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2008-11-05Got rid of the unused 'filename' attribute in SaveStateDescriptorMax Horn
svn-id: r34905
2008-11-04cleanupMax Horn
svn-id: r34898
2008-11-04Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some ↵Max Horn
EngineFeature comments svn-id: r34896
2008-11-04Fixed leak (unreleased stream of music data).Nicola Mettifogo
svn-id: r34895
2008-11-04Refactoring of NS disk code, preliminary to change towards Common::Archive.Nicola Mettifogo
svn-id: r34894
2008-11-03Extend HACK in Engine::hasFeature, fixes GMM load dialog.Johannes Schickel
svn-id: r34889
2008-11-03- Extended some commentsJohannes Schickel
- Added @todos to engines/engine.h - Added a FIXME to engines/dialogs.cpp svn-id: r34887
2008-11-03Check for engine support for loading/saving via GMM when enabling/disabling ↵Johannes Schickel
the buttons. svn-id: r34886
2008-11-03Preliminary support for loading via GMM for KYRA engine.Johannes Schickel
svn-id: r34885
2008-11-03Patch #2122869: ALL: Common load dialogMax Horn
svn-id: r34883
2008-11-01Commit of patch #2207782 "ARCHIVE: New method 'getMember'".Johannes Schickel
svn-id: r34871
2008-11-01Fixed assorted leaks in NS Amiga.Nicola Mettifogo
svn-id: r34870
2008-10-29Removed reference to Common::File in music code, and small cleanup.Nicola Mettifogo
svn-id: r34861
2008-10-29Cleanup of Nippon Safes disk code.Nicola Mettifogo
svn-id: r34860
2008-10-27Removed FIXME and reverted commit #34855, as it's now possible to add a ↵Filippos Karapetis
subfolder to a non-existing folder without crashes with the change in commit #34857 svn-id: r34858
2008-10-26Implemented FR #2038951: "ALL: visible warning when CD music missing"Filippos Karapetis
svn-id: r34856
2008-10-26Using getChild() with getChild() throws an assertion (a regression of the ↵Filippos Karapetis
latest FS node changes). Commenting out this line with a FIXME so that SAGA games can work once again under Windows svn-id: r34855
2008-10-26Renamed engine feature kSupportsDirectLoad to kSupportsLoadingDuringStartup, ↵Filippos Karapetis
as discussed in patch #2122869 svn-id: r34854
2008-10-26Added semi-ugly workaround for bug #2182450 ("BS1 Demo: Crash due to missingTorbjörn Andersson
speech segment"). svn-id: r34853
2008-10-26Another attempt at making the Broken Sword 1 savegame list in the launcher matchTorbjörn Andersson
the in-game one. Only show savegames which actually have a corresponding save file. (That's a trick the in-game dialog doesn't know yet.) The match isn't perfect, though: The launcher lists the first save slot as 0, while the in-game dialog lists it as 1. But changing the launcher one will make it set the wrong "save_slot" value. svn-id: r34851
2008-10-26Cleaned up disk code after recent updates to Common::SearchSet.Nicola Mettifogo
svn-id: r34848
2008-10-23Removed obsolete FIXME.Torbjörn Andersson
svn-id: r34846
2008-10-23Pushed down some header depsMax Horn
svn-id: r34845
2008-10-23Add missing break to processSpecialKeys().Travis Howell
svn-id: r34843
2008-10-22Remove unnecessary function overloadings for loadBg16 and loadBg256.Kari Salminen
svn-id: r34840
2008-10-22Shut up MSVC and add FIXMEs to Sword's listSaves and ThemeEngine's loadThemeXML.Kari Salminen
svn-id: r34839
2008-10-22Make incrustMask and incrustSprite only draw to the current background in ↵Kari Salminen
Operation Stealth. svn-id: r34838
2008-10-22Committed updated version of my patch #2184529 "SearchSet: Get rid of ↵Johannes Schickel
SharedPtr usage". svn-id: r34837
2008-10-21Cleanup.Johannes Schickel
svn-id: r34831
2008-10-20Formatting.Johannes Schickel
svn-id: r34830
2008-10-20Fix - at least partially - the list of savegames for the launcher's load dialog.Torbjörn Andersson
But I suspect there are still bugs lurking in that code. I really dislike how Broken Sword 1 handles savegames... svn-id: r34829
2008-10-20I believe this fixes bug #2162345 ("BS1: Can't overwrite savegame"), but I'dTorbjörn Andersson
really appreciate it if someone would test it further, in case I missed something. (Broken Sword 1 stores the names of the savegames in a separate file, and that has to be in sync with the individual savegame files. In my experience, that sort of thing can really attract bugs...) svn-id: r34828
2008-10-19Cleanup (Removed an extra 'return 0').Kari Salminen
svn-id: r34826
2008-10-18Implemented visual effects 1, 3, 4, 5, 6, 7 and 16Benjamin Haisch
svn-id: r34823
2008-10-14Another tweak to HE: Use SearchMan.openFile instead of a raw FSNodeMax Horn
svn-id: r34804
2008-10-13Patch #2131406: AGI: Fix Crash with Apple][ Instruments.Kari Salminen
Applied the patch as it is, thanks clone2727. Now Apple IIGS AGI games don't crash anymore if the instruments (They're in *.SYS16) or the instrument samples (They're in SIERRASTANDARD) aren't found. svn-id: r34798
2008-10-13Fixed crash after using cutscene subtitles. (Now I *know* no one has used thatTorbjörn Andersson
feature before. :-) svn-id: r34796
2008-10-13Fix for bug #2162342: FREDDI1: Game does not startMax Horn
svn-id: r34793
2008-10-13- fix installer file support for Kyra 2 and 3Florian Kagerer
- fix bug in pc98 audio driver svn-id: r34791
2008-10-13Use the save file manager's listSavefiles() function to find out if any ↵Torbjörn Andersson
savegames exist at all. (The old method was to potentially try and open a hundred files, though it would stop after finding the first one.) svn-id: r34790
2008-10-12Increased maximum subtitle line length for SimSaw. That code really should beTorbjörn Andersson
made more robust some day, but until now I don't think anyone actually used it. svn-id: r34787
2008-10-12Don't call Common::List::size() if you don't have to (it's an expensive ↵Max Horn
operation, which has to iterate the whole List, while empty() works in constant time) svn-id: r34786
2008-10-12Fix warningMax Horn
svn-id: r34780
2008-10-12Changed BRA to use the new Common:Archive infrastructure.Nicola Mettifogo
svn-id: r34777
2008-10-11Use Common::File instead of FilePtrMax Horn
svn-id: r34769
2008-10-11Add patch from Quietust - Correct music speed in Amiga V2/V3 games.Travis Howell
svn-id: r34767
2008-10-11Fixed crash when existing BRA: fonts were deallocated twice.Nicola Mettifogo
svn-id: r34766
2008-10-09Manual merge of the GSoC2008 GUI branch. (71 files)Vicent Marti
svn-id: r34757
2008-10-06Added new type Engine::Feature; pushed down some #include dependenciesMax Horn
svn-id: r34755
2008-10-05Merged revisions 34748,34750 via svnmerge from Vicent Marti
https://tanoku@scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk ........ r34748 | dreammaster | 2008-10-05 12:25:35 +0200 (Sun, 05 Oct 2008) | 1 line Changed NPC schedules to be loaded when an NPC is activated - this avoids an issue with the Castle Skorl's pre-activation room number being invalid room #99 ........ r34750 | fingolfin | 2008-10-05 14:18:16 +0200 (Sun, 05 Oct 2008) | 1 line Fixed ambiguous 'else' ........ svn-id: r34752