Age | Commit message (Collapse) | Author |
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svn-id: r18402
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removed animation warnings during game process
svn-id: r18377
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svn-id: r18340
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Fix couple valgrind and compiler warnings.
svn-id: r18313
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svn-id: r18300
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the Puzzle and continue game pretending like you completed the Puzzle.
svn-id: r18225
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preparation for option dialog (wip)
svn-id: r18217
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partialy fixed protect rat
svn-id: r18174
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fixed load actors entrance
removed some orphans
svn-id: r17964
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svn-id: r17790
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implemented sfGetObjImage, sfSetObjImage, sfSetObjName
svn-id: r17789
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svn-id: r17771
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o Proper background for inset rooms. Crowd is gone now.
o Draw black border around inset rooms.
svn-id: r17744
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and F8 for loading. Now works only within current scene and restores
to entrance #0 which is wrong.
svn-id: r17726
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svn-id: r17717
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-only riff shows as small point
-change scene from world map
todo: in original talk_to not shows for riff on world map
svn-id: r17340
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svn-id: r17289
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tent)
svn-id: r17286
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- some memory deallocation fixup
todo: fix follower stuckiness in tents
svn-id: r17180
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updateActorsScene() when _sceneNumber is -1 we avoid followers going into
that scene and being drawn (as garbage) early during the ITE intro. (Look
in the upper left corner -- that's where the garbage appeared for me.)
svn-id: r16895
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svn-id: r16802
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svn-id: r16763
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todo: loadMulti - may be wrong
svn-id: r16670
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- Allow more than one script work at once
- Proper implementation of address methods
some opcodes may be broken - cause work in progress
todo: rewrite opcodes with new address functionality
svn-id: r16604
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- remove ActionMap.h & ActionMap.cpp
- ObjectMap names move to Scene::_sceneStrings as in original engine
- fix wrong StringsTable::stringsCount calculation
svn-id: r16592
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difference
o Fix regression in Mac titles where scene LUT wasn't conversed
o Fix sound types in many games. Old Win demo is still wrong.
svn-id: r16586
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svn-id: r16575
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test: in ITE type "scene_change 130" at console
svn-id: r16574
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supported)
svn-id: r16568
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- many structers and fields renamed to proper names
- added missing functions
svn-id: r16562
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- all display information of current game goes to SagaEngine
- remove GameFontIds
- hide SagaEngine _gameId,_gameType & etc with methods getGameId(), getGameType()
svn-id: r16545
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- structures renamed
- SagaEngine class gives all current game descriptions
regression : "verb" is broken cause work in progress
svn-id: r16511
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svn-id: r16482
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svn-id: r16480
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o Stub for new Wyrmkeep demos with substituted scenes
o Converted some script func parameters to apropriate types
o More panel fixes
svn-id: r16472
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no longer needed.
svn-id: r16450
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svn-id: r16445
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NOTE: lines which start with `;' should contain calls to not yet
implemented subsystems like Conversation subsystem
svn-id: r16443
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svn-id: r16426
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o Support for sprites in Mac versions
o Improvements on scene flags
o More code on proper interface modes handling. Just a tiny bit was committed
as other stuff breaks intro due to incompleteness.
svn-id: r16425
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svn-id: r16423
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and used ARRAYSIZE() instead in two cases.
svn-id: r16408
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svn-id: r16399
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svn-id: r16398
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svn-id: r16378
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svn-id: r16373
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- implemented script functions for scriptDoors (except iso mode)
- introduced getDisplayWidth() getDisplayHeight() getStatusYOffset getPathYOffset()
svn-id: r16363
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o Implemented almost all animation opcodes
svn-id: r16352
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- work on "walking" in progress
svn-id: r16298
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- added some script functions (swapactors...)
- many things were renamed according scummvm covention
- resource id definintions should begin with "RID_" prefix
- intro temporary broken - work in progress
todo:
- walking hanling also should be rewriten
- timings for speech and actor cycling should be more accurate
svn-id: r16263
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