Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-08-27 | R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of ↵ | Jonathan Gray | |
GAME svn-id: r14793 | |||
2004-08-26 | add some comments about unimplemented opcodes | Jonathan Gray | |
svn-id: r14790 | |||
2004-08-22 | o Eliminate all structure _tags. | Eugene Sandulenko | |
o Fix RSCFile on MSVC8. o Started fixing script opcodes. svn-id: r14686 | |||
2004-08-14 | fixed warnings | Paweł Kołodziejski | |
svn-id: r14603 | |||
2004-08-12 | Merge SDEBUG_*, SF_* and STHREAD_* into Script class. | Eugene Sandulenko | |
svn-id: r14568 | |||
2004-08-12 | Drop SSTACK_ in favor of common/stack.h implementation. | Eugene Sandulenko | |
svn-id: r14566 | |||
2004-08-12 | Launch scene start script. | Eugene Sandulenko | |
svn-id: r14561 | |||
2004-08-11 | Move ITE_* and IHNM_* to Scene class. | Eugene Sandulenko | |
svn-id: r14560 | |||
2004-08-11 | Start animations too. | Eugene Sandulenko | |
svn-id: r14559 | |||
2004-08-11 | Handle fades in scene load routine. | Eugene Sandulenko | |
Introduce immediate events. svn-id: r14558 | |||
2004-08-11 | Fix scene description structure data types and rename it. | Eugene Sandulenko | |
svn-id: r14556 | |||
2004-08-11 | Move SYSINPUT_* and TRANSITION_* to SagaEngine class | Eugene Sandulenko | |
svn-id: r14555 | |||
2004-08-11 | Move CF_ commands to class and call them from wrappers. This will let us | Eugene Sandulenko | |
remove global _vm later. svn-id: r14552 | |||
2004-08-11 | Correct ESC key behaviour. | Eugene Sandulenko | |
svn-id: r14551 | |||
2004-08-10 | Correct scene transitions. Now intro seems to be complete. | Eugene Sandulenko | |
svn-id: r14548 | |||
2004-08-10 | oops | Eugene Sandulenko | |
svn-id: r14545 | |||
2004-08-10 | Improved intro. Now it correctly shows game title. | Eugene Sandulenko | |
svn-id: r14544 | |||
2004-08-10 | Moved PALANIM_* to a class. | Eugene Sandulenko | |
svn-id: r14540 | |||
2004-08-10 | Move EVENT_* to a class. | Eugene Sandulenko | |
svn-id: r14539 | |||
2004-08-10 | Move CON_* to a class. | Eugene Sandulenko | |
svn-id: r14538 | |||
2004-08-08 | Initialise variables to stop the ITE intro from crashing. | Torbjörn Andersson | |
svn-id: r14520 | |||
2004-08-06 | No longer needed. | Eugene Sandulenko | |
svn-id: r14479 | |||
2004-08-06 | Move INTERFACE_ to class. | Eugene Sandulenko | |
svn-id: r14478 | |||
2004-08-04 | Move SCENE_* to class. | Eugene Sandulenko | |
svn-id: r14463 | |||
2004-08-04 | Move state static variable to appropriate class | Eugene Sandulenko | |
svn-id: r14462 | |||
2004-08-03 | Rename some class variables in Font class. | Eugene Sandulenko | |
Fix compilation. svn-id: r14452 | |||
2004-08-03 | Move SPRITE_ to a class | Eugene Sandulenko | |
svn-id: r14451 | |||
2004-08-03 | Move TEXT_* to SagaEngine class. | Eugene Sandulenko | |
svn-id: r14450 | |||
2004-08-03 | Move FONT_* to class. | Eugene Sandulenko | |
svn-id: r14449 | |||
2004-08-02 | Fix #include paths. | Eugene Sandulenko | |
svn-id: r14443 | |||
2004-08-02 | no longer needed | Jonathan Gray | |
svn-id: r14442 | |||
2004-08-02 | Objectize actor.cpp | Eugene Sandulenko | |
svn-id: r14441 | |||
2004-08-02 | create objectMap class | Jonathan Gray | |
svn-id: r14440 | |||
2004-08-02 | move isomap into a class | Jonathan Gray | |
svn-id: r14439 | |||
2004-08-02 | remove timer wrapper functions | Jonathan Gray | |
svn-id: r14437 | |||
2004-08-02 | move static vars to private members | Jonathan Gray | |
svn-id: r14434 | |||
2004-08-01 | Clean up Script class a bit; add get/set functions | Joost Peters | |
svn-id: r14428 | |||
2004-08-01 | Made all MemoryReadStream local variables. This plugged a giantic constant | Eugene Sandulenko | |
leakage in the engine. svn-id: r14427 | |||
2004-08-01 | rename load() to loadMap() | Joost Peters | |
svn-id: r14426 | |||
2004-08-01 | create Script class from SCRIPT_* and ScriptModule | Joost Peters | |
svn-id: r14425 | |||
2004-08-01 | move SDATA_* into seperate class | Joost Peters | |
svn-id: r14424 | |||
2004-08-01 | Pass SagaEngine object to Anim and ActionMap objects | Eugene Sandulenko | |
svn-id: r14422 | |||
2004-08-01 | Remove unneeded code | Eugene Sandulenko | |
svn-id: r14421 | |||
2004-08-01 | init _gfx in a less hacky manner | Jonathan Gray | |
svn-id: r14420 | |||
2004-08-01 | merge gfx_mod.h into gfx.h and stick functions into a class | Jonathan Gray | |
svn-id: r14419 | |||
2004-08-01 | prune uneeded code | Jonathan Gray | |
svn-id: r14418 | |||
2004-08-01 | Oh the beauty of stack based objects: they free themselves automatically, so ↵ | Max Horn | |
you don't leak them all the time (fixed 10e6 object leaks :-) svn-id: r14417 | |||
2004-08-01 | move sceneproc.cpp/h into scene.cpp/h | Jonathan Gray | |
svn-id: r14416 | |||
2004-08-01 | try to stop the abuse of MemoryReadStream (ie actually delete the memory ↵ | Jonathan Gray | |
when we're done with it) svn-id: r14415 | |||
2004-08-01 | init some member vars | Jonathan Gray | |
svn-id: r14414 |