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path: root/saga/scene.cpp
AgeCommit message (Expand)Author
2005-07-31added scen resource types dump at debuglevel==10Andrew Kurushin
2005-07-29Restrict scene substitutes only to demos which actually use themEugene Sandulenko
2005-07-29Fix status text color in scene substituteEugene Sandulenko
2005-07-29WhitespacesEugene Sandulenko
2005-07-29fix setStatusTextAndrew Kurushin
2005-07-29Fixe screen position of scene substitute textEugene Sandulenko
2005-07-29Render substitute scene title and description.Eugene Sandulenko
2005-07-29Show scene substitute image for demo versions of ITE.Eugene Sandulenko
2005-07-25resolve scene resources without shift hackAndrew Kurushin
2005-07-25More IHNM differencesEugene Sandulenko
2005-07-24Fixed regression that broke IHNM intro animation.Torbjörn Andersson
2005-07-19finally Resource manager rewritten:Andrew Kurushin
2005-07-14font & text related changes:Andrew Kurushin
2005-07-09gfx rearangementAndrew Kurushin
2005-07-09remove 1pixel dos clippingAndrew Kurushin
2005-07-08fix final sequence scene heightAndrew Kurushin
2005-07-08implemented per scene actors clippingAndrew Kurushin
2005-07-06fix end sequence - show inventory bug during converseAndrew Kurushin
2005-07-05Hid most of debug output to deeper levels. We're pretty close to officialEugene Sandulenko
2005-07-05- Stripped down unused SURFACE parameter in palette-related functionsEugene Sandulenko
2005-07-04Apparently some masks are bigger than the image they are supposed to beTorbjörn Andersson
2005-06-20fix animation bug at ratsAndrew Kurushin
2005-06-19implemented sfGetNumberAndrew Kurushin
2005-06-16placard workaroundAndrew Kurushin
2005-06-11rewritten animation loadingAndrew Kurushin
2005-06-04fixed lense creation bug ( fade in/out now has separate flag)Andrew Kurushin
2005-06-02Implement game load with '-x' comman-line parameter.Eugene Sandulenko
2005-05-30fix start clipping issueAndrew Kurushin
2005-05-23Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skipEugene Sandulenko
2005-05-22fixes some todo (hardcoded resource ids -> customized per game)Andrew Kurushin
2005-05-18fixed loadsave item resource idAndrew Kurushin
2005-05-08fixed sfSceneEq bugAndrew Kurushin
2005-04-24Fixed warning. (Unused variables.)Torbjörn Andersson
2005-04-24fixed object frawingAndrew Kurushin
2005-04-23WhitespaceTorbjörn Andersson
2005-04-22o Fix save/load. Now it restores game properly but still at exit #0.Eugene Sandulenko
2005-04-21Add not yet correctly working save/load. Use key F7 for savingEugene Sandulenko
2005-04-20fixed actors bug after all demo passedAndrew Kurushin
2005-04-02some world map fix:Andrew Kurushin
2005-03-29fixed script params (some fair animals should walk now)Andrew Kurushin
2005-03-29endScene now aborts all running threads (fixing Okk stuckiness on way out of ...Andrew Kurushin
2005-03-18- changescene on fair for tentsAndrew Kurushin
2005-02-24I'm not quite sure if this is the correct fix, but by not callingTorbjörn Andersson
2005-02-18iso mode drawing work in progressAndrew Kurushin
2005-02-09first step in ISO mode implementation - trying to draw iso sceneAndrew Kurushin
2005-01-28partialy implemented all Iso mode resource loadingAndrew Kurushin
2005-01-21problems solved:Andrew Kurushin
2005-01-18- merged ActionMap and ObjectMapAndrew Kurushin
2005-01-17o Proper implementation of sfPlaySound() which knows about CD<->floppyEugene Sandulenko
2005-01-16- some fix to previousAndrew Kurushin