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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saga
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scene.cpp
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2005-07-19
finally Resource manager rewritten:
Andrew Kurushin
2005-07-14
font & text related changes:
Andrew Kurushin
2005-07-09
gfx rearangement
Andrew Kurushin
2005-07-09
remove 1pixel dos clipping
Andrew Kurushin
2005-07-08
fix final sequence scene height
Andrew Kurushin
2005-07-08
implemented per scene actors clipping
Andrew Kurushin
2005-07-06
fix end sequence - show inventory bug during converse
Andrew Kurushin
2005-07-05
Hid most of debug output to deeper levels. We're pretty close to official
Eugene Sandulenko
2005-07-05
- Stripped down unused SURFACE parameter in palette-related functions
Eugene Sandulenko
2005-07-04
Apparently some masks are bigger than the image they are supposed to be
Torbjörn Andersson
2005-06-20
fix animation bug at rats
Andrew Kurushin
2005-06-19
implemented sfGetNumber
Andrew Kurushin
2005-06-16
placard workaround
Andrew Kurushin
2005-06-11
rewritten animation loading
Andrew Kurushin
2005-06-04
fixed lense creation bug ( fade in/out now has separate flag)
Andrew Kurushin
2005-06-02
Implement game load with '-x' comman-line parameter.
Eugene Sandulenko
2005-05-30
fix start clipping issue
Andrew Kurushin
2005-05-23
Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip
Eugene Sandulenko
2005-05-22
fixes some todo (hardcoded resource ids -> customized per game)
Andrew Kurushin
2005-05-18
fixed loadsave item resource id
Andrew Kurushin
2005-05-08
fixed sfSceneEq bug
Andrew Kurushin
2005-04-24
Fixed warning. (Unused variables.)
Torbjörn Andersson
2005-04-24
fixed object frawing
Andrew Kurushin
2005-04-23
Whitespace
Torbjörn Andersson
2005-04-22
o Fix save/load. Now it restores game properly but still at exit #0.
Eugene Sandulenko
2005-04-21
Add not yet correctly working save/load. Use key F7 for saving
Eugene Sandulenko
2005-04-20
fixed actors bug after all demo passed
Andrew Kurushin
2005-04-02
some world map fix:
Andrew Kurushin
2005-03-29
fixed script params (some fair animals should walk now)
Andrew Kurushin
2005-03-29
endScene now aborts all running threads (fixing Okk stuckiness on way out of ...
Andrew Kurushin
2005-03-18
- changescene on fair for tents
Andrew Kurushin
2005-02-24
I'm not quite sure if this is the correct fix, but by not calling
Torbjörn Andersson
2005-02-18
iso mode drawing work in progress
Andrew Kurushin
2005-02-09
first step in ISO mode implementation - trying to draw iso scene
Andrew Kurushin
2005-01-28
partialy implemented all Iso mode resource loading
Andrew Kurushin
2005-01-21
problems solved:
Andrew Kurushin
2005-01-18
- merged ActionMap and ObjectMap
Andrew Kurushin
2005-01-17
o Proper implementation of sfPlaySound() which knows about CD<->floppy
Eugene Sandulenko
2005-01-16
- some fix to previous
Andrew Kurushin
2005-01-16
actors entry list implemented
Andrew Kurushin
2005-01-15
- added partial scene change by actor's walking (todo:entrance should be supp...
Andrew Kurushin
2005-01-15
some work in progress on verb stuff:
Andrew Kurushin
2005-01-11
- remove game.h & image.h
Andrew Kurushin
2005-01-09
- GameModule is gone
Andrew Kurushin
2005-01-07
Eliminate _scene->getMode() and use scene flags instead
Eugene Sandulenko
2005-01-07
fixing scene transition
Andrew Kurushin
2005-01-07
o Fix for popped up actors at initial scene fade out
Eugene Sandulenko
2005-01-06
Placard functions are now event-driven, so the blocking palette faders are
Torbjörn Andersson
2005-01-06
some actor walking fixes
Andrew Kurushin
2005-01-06
Next batch of panel-related fixes. Still wrong.
Eugene Sandulenko
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