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AgeCommit message (Expand)Author
2004-12-18now actors will not stuck in the middle of dialogAndrew Kurushin
2004-12-18- updating actors state so they can be clipped on drawing (intro now runs wit...Andrew Kurushin
2004-12-18sprite loading fix in win demoAndrew Kurushin
2004-12-17- all actors creates on startAndrew Kurushin
2004-12-17actors rearrangement bugfixAndrew Kurushin
2004-12-16Proper fix for line endings.Eugene Sandulenko
2004-12-16trying remove CRLFAndrew Kurushin
2004-12-16reorderUp and reorderDown should return new item positionAndrew Kurushin
2004-12-16Removed unused variable.Torbjörn Andersson
2004-12-15fix compilation (under mingw/gcc3.4)Gregory Montoir
2004-12-15Fix warningEugene Sandulenko
2004-12-15Forgot to remove ys_dl_list.oEugene Sandulenko
2004-12-15Patch #1081904 ITE: MAC demo supportEugene Sandulenko
2004-12-11use loadVOCFromStreamMax Horn
2004-12-09Pass subdirectories to gamedetector functionsRobert Göffringmann
2004-12-08Use some disassembly-based values.Eugene Sandulenko
2004-12-05Clean up OSystem::EventMax Horn
2004-12-03Oops, I forgot to make this change before making the last commit.Torbjörn Andersson
2004-12-03First pass at migrating from the old Reinherit console to the ScummVMTorbjörn Andersson
2004-12-03Stop sounds at the beginning of a scene. Two reasons: we already stopTorbjörn Andersson
2004-12-02Moved MidiDriver creation code into the MidiDriver class (as static methods),...Max Horn
2004-11-29Fix music volumeEugene Sandulenko
2004-11-28Who started this trend? :)Jerome Fisher
2004-11-28Using a slightly hacked DOSbox I believe I have verified that the firstTorbjörn Andersson
2004-11-28Added debug message similar to the one for the scene LUT.Torbjörn Andersson
2004-11-27AudioStream::read() has been removed quite some time ago, now making sure tha...Max Horn
2004-11-26Added looping background noise to the IHNM intro. I don't know if it's theTorbjörn Andersson
2004-11-26After listening to some of the IHNM music from both the FM and GM musicTorbjörn Andersson
2004-11-26Fix break introduced with last commit :).Eugene Sandulenko
2004-11-26oopsMax Horn
2004-11-25Make use of new graphic primitives (untested, I don't have saga -- please don...Max Horn
2004-11-25Reverted some more of yesterday's changes.Torbjörn Andersson
2004-11-25Tiny, almost unnoticeable, step towards IHNM script loading. We'll need toTorbjörn Andersson
2004-11-25Temporarily disable the status bar in IHNM. The only place where we drew itTorbjörn Andersson
2004-11-25Fixed a really stupid memory leak I introduced yesterday.Torbjörn Andersson
2004-11-25Removed the hard-coded monologue. I realized that it was probably scripted,Torbjörn Andersson
2004-11-24Added the voice-overs and partial subtitles for the IHNM intro monologue.Torbjörn Andersson
2004-11-24Added the next piece of music, to go along with AM's rantings. I'llTorbjörn Andersson
2004-11-24Fix a`ll engines. They work, though current fix is just temporary.Eugene Sandulenko
2004-11-23Added Engine::init() method; added return value to Engine::go()Max Horn
2004-11-21But surely we should still call setGM(true) in the GM case, right...?Torbjörn Andersson
2004-11-21o Removed astray debug output.Eugene Sandulenko
2004-11-20Removing walkthrough stuff again (talked to aquadran about this, he had no ob...Max Horn
2004-11-20Slight adjustment/renaming.Torbjörn Andersson
2004-11-20I'm told that the FM music file sounds terrible with MT-32 and that theTorbjörn Andersson
2004-11-20o Restore cursor after walkthroughEugene Sandulenko
2004-11-19init walkthrough dialog laterPaweł Kołodziejski
2004-11-19fixed missed ctrl key handle, and missed create() walklthrough callPaweł Kołodziejski
2004-11-19added walkthroughPaweł Kołodziejski
2004-11-19Added music to the partial IHNM intro. I think I picked the correct tune,Torbjörn Andersson