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path: root/saga/music.cpp
AgeCommit message (Expand)Author
2005-09-02Implement option buttons functionality. This fixes bug #1259518 "ITE: ButtonsEugene Sandulenko
2005-08-30Implement sfPlayMusic for IHNMEugene Sandulenko
2005-08-04macBinary resource supportAndrew Kurushin
2005-07-29WhitespacesEugene Sandulenko
2005-07-26fixed sound in many variationAndrew Kurushin
2005-07-19Fixed crash when quitting.Torbjörn Andersson
2005-07-19Play the correct digital music. (And removed some unnecessary blank lines.)Torbjörn Andersson
2005-07-19Cleanup.Torbjörn Andersson
2005-07-19fix Music crash on exitAndrew Kurushin
2005-07-19finally Resource manager rewritten:Andrew Kurushin
2005-06-19Implement sfPlayLoopedSound, sfFadeMusic and sfPlayVoice.Eugene Sandulenko
2005-06-05Hide debug outputEugene Sandulenko
2005-05-10Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' bec...Max Horn
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
2005-04-03Committed patch #1168149 (Shared GM/MT-32 mapping) by eriktorbjorn as-is. Thi...Jerome Fisher
2005-04-03- fixed tile doors drawingAndrew Kurushin
2005-03-12PlayingSoundHandle -> SoundHandle; also, turned the handle activity check int...Max Horn
2005-03-09changing AudioDataType -> SoundType, so now the constant names match the name...Max Horn
2005-01-17If the game tries to start a piece of music that happens to be playingTorbjörn Andersson
2005-01-11- remove game.h & image.hAndrew Kurushin
2005-01-01oops, correct copyright stringMax Horn
2005-01-01Updated copyrightMax Horn
2004-12-27Added 'sound types' to the mixer - for now, only plain (for the premixer), SF...Max Horn
2004-12-25Get rid of the useless & troublesome master_volumeMax Horn
2004-12-22o Fix regression with Mac versionsEugene Sandulenko
2004-12-22o Moved GAME_* to SagaEngine objectEugene Sandulenko
2004-12-17actors rearrangement bugfixAndrew Kurushin
2004-12-15Patch #1081904 ITE: MAC demo supportEugene Sandulenko
2004-11-27AudioStream::read() has been removed quite some time ago, now making sure tha...Max Horn
2004-11-26After listening to some of the IHNM music from both the FM and GM musicTorbjörn Andersson
2004-11-21But surely we should still call setGM(true) in the GM case, right...?Torbjörn Andersson
2004-11-21o Removed astray debug output.Eugene Sandulenko
2004-11-20I'm told that the FM music file sounds terrible with MT-32 and that theTorbjörn Andersson
2004-11-19Added music to the partial IHNM intro. I think I picked the correct tune,Torbjörn Andersson
2004-11-15o Make GAME_GetFileContext() more object-likeEugene Sandulenko
2004-11-03Whitespace fixTorbjörn Andersson
2004-10-27removed R_ prefix with few r_ tooPaweł Kołodziejski
2004-10-22Properly nitialize _passThrough variable.Eugene Sandulenko
2004-10-21Better support of MT-32.Eugene Sandulenko
2004-10-16Oops, forgot to remove these lines. Now all three forms of music (XMIDI,Torbjörn Andersson
2004-10-12Added support for digitized music, plus some other music-related fixes.Torbjörn Andersson
2004-10-01Set up file paths to handle the differences between the file layout of theTorbjörn Andersson
2004-08-27R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of ...Jonathan Gray
2004-08-02Fix #include paths.Eugene Sandulenko
2004-08-01init some member varsJonathan Gray
2004-08-01merge reinherit.h into saga.h and gfx_mod.h, note the error loading animation...Jonathan Gray
2004-07-31remove YS_IGNORE_PARAM macro and some uneeded yslib.h includesJonathan Gray
2004-05-31Set _parser to NULL after deleting it. I don't know if it's necessary, butTorbjörn Andersson
2004-05-31Make sure music is unloaded and the parser object deleted before starting aTorbjörn Andersson
2004-05-29Extend midi music table.Eugene Sandulenko