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AgeCommit message (Expand)Author
2002-05-14added #include "actor.h", some minor tweaksMax Horn
2002-05-14Fix the Valgrind warning about the save game menu in Zak.Lionel Ulmer
2002-05-12renamed unkVirtScreen4 to fadeToBlackEffect; fixed graphic transition glitch ...Max Horn
2002-05-08made most stuff in gui class protected, as it should be; moved internal defin...Max Horn
2002-05-07Beginning of support for multiple resolutions.James Brown
2002-05-05Remove debug printfs :)James Brown
2002-05-05Fix dig crashJames Brown
2002-04-27MP3 CD tracks should now be working properly.Lionel Ulmer
2002-04-26Fix screen corruption after shaking.James Brown
2002-04-24Fixed transition effects in non V7 gamesVincent Hamm
2002-04-24Fix Indy4/MI2 crash due to VirtScroll code.James Brown
2002-04-23Major V7 update with vertical scrolling. Added a few scumm vars related to sc...Vincent Hamm
2002-04-22Made great progress with the akos codec 5. Placement is now correct but still...Vincent Hamm
2002-04-22More work done on blast objects. Very preliminary implementation of akos codec 5Vincent Hamm
2002-04-21Add boilerplate license to some files, to satisfy Debian types :)James Brown
2002-04-21Completly fixed all the semi-transprency in Sam&MaxVincent Hamm
2002-04-20Fix the twin ball elevatorVincent Hamm
2002-04-20Remove \M's, add IRIX support.James Brown
2002-04-19More or less finished flashlight code. The effect isn't 100% accurateVincent Hamm
2002-04-18Move putClass forceclip into costume renderer. Fixes Loom bugs.James Brown
2002-04-18Don't shake when GUI is displayed.James Brown
2002-04-17LoomCD masks working. jah is a genius. That is all.James Brown
2002-04-17Add fix for Zak256/Indy3 actor masks. Thanks jah! Excellent work.James Brown
2002-04-17Add Amiga palette option (-a)James Brown
2002-04-16endian fixes,Ludvig Strigeus
2002-04-15removed mouse cursor flickerLudvig Strigeus
2002-04-14wrote new mixer class,Ludvig Strigeus
2002-04-12new video engine (expect broken non-sdl builds),Ludvig Strigeus
2002-04-11Large pointless reindentation of all the code. Also fixed a few mistakesJames Brown
2002-04-05Fix Indy3/Loom override bugs. THIS MAY BREAK OTHER GAMES. Please test.James Brown
2002-04-03Reenable masking detection for Indy3/Zak/Loom - still not correct, I've got n...Paweł Kołodziejski
2002-03-25Moved the v3 specific version of readIndexVincent Hamm
2002-03-24Fixed pal initVincent Hamm
2002-03-24Add a few more uninited variables. Not done yet.James Brown
2002-03-24Fixed garbadge in inventory section. Removed unused library in the MakefileVincent Hamm
2002-03-21Completly change the way the Scumm object is handled. Now the main execution ...Vincent Hamm
2002-03-20Preliminary redesigned of the virtual screen system. Now all the screen buffe...Vincent Hamm
2002-03-20I know it probably doesn't look like much, but this is a start to the reorg -...James Brown
2002-03-14Make some code-execution changes to allow early initilisation of GUI.James Brown
2002-03-10Apply some patches by syke to prevent buffer overruns, etc.James Brown
2002-03-09Correct a DOTT bug - and break some saved games again :/James Brown
2002-03-09Proper fix for Indy3 intro background.James Brown
2002-03-09Fix a kind of typo thing.James Brown
2002-03-09Make a slightly less hackier workaround. The virtScreen height check was wron...James Brown
2002-03-09Hacky workaround to make Indy3 intro not display garbage :)James Brown
2002-03-09Fixed a few graphic glitchs in zak256Vincent Hamm
2002-03-09Remove some polution from my 'play tree'.James Brown
2002-03-09Fixed NUM_aCTORS for MI2/Indy4, etc.James Brown
2002-03-08Some changes, need to be done to get the Mac Port running. For example Point ...Mutwin Kraus
2002-03-08Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' shadow...James Brown