplified loading of startup.infTorbjörn Andersson
2006-04-01Guard against too many entries in resource.inf, since there has been a TODOTorbjörn Andersson
2006-04-01Simplified the loading of resource.infTorbjörn Andersson
2006-04-01Removed superfluous addDefaultDirectory call, as well as two unused bad membe...Max Horn
2006-04-01Removing superfluous addDefaultDirectory callMax Horn
2006-04-01Use extra_versions to compute ScummGameSettings (currently only compared to t...Max Horn
2006-04-01Generate an error when kGenAsIs is used with an unsupported platform, instead...Max Horn
2006-04-01A lot of code in sword1/router.cpp and sword2/router.cpp is virtually identic...Max Horn
2006-04-01Always check array bounds are valid in HE games, matching originalTravis Howell
2006-04-01Patch #1432378: BASS: Memory leak, patch includedMax Horn
2006-04-01Fix painting and fridge magnet palette glitches in thinker1Travis Howell
2006-03-31Rename two WizParameters fieldsTravis Howell
2006-03-31Make corners of SCUMM load/save dialog round.Eugene Sandulenko
2006-03-31Made readFileToMem() print a more useful error message than "File is not open"Torbjörn Andersson
2006-03-31Fix skipping insane sequence in bundled Macintosh demo of FTTravis Howell
2006-03-31Fix sound glitch in PC demo of FTTravis Howell
2006-03-30Improve mine road in PC demo of FTTravis Howell
2006-03-30Limit INSANE to existing enemies in PC demo of FTTravis Howell
2006-03-30Allow interactive mine road in PC version of FT demoTravis Howell
2006-03-30Add missing check for invalid object number in getObjectData opcodeTravis Howell
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...Max Horn
2006-03-29Alphabetical build orderMax Horn
2006-03-29Add opcode difference in FFTravis Howell
2006-03-29Added stubs for a couple of FF opcodes.Torbjörn Andersson
2006-03-29Add another English version of Monkey Island for MacintoshTravis Howell
2006-03-28- Commits heaviliy modifed patch #1459951 ("KYRA: Combining MIDI music with A...Johannes Schickel
2006-03-28Update game detection code, with recent changes from SAGA engineTravis Howell
2006-03-28Renamed various container isEmpty() methods to empty() to match STL conventionsMax Horn
2006-03-28Removing bogus leftoversMax Horn
2006-03-27Further progress on disassembling pathfinding and support methodsPaul Gilbert
2006-03-27Comments out unneeded code in enterNewScene (only used for cd audio version).Johannes Schickel
2006-03-27improve game detection:Andrew Kurushin
2006-03-27Adjust width in dump_bitmap() for FFTravis Howell
2006-03-27Always init state.depack_contTravis Howell
2006-03-27Commited too muchTravis Howell
2006-03-27Add FF support to dump_bitmap()Travis Howell
2006-03-26Cleaned up update_playRhythmSection(). It's almost possible to understand whatTorbjörn Andersson
2006-03-26Always use the correct string slot for HE games specific cases in decodeParse...Travis Howell
2006-03-26Ooops, correct cut and past error in last commitTravis Howell
2006-03-26Increase size of _charsetData to 16 * 23 for HE games, fixes subtitle color g...Travis Howell
2006-03-26Added support for mouse wheel scrolling in save/restore dialog.Torbjörn Andersson
2006-03-26Implement feature request #1450364: "Suggestion on how to cope withEugene Sandulenko
2006-03-26Reduce size of saved games for HE games, music/speech resources don't need to...Travis Howell
2006-03-25Fixing bug #1458388: "SIMON1: Game Detection fails".Eugene Sandulenko
2006-03-25fixed wrong computation of decflag in AkosRenderer::drawLimb (HE specific, bu...Gregory Montoir
2006-03-25- Print more meaningful game names on detection stageEugene Sandulenko
2006-03-25- Move AddDefaultDirectory() calls in somon engine to constructorEugene Sandulenko
2006-03-25Move convertFilePath() to ScummEngine_v60he, to allow use by earlier HE gamesTravis Howell
2006-03-25I believe that the purpose of updateCallback45() is to add a signed value to aTorbjörn Andersson