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AgeCommit message (Expand)Author
2002-07-07indent runMax Horn
2002-07-07applied indent to a couple of source files; added .indent.pro file with defau...Max Horn
2002-06-04more Actor class cleanup; renamed unkRoomFunc4 to palManipulate and added an ...Max Horn
2002-05-23removed some debug output I left in accidentally in my last checkin; removed ...Max Horn
2002-05-20Temp removal of the actor walk script execution to fix dig's walkingVincent Hamm
2002-05-14added #include "actor.h", some minor tweaksMax Horn
2002-05-14refactored parts of actor.cpp: many methods are now members of class Actor in...Max Horn
2002-05-10renamed fixActorDirection to setActorDirection; fixed a bug causing wrong act...Max Horn
2002-05-06Workaround for last known Zak crash. Don't tell Serge I added this. :)James Brown
2002-05-05Add text speed option (-y for Yak :)James Brown
2002-05-05fixed some warningsMax Horn
2002-04-26Add enhanced debugging patch.James Brown
2002-04-24Fix Indy4/MI2 crash due to VirtScroll code.James Brown
2002-04-19Refixed getActorY in indy3. Fixed class (dunno if the fix doesn't break somet...Vincent Hamm
2002-04-19Fixed a roomOps that was creating a lots of bugs in indy and ZakVincent Hamm
2002-04-16Turn Indy4 mousefighting on by default. Can we do this in a better place?James Brown
2002-04-11Large pointless reindentation of all the code. Also fixed a few mistakesJames Brown
2002-04-11various code cleanupsLudvig Strigeus
2002-04-07Fix Indy4 bootparam, some more Zak256 work, and a few minor things.James Brown
2002-04-06Final loom fixes. LoomCD is now completable, apart from sound glitches and la...James Brown
2002-04-06Hopefully fix these cutscene bugs for good.James Brown
2002-04-05One FIXME for cutscene code... there's still something subtracting 1 from a n...James Brown
2002-04-05Cutscene fix take 2James Brown
2002-04-05Fix Indy3/Loom override bugs. THIS MAY BREAK OTHER GAMES. Please test.James Brown
2002-03-20Preliminary redesigned of the virtual screen system. Now all the screen buffe...Vincent Hamm
2002-03-20I know it probably doesn't look like much, but this is a start to the reorg -...James Brown
2002-03-18Do some stuff to fix loom cd-music syncro. Sequences now run without 'speedin...James Brown
2002-03-16Update to my latest local tree. Various stuff - and a fixme hack by khalek to...James Brown
2002-03-11Remove erronously commited debug info.James Brown
2002-03-11Quick Zak crash workarounds.James Brown
2002-03-10Apply some patches by syke to prevent buffer overruns, etc.James Brown
2002-03-09Fixed NUM_aCTORS for MI2/Indy4, etc.James Brown
2002-03-08Fixed a bug in the 'watch' debug command..James Brown
2002-03-08Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' shadow...James Brown
2002-03-06Sam and Max is now completable. There are two graphical glitches, and the gam...James Brown
2002-03-06Applied cleanup and scaling patch by Rob.James Brown
2002-03-06Fixed some more Sam and Max bugs. Is now playable to BumpusVille.James Brown
2002-03-06Final part of V7 merging process. The FULL_THROTTLE define is not required an...Vincent Hamm
2002-03-05Next episode in V7 reimplementation. Nearly workingVincent Hamm
2002-03-05A few more hacks to make Sam run faster - fixes the Gator Golf crash.James Brown
2002-03-05Warning'ed some miscops, and added a hack to just ignore non-existant actors.James Brown
2002-02-24Code cleanup - get rid of a bunch of typecast and unused variable warnings.James Brown
2002-02-15Just some debugging stuff I find handy.James Brown
2002-02-12First part of Yazoo and mines work on making older scumm games work.James Brown
2002-02-02Added newline at end of file to fix gcc warnings.Marcus Comstedt
2001-12-29copy protection in monkey 2 bypassed by defaultLudvig Strigeus
2001-12-27better full throttle support,Ludvig Strigeus
2001-12-11converted internal representation of palette from 6-bit to 8-bitLudvig Strigeus
2001-12-04* better drawBox (tnx sam_k)Ludvig Strigeus
2001-12-02fixed two bugs reported by lionel ulmerLudvig Strigeus