aboutsummaryrefslogtreecommitdiff
path: root/saga/sfuncs.cpp
AgeCommit message (Expand)Author
2005-01-18partly implemented game objectsAndrew Kurushin
2005-01-17Now it is possible to lead a conversation with use of keys (1-4).Eugene Sandulenko
2005-01-17o Proper implementation of sfPlaySound() which knows about CD<->floppyEugene Sandulenko
2005-01-17Initialize a few variables to fix Valgrind warnings. (I'm hoping they wereTorbjörn Andersson
2005-01-16sfPlayMusic() takes two parameters in IHNM. Since our currentTorbjörn Andersson
2005-01-15some work in progress on verb stuff:Andrew Kurushin
2005-01-11- remove game.h & image.hAndrew Kurushin
2005-01-09- GameModule is goneAndrew Kurushin
2005-01-08begining of verb implementationAndrew Kurushin
2005-01-07Eliminate _scene->getMode() and use scene flags insteadEugene Sandulenko
2005-01-07o Fix for popped up actors at initial scene fade outEugene Sandulenko
2005-01-06- implement faceTowards (script function & etc)Andrew Kurushin
2005-01-06Placard functions are now event-driven, so the blocking palette faders areTorbjörn Andersson
2005-01-06Fix actor walking caused by wrong panel stateEugene Sandulenko
2005-01-06Fix warningEugene Sandulenko
2005-01-06Next batch of panel-related fixes. Still wrong.Eugene Sandulenko
2005-01-03- script execution stops properlyAndrew Kurushin
2005-01-02o Started putting all panels stuff in order. Still incompleteEugene Sandulenko
2005-01-01oops, correct copyright stringMax Horn
2005-01-01Updated copyrightMax Horn
2004-12-31Slight adjustment of placard text position. It's still not identical to theTorbjörn Andersson
2004-12-30o COde formattingEugene Sandulenko
2004-12-30Renamed the "placard" opcode functions. They should be reasonably bug freeTorbjörn Andersson
2004-12-29- some work in progressAndrew Kurushin
2004-12-29PALETTE_FADE_DURATION -> kNormalFadeDurationEugene Sandulenko
2004-12-29Implemented the "placard" functions, because they're such a nice visualTorbjörn Andersson
2004-12-28- many actor walk related functions addedAndrew Kurushin
2004-12-28Implement rest of animation-related opcodes.Eugene Sandulenko
2004-12-28o Fixed animation playbackEugene Sandulenko
2004-12-25- some "actors walk" work progressionAndrew Kurushin
2004-12-24- remove old stuffAndrew Kurushin
2004-12-24- resolved protagonist swapping problemAndrew Kurushin
2004-12-24- opCCall* on debuglevel==9 shows script function nameAndrew Kurushin
2004-12-24- fix of 8 to 4 direction conversionAndrew Kurushin
2004-12-22- rewriten actors action handling (now uses all original flags etc)Andrew Kurushin
2004-12-21- rewritten actors speech engine :Andrew Kurushin
2004-12-17- all actors creates on startAndrew Kurushin
2004-12-17actors rearrangement bugfixAndrew Kurushin
2004-12-03First pass at migrating from the old Reinherit console to the ScummVMTorbjörn Andersson
2004-11-26Added looping background noise to the IHNM intro. I don't know if it's theTorbjörn Andersson
2004-11-12Slight renamingTorbjörn Andersson
2004-11-12Better names.Torbjörn Andersson
2004-11-07Renamed SF_getObjName() to SF_getObjImage() and unstubbed it. (Untested)Torbjörn Andersson
2004-11-07Unstubbed SF_setObjImage(). (Untested)Torbjörn Andersson
2004-11-07Unstubbed SF_putString(). (Untested, but appears to be just for debugging.)Torbjörn Andersson
2004-11-07Unstubbed SF_sceneID(). (Untested)Torbjörn Andersson
2004-11-07Unstubbed SF_dropObject(). (Untested)Torbjörn Andersson
2004-11-07Initial inventory support.Torbjörn Andersson
2004-11-06Add stub for every script functionEugene Sandulenko
2004-11-01Renamed the "unknown" parameters. I hope I didn't make too many errors.Torbjörn Andersson