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2004-11-26Added looping background noise to the IHNM intro. I don't know if it's theTorbjörn Andersson
2004-11-26After listening to some of the IHNM music from both the FM and GM musicTorbjörn Andersson
2004-11-26Fix break introduced with last commit :).Eugene Sandulenko
2004-11-26oopsMax Horn
2004-11-25Make use of new graphic primitives (untested, I don't have saga -- please don...Max Horn
2004-11-25Reverted some more of yesterday's changes.Torbjörn Andersson
2004-11-25Tiny, almost unnoticeable, step towards IHNM script loading. We'll need toTorbjörn Andersson
2004-11-25Temporarily disable the status bar in IHNM. The only place where we drew itTorbjörn Andersson
2004-11-25Fixed a really stupid memory leak I introduced yesterday.Torbjörn Andersson
2004-11-25Removed the hard-coded monologue. I realized that it was probably scripted,Torbjörn Andersson
2004-11-24Added the voice-overs and partial subtitles for the IHNM intro monologue.Torbjörn Andersson
2004-11-24Added the next piece of music, to go along with AM's rantings. I'llTorbjörn Andersson
2004-11-24Fix a`ll engines. They work, though current fix is just temporary.Eugene Sandulenko
2004-11-23Added Engine::init() method; added return value to Engine::go()Max Horn
2004-11-21But surely we should still call setGM(true) in the GM case, right...?Torbjörn Andersson
2004-11-21o Removed astray debug output.Eugene Sandulenko
2004-11-20Removing walkthrough stuff again (talked to aquadran about this, he had no ob...Max Horn
2004-11-20Slight adjustment/renaming.Torbjörn Andersson
2004-11-20I'm told that the FM music file sounds terrible with MT-32 and that theTorbjörn Andersson
2004-11-20o Restore cursor after walkthroughEugene Sandulenko
2004-11-19init walkthrough dialog laterPaweł Kołodziejski
2004-11-19fixed missed ctrl key handle, and missed create() walklthrough callPaweł Kołodziejski
2004-11-19added walkthroughPaweł Kołodziejski
2004-11-19Added music to the partial IHNM intro. I think I picked the correct tune,Torbjörn Andersson
2004-11-18Make IHNM default be 1x scaler.Eugene Sandulenko
2004-11-18Partial support for WAV sound playback, which apparently will be needed forTorbjörn Andersson
2004-11-15GCC doesn't like "const int" in a struct apparently.Torbjörn Andersson
2004-11-15o Make GAME_GetFileContext() more object-likeEugene Sandulenko
2004-11-14Fix stub a bit. Might garble rest of script otherwise.Oliver Kiehl
2004-11-12Slight renamingTorbjörn Andersson
2004-11-12Better names.Torbjörn Andersson
2004-11-07Renamed SF_getObjName() to SF_getObjImage() and unstubbed it. (Untested)Torbjörn Andersson
2004-11-07Unstubbed SF_setObjImage(). (Untested)Torbjörn Andersson
2004-11-07Unstubbed SF_putString(). (Untested, but appears to be just for debugging.)Torbjörn Andersson
2004-11-07Unstubbed SF_sceneID(). (Untested)Torbjörn Andersson
2004-11-07Unstubbed SF_dropObject(). (Untested)Torbjörn Andersson
2004-11-07Initial inventory support.Torbjörn Andersson
2004-11-06Add stub for every script functionEugene Sandulenko
2004-11-06IndentationTorbjörn Andersson
2004-11-06CleanupTorbjörn Andersson
2004-11-06Be more consistent with the other module.mk files.Torbjörn Andersson
2004-11-03Whitespace fixTorbjörn Andersson
2004-11-02Hacked Okk entry is not needed anymore.Eugene Sandulenko
2004-11-02Removed unknown part of IMAGE_HEADER struct since it wasn't used in theTorbjörn Andersson
2004-11-01Renamed the "unknown" parameters. I hope I didn't make too many errors.Torbjörn Andersson
2004-10-31UpdatesTorbjörn Andersson
2004-10-31Renamed an "unknown" variable.Torbjörn Andersson
2004-10-31Whitespace fixesTorbjörn Andersson
2004-10-30Turn some methods into functions (potentially gives better code, and we may w...Max Horn
2004-10-30Let Saga::SURFACE inherit from SURFACEMax Horn