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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saga
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resnames.h
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Author
2006-01-18
Update copyright notice
Eugene Sandulenko
2005-10-18
Update FSF address. Eek. Actually that took place on May 1, 2005
Eugene Sandulenko
2005-10-11
Some IHNM changes:
Eugene Sandulenko
2005-10-10
IHNM verb panel fixes:
Torbjörn Andersson
2005-10-10
Add defines for DOS demo resource numbers.
Travis Howell
2005-10-10
Show save reminder in IHNM correctly.
Eugene Sandulenko
2005-10-10
Draw main panel. Buttons lack backgorunds and save reminder is buggy atm.
Eugene Sandulenko
2005-10-09
Specify some image resources.
Eugene Sandulenko
2005-10-09
Boss key like in original. Press F9. Palette seems to be wrong though and
Eugene Sandulenko
2005-10-05
IHNM used only 248 colors for game graphics. Top part of the palette
Eugene Sandulenko
2005-08-07
WIP on metaResources. Most resources are load. Now we start correct
Eugene Sandulenko
2005-08-05
o Some cleanup
Eugene Sandulenko
2005-08-04
Simulate bootparams.
Eugene Sandulenko
2005-07-30
Tentatively changed the IHNM start scene from 152 to 151. I suspect scene
Torbjörn Andersson
2005-07-03
Implementation of sfShowMap. This was latest unimplemented script function :)
Eugene Sandulenko
2005-06-15
some renames
Andrew Kurushin
2005-06-08
Allow part of the IHNM intro to run again. I haven't verified that these
Torbjörn Andersson
2005-06-08
Added IHNM "main strings" resource. It's trial-and-error, so it may be the
Torbjörn Andersson
2005-05-26
Puzzle WIP. No visuals yet.
Eugene Sandulenko
2005-05-23
Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip
Eugene Sandulenko
2005-05-22
fixes some todo (hardcoded resource ids -> customized per game)
Andrew Kurushin
2005-03-08
Added constant for the resource number for the first IHNM scene. Actually,
Torbjörn Andersson
2005-02-18
iso mode drawing work in progress
Andrew Kurushin
2005-01-22
implemented sfWaitWalk scriptFunction
Andrew Kurushin
2005-01-22
- removed returning value from scriptFunctions
Andrew Kurushin
2005-01-17
o Proper implementation of sfPlaySound() which knows about CD<->floppy
Eugene Sandulenko
2005-01-15
some work in progress on verb stuff:
Andrew Kurushin
2005-01-09
Added proper IHNM scripts lut and run scripts, though not much to see.
Eugene Sandulenko
2005-01-08
begining of verb implementation
Andrew Kurushin
2005-01-01
oops, correct copyright string
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-12-22
- rewriten actors action handling (now uses all original flags etc)
Andrew Kurushin
2004-12-21
- rewritten actors speech engine :
Andrew Kurushin
2004-12-18
sprite loading fix in win demo
Andrew Kurushin
2004-12-15
Patch #1081904 ITE: MAC demo support
Eugene Sandulenko
2004-12-08
Use some disassembly-based values.
Eugene Sandulenko
2004-11-07
Initial inventory support.
Torbjörn Andersson
2004-10-20
FX_CROWD constants are correct.
Eugene Sandulenko
2004-10-19
Oops, now it plays the correct music again, I hope. The sound effects seem
Torbjörn Andersson
2004-10-19
Cleanup. No need to have a lookup table for something that can be expressed
Torbjörn Andersson
2004-10-19
Initial, and slightly buggy, support for sound effects.
Torbjörn Andersson
2004-05-01
indent
Paweł Kołodziejski
2004-04-12
oops. Forgot the file
Eugene Sandulenko
2004-04-12
WIP for SAGA engine.
Eugene Sandulenko
2004-03-22
corrections to namespaces
Paweł Kołodziejski
2004-03-14
Initial SAGA checkin
Eugene Sandulenko