Age | Commit message (Expand) | Author |
2002-07-16 | biiig checkin: removed more stuff from scumm.h; added new headers resource.h ... | Max Horn |
2002-07-16 | got rid of _xPos, _yPos, _dir members in class Scumm | Max Horn |
2002-07-07 | indent run | Max Horn |
2002-07-07 | applied indent to a couple of source files; added .indent.pro file with defau... | Max Horn |
2002-06-04 | more Actor class cleanup; renamed unkRoomFunc4 to palManipulate and added an ... | Max Horn |
2002-05-23 | removed some debug output I left in accidentally in my last checkin; removed ... | Max Horn |
2002-05-20 | Temp removal of the actor walk script execution to fix dig's walking | Vincent Hamm |
2002-05-14 | added #include "actor.h", some minor tweaks | Max Horn |
2002-05-14 | refactored parts of actor.cpp: many methods are now members of class Actor in... | Max Horn |
2002-05-10 | renamed fixActorDirection to setActorDirection; fixed a bug causing wrong act... | Max Horn |
2002-05-06 | Workaround for last known Zak crash. Don't tell Serge I added this. :) | James Brown |
2002-05-05 | Add text speed option (-y for Yak :) | James Brown |
2002-05-05 | fixed some warnings | Max Horn |
2002-04-26 | Add enhanced debugging patch. | James Brown |
2002-04-24 | Fix Indy4/MI2 crash due to VirtScroll code. | James Brown |
2002-04-19 | Refixed getActorY in indy3. Fixed class (dunno if the fix doesn't break somet... | Vincent Hamm |
2002-04-19 | Fixed a roomOps that was creating a lots of bugs in indy and Zak | Vincent Hamm |
2002-04-16 | Turn Indy4 mousefighting on by default. Can we do this in a better place? | James Brown |
2002-04-11 | Large pointless reindentation of all the code. Also fixed a few mistakes | James Brown |
2002-04-11 | various code cleanups | Ludvig Strigeus |
2002-04-07 | Fix Indy4 bootparam, some more Zak256 work, and a few minor things. | James Brown |
2002-04-06 | Final loom fixes. LoomCD is now completable, apart from sound glitches and la... | James Brown |
2002-04-06 | Hopefully fix these cutscene bugs for good. | James Brown |
2002-04-05 | One FIXME for cutscene code... there's still something subtracting 1 from a n... | James Brown |
2002-04-05 | Cutscene fix take 2 | James Brown |
2002-04-05 | Fix Indy3/Loom override bugs. THIS MAY BREAK OTHER GAMES. Please test. | James Brown |
2002-03-20 | Preliminary redesigned of the virtual screen system. Now all the screen buffe... | Vincent Hamm |
2002-03-20 | I know it probably doesn't look like much, but this is a start to the reorg -... | James Brown |
2002-03-18 | Do some stuff to fix loom cd-music syncro. Sequences now run without 'speedin... | James Brown |
2002-03-16 | Update to my latest local tree. Various stuff - and a fixme hack by khalek to... | James Brown |
2002-03-11 | Remove erronously commited debug info. | James Brown |
2002-03-11 | Quick Zak crash workarounds. | James Brown |
2002-03-10 | Apply some patches by syke to prevent buffer overruns, etc. | James Brown |
2002-03-09 | Fixed NUM_aCTORS for MI2/Indy4, etc. | James Brown |
2002-03-08 | Fixed a bug in the 'watch' debug command.. | James Brown |
2002-03-08 | Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' shadow... | James Brown |
2002-03-06 | Sam and Max is now completable. There are two graphical glitches, and the gam... | James Brown |
2002-03-06 | Applied cleanup and scaling patch by Rob. | James Brown |
2002-03-06 | Fixed some more Sam and Max bugs. Is now playable to BumpusVille. | James Brown |
2002-03-06 | Final part of V7 merging process. The FULL_THROTTLE define is not required an... | Vincent Hamm |
2002-03-05 | Next episode in V7 reimplementation. Nearly working | Vincent Hamm |
2002-03-05 | A few more hacks to make Sam run faster - fixes the Gator Golf crash. | James Brown |
2002-03-05 | Warning'ed some miscops, and added a hack to just ignore non-existant actors. | James Brown |
2002-02-24 | Code cleanup - get rid of a bunch of typecast and unused variable warnings. | James Brown |
2002-02-15 | Just some debugging stuff I find handy. | James Brown |
2002-02-12 | First part of Yazoo and mines work on making older scumm games work. | James Brown |
2002-02-02 | Added newline at end of file to fix gcc warnings. | Marcus Comstedt |
2001-12-29 | copy protection in monkey 2 bypassed by default | Ludvig Strigeus |
2001-12-27 | better full throttle support, | Ludvig Strigeus |
2001-12-11 | converted internal representation of palette from 6-bit to 8-bit | Ludvig Strigeus |