Age | Commit message (Expand) | Author |
2004-11-26 | Added looping background noise to the IHNM intro. I don't know if it's the | Torbjörn Andersson |
2004-11-26 | After listening to some of the IHNM music from both the FM and GM music | Torbjörn Andersson |
2004-11-26 | Fix break introduced with last commit :). | Eugene Sandulenko |
2004-11-26 | oops | Max Horn |
2004-11-25 | Make use of new graphic primitives (untested, I don't have saga -- please don... | Max Horn |
2004-11-25 | Reverted some more of yesterday's changes. | Torbjörn Andersson |
2004-11-25 | Tiny, almost unnoticeable, step towards IHNM script loading. We'll need to | Torbjörn Andersson |
2004-11-25 | Temporarily disable the status bar in IHNM. The only place where we drew it | Torbjörn Andersson |
2004-11-25 | Fixed a really stupid memory leak I introduced yesterday. | Torbjörn Andersson |
2004-11-25 | Removed the hard-coded monologue. I realized that it was probably scripted, | Torbjörn Andersson |
2004-11-24 | Added the voice-overs and partial subtitles for the IHNM intro monologue. | Torbjörn Andersson |
2004-11-24 | Added the next piece of music, to go along with AM's rantings. I'll | Torbjörn Andersson |
2004-11-24 | Fix a`ll engines. They work, though current fix is just temporary. | Eugene Sandulenko |
2004-11-23 | Added Engine::init() method; added return value to Engine::go() | Max Horn |
2004-11-21 | But surely we should still call setGM(true) in the GM case, right...? | Torbjörn Andersson |
2004-11-21 | o Removed astray debug output. | Eugene Sandulenko |
2004-11-20 | Removing walkthrough stuff again (talked to aquadran about this, he had no ob... | Max Horn |
2004-11-20 | Slight adjustment/renaming. | Torbjörn Andersson |
2004-11-20 | I'm told that the FM music file sounds terrible with MT-32 and that the | Torbjörn Andersson |
2004-11-20 | o Restore cursor after walkthrough | Eugene Sandulenko |
2004-11-19 | init walkthrough dialog later | Paweł Kołodziejski |
2004-11-19 | fixed missed ctrl key handle, and missed create() walklthrough call | Paweł Kołodziejski |
2004-11-19 | added walkthrough | Paweł Kołodziejski |
2004-11-19 | Added music to the partial IHNM intro. I think I picked the correct tune, | Torbjörn Andersson |
2004-11-18 | Make IHNM default be 1x scaler. | Eugene Sandulenko |
2004-11-18 | Partial support for WAV sound playback, which apparently will be needed for | Torbjörn Andersson |
2004-11-15 | GCC doesn't like "const int" in a struct apparently. | Torbjörn Andersson |
2004-11-15 | o Make GAME_GetFileContext() more object-like | Eugene Sandulenko |
2004-11-14 | Fix stub a bit. Might garble rest of script otherwise. | Oliver Kiehl |
2004-11-12 | Slight renaming | Torbjörn Andersson |
2004-11-12 | Better names. | Torbjörn Andersson |
2004-11-07 | Renamed SF_getObjName() to SF_getObjImage() and unstubbed it. (Untested) | Torbjörn Andersson |
2004-11-07 | Unstubbed SF_setObjImage(). (Untested) | Torbjörn Andersson |
2004-11-07 | Unstubbed SF_putString(). (Untested, but appears to be just for debugging.) | Torbjörn Andersson |
2004-11-07 | Unstubbed SF_sceneID(). (Untested) | Torbjörn Andersson |
2004-11-07 | Unstubbed SF_dropObject(). (Untested) | Torbjörn Andersson |
2004-11-07 | Initial inventory support. | Torbjörn Andersson |
2004-11-06 | Add stub for every script function | Eugene Sandulenko |
2004-11-06 | Indentation | Torbjörn Andersson |
2004-11-06 | Cleanup | Torbjörn Andersson |
2004-11-06 | Be more consistent with the other module.mk files. | Torbjörn Andersson |
2004-11-03 | Whitespace fix | Torbjörn Andersson |
2004-11-02 | Hacked Okk entry is not needed anymore. | Eugene Sandulenko |
2004-11-02 | Removed unknown part of IMAGE_HEADER struct since it wasn't used in the | Torbjörn Andersson |
2004-11-01 | Renamed the "unknown" parameters. I hope I didn't make too many errors. | Torbjörn Andersson |
2004-10-31 | Updates | Torbjörn Andersson |
2004-10-31 | Renamed an "unknown" variable. | Torbjörn Andersson |
2004-10-31 | Whitespace fixes | Torbjörn Andersson |
2004-10-30 | Turn some methods into functions (potentially gives better code, and we may w... | Max Horn |
2004-10-30 | Let Saga::SURFACE inherit from SURFACE | Max Horn |