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AgeCommit message (Expand)Author
2014-05-07MADS: Implement Rex Nebular scene 710Filippos Karapetis
2014-05-06MADS: Implement scene 503Strangerke
2014-05-06MADS: Implement scene 501Strangerke
2014-05-06MADS: Index and document all Dragonsphere scenesFilippos Karapetis
2014-05-06MADS: Index and document all Phantom scenesFilippos Karapetis
2014-05-06MADS: Fix loading of V2 hotspotsFilippos Karapetis
2014-05-06MADS: Fix scene loading for V2 gamesFilippos Karapetis
2014-05-06MADS: Restore accidentally reverted codeFilippos Karapetis
2014-05-06MADS: Document all game scenes, and allow entering unimplemented scenesFilippos Karapetis
2014-05-06MADS: Add a sanity check to scene 413Filippos Karapetis
2014-05-06MADS: Add a sanity check for color 255Filippos Karapetis
2014-05-05MADS: Fix teleporter booths to show booth code as 4 digitsPaul Gilbert
2014-05-05MADS: Fix code display in Teleporter roomStrangerke
2014-05-05MADS: Implement scene6XX::setPlayerSpritesPrefix and scene6xx::sceneEntrySoundStrangerke
2014-05-05MADS: Some renaming in scene8xx and scene804, implement scene 807Strangerke
2014-05-05MADS: Implement scene 711Strangerke
2014-05-05MADS: Add initial files for Rex scene group 6Filippos Karapetis
2014-05-05MADS: Implement scene 707Strangerke
2014-05-05MADS: Add scene 7xxStrangerke
2014-05-04MADS: Fix immediate crashes in new fadeToGrey logicPaul Gilbert
2014-05-04MADS: Further gcc compilation fixesPaul Gilbert
2014-05-04MADS: Fix gcc warningsPaul Gilbert
2014-05-04MADS: Implemented remainder of fadeToGreyPaul Gilbert
2014-05-04MADS: Implement scene 502Strangerke
2014-05-04MADS: Implement scene 5xx ancestorStrangerke
2014-05-04MADS: Implement scene 322Strangerke
2014-05-04MADS: Remove optional parameters in scene213Strangerke
2014-05-04MADS: Implement scene 213Strangerke
2014-05-04MADS: Fix for scene loading in teleporter scenesPaul Gilbert
2014-05-04MADS: In progress greyscale fading for picking up inventory itemsPaul Gilbert
2014-05-04MADS: Implement scene 409, first try of Teleporter implementationStrangerke
2014-05-04MADS: More naming for scene 208Filippos Karapetis
2014-05-04MADS: Replace some magic values in scene 208 with their enumsFilippos Karapetis
2014-05-04MADS: Replace some more article magic numbers with their enumFilippos Karapetis
2014-05-04MADS: Replace some more magic values for inventory items and actionsFilippos Karapetis
2014-05-04MADS: Clean up the Rex object IDs a bitFilippos Karapetis
2014-05-04MADS: Add enums for some magic numbers in Nebular scene group 2Filippos Karapetis
2014-05-04MADS: Sprites aren't always cleared properly - add a FIXMEFilippos Karapetis
2014-05-04MADS: Fix a bug in SequenceList::scan()Filippos Karapetis
2014-05-04MADS: Add synchronize in scene 401 and 402Strangerke
2014-05-04MADS: Add a FIXME for scene 109Filippos Karapetis
2014-05-04MADS: Fix bugs in SpriteSets::remove()Filippos Karapetis
2014-05-04MADS: Fix several logic bugs in scenes 102, 109 and 212Filippos Karapetis
2014-05-04MADS: Add a sanity check in DynamicHotspots::remove()Filippos Karapetis
2014-05-03MADS: Reorganise Nebular dialog methodsPaul Gilbert
2014-05-03MADS: Maintain inventory ordering in savegamesPaul Gilbert
2014-05-03MADS: Default to first inventory item after loading a savegamePaul Gilbert
2014-05-03MADS: Savegames are now workingPaul Gilbert
2014-05-03MADS: Implement scene 413Strangerke
2014-05-02MADS: Misc savegame fixes and added meta query infoPaul Gilbert