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2006-01-18Update copyright noticeEugene Sandulenko
svn-id: r20088
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-10-11Some IHNM changes:Eugene Sandulenko
o Fix status text color. (Though text is all ITE-specific) o Enable inventory drawing o Load inventory sprites o Hid now unneeded actor loading debug output svn-id: r19011
2005-10-10IHNM verb panel fixes:Torbjörn Andersson
* Verb buttons and texts are drawn at the correct coordinates. I've compared it to the screenshot on Mobygames. * Verb text is drawn without shadow. * The "Walk to", "Look at", "Take" and "Use" buttons all have the correct background. For some reason, I can't find the sprites for the remaining four buttons. svn-id: r19004
2005-10-10Add defines for DOS demo resource numbers.Travis Howell
svn-id: r19001
2005-10-10Show save reminder in IHNM correctly.Eugene Sandulenko
svn-id: r18996
2005-10-10Draw main panel. Buttons lack backgorunds and save reminder is buggy atm.Eugene Sandulenko
svn-id: r18994
2005-10-09Specify some image resources.Eugene Sandulenko
svn-id: r18991
2005-10-09Boss key like in original. Press F9. Palette seems to be wrong though andEugene Sandulenko
cursor does not reappear. svn-id: r18985
2005-10-05IHNM used only 248 colors for game graphics. Top part of the paletteEugene Sandulenko
was read from resources. Switching to this scheme fixes magenta outlines in subtitles. svn-id: r18935
2005-08-07WIP on metaResources. Most resources are load. Now we start correctEugene Sandulenko
scene. But there are following problems: o Inclomplete support for actors speech, so opSpeak is skipped o For some weird reason actors do not appear at all. Actually code seems to be trying to read only protagonist frames o It crashes on reading sprites due to wrong input svn-id: r18624
2005-08-05o Some cleanupEugene Sandulenko
o Fix warnings o Implemented IHNM changeChapter() o WIP for metaResources svn-id: r18618
2005-08-04Simulate bootparams.Eugene Sandulenko
svn-id: r18611
2005-07-30Tentatively changed the IHNM start scene from 152 to 151. I suspect sceneTorbjörn Andersson
151 is supposed to play the "hate" speech, so eventually that wouldn't have to be hard-coded in the intro, but at the moment all it does it to switch to scene 152. I'd have to study the scripts closer to figure out what's missing. So, to summarize, there are no user-visible changes to the intro but we may have a better test case for IHNM scripting. Maybe. svn-id: r18601
2005-07-03Implementation of sfShowMap. This was latest unimplemented script function :)Eugene Sandulenko
svn-id: r18487
2005-06-15some renamesAndrew Kurushin
svn-id: r18397
2005-06-08Allow part of the IHNM intro to run again. I haven't verified that theseTorbjörn Andersson
resource numbers are correct. svn-id: r18366
2005-06-08Added IHNM "main strings" resource. It's trial-and-error, so it may be theTorbjörn Andersson
wrong one, but it does contain the verb strings. Unlike IHNM, it does not contain the object names. We'll need to do something about that eventually. svn-id: r18365
2005-05-26Puzzle WIP. No visuals yet.Eugene Sandulenko
svn-id: r18255
2005-05-23Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skipEugene Sandulenko
the Puzzle and continue game pretending like you completed the Puzzle. svn-id: r18225
2005-05-22fixes some todo (hardcoded resource ids -> customized per game)Andrew Kurushin
preparation for option dialog (wip) svn-id: r18217
2005-03-08Added constant for the resource number for the first IHNM scene. Actually,Torbjörn Andersson
I believe it's the wrong scene. Currently we use resource 152, which run the scripts "CampFireSetup" and "CampFireScene". If I use resource 151 instead it will run the scripts "ColumnSetup" and "ColumnScene" instead. I'm speculating that this is the "hate" speech and the rest of the intro ("ColumnScene" is a fairly long script, as far as I can tell), but unfortunately this causes ScummVM to crash almost immediately. I'll need to dissect the scripts to see if I can figure out what's wrong. svn-id: r17036
2005-02-18iso mode drawing work in progressAndrew Kurushin
svn-id: r16802
2005-01-22implemented sfWaitWalk scriptFunctionAndrew Kurushin
svn-id: r16619
2005-01-22- removed returning value from scriptFunctionsAndrew Kurushin
- implement some scriptFunctions svn-id: r16618
2005-01-17o Proper implementation of sfPlaySound() which knows about CD<->floppyEugene Sandulenko
difference o Fix regression in Mac titles where scene LUT wasn't conversed o Fix sound types in many games. Old Win demo is still wrong. svn-id: r16586
2005-01-15some work in progress on verb stuff:Andrew Kurushin
- many structers and fields renamed to proper names - added missing functions svn-id: r16562
2005-01-09Added proper IHNM scripts lut and run scripts, though not much to see.Eugene Sandulenko
svn-id: r16509
2005-01-08begining of verb implementationAndrew Kurushin
introduced getObjectName svn-id: r16491
2005-01-01oops, correct copyright stringMax Horn
svn-id: r16399
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-22- rewriten actors action handling (now uses all original flags etc)Andrew Kurushin
- added some script functions (swapactors...) - many things were renamed according scummvm covention - resource id definintions should begin with "RID_" prefix - intro temporary broken - work in progress todo: - walking hanling also should be rewriten - timings for speech and actor cycling should be more accurate svn-id: r16263
2004-12-21- rewritten actors speech engine :Andrew Kurushin
1) there are three types of speech: one acor, multiple actor, non actor 2) slow speech implemented 3) uses native engine flags (async,noanimate...) instead of semaphores - proper timings implemented svn-id: r16237
2004-12-18sprite loading fix in win demoAndrew Kurushin
svn-id: r16119
2004-12-15Patch #1081904 ITE: MAC demo supportEugene Sandulenko
o Endianness-aware resource loading o Removed ys_dl_list in favor of our object implementation o Cleanup in actor code o Partial support for ITE Mac rereleased demo svn-id: r16051
2004-12-08Use some disassembly-based values.Eugene Sandulenko
svn-id: r16000
2004-11-07Initial inventory support.Torbjörn Andersson
svn-id: r15723
2004-10-20FX_CROWD constants are correct.Eugene Sandulenko
Add some simple stub. svn-id: r15621
2004-10-19Oops, now it plays the correct music again, I hope. The sound effects seemTorbjörn Andersson
a bit better now, too. At least the crowd is no longer cheering when the fair is closed. svn-id: r15617
2004-10-19Cleanup. No need to have a lookup table for something that can be expressedTorbjörn Andersson
by simple arithmetics. svn-id: r15615
2004-10-19Initial, and slightly buggy, support for sound effects.Torbjörn Andersson
svn-id: r15614
2004-05-01indentPaweł Kołodziejski
svn-id: r13708
2004-04-12oops. Forgot the fileEugene Sandulenko
svn-id: r13567
2004-04-12WIP for SAGA engine.Eugene Sandulenko
o text formatting is not consistent with rules, just indent utility is too dumb for that o it does not use OSystem, i.e. it runs on direct SDL calls o it may not even compile on your box o if you enable it, expect zillions of warnings o no sound Now it runs ITE intro as reinherit did svn-id: r13564
2004-03-22corrections to namespacesPaweł Kołodziejski
svn-id: r13362
2004-03-14Initial SAGA checkinEugene Sandulenko
svn-id: r13281