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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saga
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saga.h
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2005-06-25
fix animation timings (now Shiala scene not stucks)
Andrew Kurushin
2005-06-05
implements sfScriptClimb, sfThrowActor, sfChangeActorScene
Andrew Kurushin
2005-06-04
My Linux ITE CD developed read errors, so Joe sent me a replacement, for
Torbjörn Andersson
2005-05-31
multiple files save-load implementation
Andrew Kurushin
2005-05-29
Fix puzzle callback timings. Was mistakingly used millisecs instead of microsecs
Eugene Sandulenko
2005-05-29
implemented DOS version 1 pixel clipping
Andrew Kurushin
2005-05-28
game options WIP2
Andrew Kurushin
2005-05-26
Puzzle WIP. No visuals yet.
Eugene Sandulenko
2005-05-23
saveload WIP
Andrew Kurushin
2005-05-23
Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip
Eugene Sandulenko
2005-05-22
fixes some todo (hardcoded resource ids -> customized per game)
Andrew Kurushin
2005-05-15
add save game chunk
Andrew Kurushin
2005-05-08
fixed sfSceneEq bug
Andrew Kurushin
2005-04-24
fixed object frawing
Andrew Kurushin
2005-04-22
implemented inventory
Andrew Kurushin
2005-04-21
Add not yet correctly working save/load. Use key F7 for saving
Eugene Sandulenko
2005-04-18
converse support improved (still has some bugs)
Andrew Kurushin
2005-04-06
Removed system includes.
Torbjörn Andersson
2005-03-18
- changescene on fair for tents
Andrew Kurushin
2005-01-21
Fix compilation
Eugene Sandulenko
2005-01-21
problems solved:
Andrew Kurushin
2005-01-18
partly implemented game objects
Andrew Kurushin
2005-01-18
another step in verb implementation:
Andrew Kurushin
2005-01-18
- merged ActionMap and ObjectMap
Andrew Kurushin
2005-01-17
o Proper implementation of sfPlaySound() which knows about CD<->floppy
Eugene Sandulenko
2005-01-15
- added partial scene change by actor's walking (todo:entrance should be supp...
Andrew Kurushin
2005-01-15
some work in progress on verb stuff:
Andrew Kurushin
2005-01-14
o Added support for German ITE. There are also Puzzle-related messages
Eugene Sandulenko
2005-01-13
- introduced SagaEngine::getTextString (for i18n it should route to correspon...
Andrew Kurushin
2005-01-13
Removed unused stuff.
Torbjörn Andersson
2005-01-11
- remove game.h & image.h
Andrew Kurushin
2005-01-11
On Fingolfin's suggestion I put back the inclusion of util.h into Rect, for
Torbjörn Andersson
2005-01-10
Remove some more header dependencies
Max Horn
2005-01-09
- GameModule is gone
Andrew Kurushin
2005-01-08
rename StringsList to StringsTable
Andrew Kurushin
2005-01-08
begining of verb implementation
Andrew Kurushin
2005-01-07
o Add reported German IHNM and ITE
Eugene Sandulenko
2005-01-04
o Fix regression with Win32 CD ITE at wyrmkeep logo
Eugene Sandulenko
2005-01-02
o Started putting all panels stuff in order. Still incomplete
Eugene Sandulenko
2005-01-01
oops, correct copyright string
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-12-29
Just compared with original. Correct fade durations confirmed. I just used
Eugene Sandulenko
2004-12-29
PALETTE_FADE_DURATION -> kNormalFadeDuration
Eugene Sandulenko
2004-12-28
- many actor walk related functions added
Andrew Kurushin
2004-12-28
o Fixed animation playback
Eugene Sandulenko
2004-12-25
o Merge game detection and game probing in one function
Eugene Sandulenko
2004-12-25
There appeared to be different DOS CD version. Also fixed DOS demo detection
Eugene Sandulenko
2004-12-24
- remove old stuff
Andrew Kurushin
2004-12-23
o Lowercased all filenames for better readability
Eugene Sandulenko
2004-12-22
- rewriten actors action handling (now uses all original flags etc)
Andrew Kurushin
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