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2002-07-07indent runMax Horn
svn-id: r4480
2002-07-07applied indent to a couple of source files; added .indent.pro file with ↵Max Horn
default indent settings as per readme.txt svn-id: r4469
2002-06-04more Actor class cleanup; renamed unkRoomFunc4 to palManipulate and added an ↵Max Horn
icky, wrong implementation for it - yes this is complete nonsense but I'll try to replace it with the right thing RSN :-) svn-id: r4404
2002-05-23removed some debug output I left in accidentally in my last checkin; removed ↵Max Horn
some uses of g_scumm (see Endy, I promised I'd do it <g>); removed getSideOfLine(); some clean up svn-id: r4378
2002-05-20Temp removal of the actor walk script execution to fix dig's walkingVincent Hamm
svn-id: r4364
2002-05-14added #include "actor.h", some minor tweaksMax Horn
svn-id: r4332
2002-05-14refactored parts of actor.cpp: many methods are now members of class Actor ↵Max Horn
instead of class Scumm. This is still work in progress! svn-id: r4319
2002-05-10renamed fixActorDirection to setActorDirection; fixed a bug causing wrong ↵Max Horn
actor directions svn-id: r4260
2002-05-06Workaround for last known Zak crash. Don't tell Serge I added this. :)James Brown
svn-id: r4221
2002-05-05Add text speed option (-y for Yak :)James Brown
svn-id: r4216
2002-05-05fixed some warningsMax Horn
svn-id: r4204
2002-04-26Add enhanced debugging patch.James Brown
svn-id: r4090
2002-04-24Fix Indy4/MI2 crash due to VirtScroll code.James Brown
Cleanup \N's - For gods sake fix your CVS client :) svn-id: r4067
2002-04-19Refixed getActorY in indy3. Fixed class (dunno if the fix doesn't break ↵Vincent Hamm
something else. Fixed intro by slowing down music rate by 3. svn-id: r4018
2002-04-19Fixed a roomOps that was creating a lots of bugs in indy and ZakVincent Hamm
svn-id: r4016
2002-04-16Turn Indy4 mousefighting on by default. Can we do this in a better place?James Brown
svn-id: r3953
2002-04-11Large pointless reindentation of all the code. Also fixed a few mistakesJames Brown
in the object flags code cleanup. Flags used: indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip -ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader -TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader -TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm -TSoundEngine -TPart -TPlayer svn-id: r3908
2002-04-11various code cleanupsLudvig Strigeus
svn-id: r3907
2002-04-07Fix Indy4 bootparam, some more Zak256 work, and a few minor things.James Brown
svn-id: r3887
2002-04-06Final loom fixes. LoomCD is now completable, apart from sound glitches and ↵James Brown
lack of masking. svn-id: r3880
2002-04-06Hopefully fix these cutscene bugs for good.James Brown
svn-id: r3879
2002-04-05One FIXME for cutscene code... there's still something subtracting 1 from a ↵James Brown
null cutscene.. svn-id: r3878
2002-04-05Cutscene fix take 2James Brown
svn-id: r3877
2002-04-05Fix Indy3/Loom override bugs. THIS MAY BREAK OTHER GAMES. Please test.James Brown
svn-id: r3876
2002-03-20Preliminary redesigned of the virtual screen system. Now all the screen ↵Vincent Hamm
buffers are in a single 320*200 buffer, making video subprocess far more easy to do. On glitch remain in inventory's black area svn-id: r3793
2002-03-20I know it probably doesn't look like much, but this is a start to the reorg ↵James Brown
- basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related. svn-id: r3792
2002-03-18Do some stuff to fix loom cd-music syncro. Sequences now run without ↵James Brown
'speeding' by.. but they are still slightly out of sync. svn-id: r3781
2002-03-16Update to my latest local tree. Various stuff - and a fixme hack by khalek ↵James Brown
to stop loom intro crashing. svn-id: r3765
2002-03-11Remove erronously commited debug info.James Brown
svn-id: r3732
2002-03-11Quick Zak crash workarounds.James Brown
svn-id: r3731
2002-03-10Apply some patches by syke to prevent buffer overruns, etc.James Brown
svn-id: r3723
2002-03-09Fixed NUM_aCTORS for MI2/Indy4, etc.James Brown
Probably broke some saved games again. svn-id: r3700
2002-03-08Fixed a bug in the 'watch' debug command..James Brown
svn-id: r3686
2002-03-08Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' ↵James Brown
shadowing. svn-id: r3685
2002-03-06Sam and Max is now completable. There are two graphical glitches, and the ↵James Brown
game will freeze if you either look at the dragon heart, or set off the alarm in Bumpusville. These two bugs are still being worked on. svn-id: r3667
2002-03-06Applied cleanup and scaling patch by Rob.James Brown
svn-id: r3665
2002-03-06Fixed some more Sam and Max bugs. Is now playable to BumpusVille.James Brown
Added two new debug commands, one to read and set variables, the other to set a 'watch' on variables. svn-id: r3662
2002-03-06Final part of V7 merging process. The FULL_THROTTLE define is not required ↵Vincent Hamm
any more svn-id: r3660
2002-03-05Next episode in V7 reimplementation. Nearly workingVincent Hamm
svn-id: r3658
2002-03-05A few more hacks to make Sam run faster - fixes the Gator Golf crash.James Brown
svn-id: r3646
2002-03-05Warning'ed some miscops, and added a hack to just ignore non-existant actors.James Brown
Sam and Max is now playable to a quite advanced stage. svn-id: r3645
2002-02-24Code cleanup - get rid of a bunch of typecast and unused variable warnings.James Brown
svn-id: r3627
2002-02-15Just some debugging stuff I find handy.James Brown
svn-id: r3589
2002-02-12First part of Yazoo and mines work on making older scumm games work.James Brown
Not enough here to actually work yet, just the base groundwork needed. svn-id: r3567
2002-02-02Added newline at end of file to fix gcc warnings.Marcus Comstedt
svn-id: r3552
2001-12-29copy protection in monkey 2 bypassed by defaultLudvig Strigeus
svn-id: r3539
2001-12-27better full throttle support,Ludvig Strigeus
a couple of MI2 fixes. svn-id: r3532
2001-12-11converted internal representation of palette from 6-bit to 8-bitLudvig Strigeus
yazoo implemented remapActor svn-id: r3526
2001-12-04* better drawBox (tnx sam_k)Ludvig Strigeus
* more params allowed for soundKludge opcode (8 instead of 16) will perhaps fix bugs. svn-id: r3523
2001-12-02fixed two bugs reported by lionel ulmerLudvig Strigeus
svn-id: r3517