Age | Commit message (Expand) | Author |
2002-08-15 | fix for bug #590067 (similar to a recent fix in script_v2) - but I am not sur... | Max Horn |
2002-08-15 | first attempt to implement the difference between the box lock and box invisi... | Max Horn |
2002-08-14 | moved to Sound class | Paweł Kołodziejski |
2002-08-14 | Two patches by Torbj�rn Andersson. | James Brown |
2002-08-13 | reverting this change as it is apparently not correct | Max Horn |
2002-08-12 | patch in item #594018 - somebody please verify | Max Horn |
2002-08-08 | Patch #591581 to fix #558711. Please check SMALL_HEADER games to make | Paweł Kołodziejski |
2002-08-04 | workaround for bug #558236; renamed actorAnimate to animateCostume (to distin... | Max Horn |
2002-08-01 | Fix loom, broken by some code movement of fingolfins. Thanks madmoose :) | James Brown |
2002-08-01 | Don't be an idiot, null terminate strings. :) | James Brown |
2002-08-01 | Clean that up a bit. | James Brown |
2002-08-01 | #587553 hack | James Brown |
2002-07-30 | Remove an error to fix bug 582476 | James Brown |
2002-07-18 | fix for #583166 (hoagie doesn't enter mansion correctly); moved putActor into... | Max Horn |
2002-07-16 | fixed spllng | Max Horn |
2002-07-16 | got rid of _xPos, _yPos, _dir members in class Scumm | Max Horn |
2002-07-16 | fixed #555647; got rid of some FIXME's | Max Horn |
2002-07-15 | renamed o5_actorSetClass to o5_setClass | Max Horn |
2002-07-15 | fixed pause mode; changed semantics of getRandomNumber slightly | Max Horn |
2002-07-13 | fixed palette bug (visible in MonkeyVGA in the forest on Melee Island); added... | Max Horn |
2002-07-13 | renamed fadeToBlackEffect to fadeOut; renamed screenEffect to fadeIn; impleme... | Max Horn |
2002-07-12 | this fix by MadMoose fixes the forest 'labyrinth' in monkeyvga | Max Horn |
2002-07-07 | applied indent to a couple of source files; added .indent.pro file with defau... | Max Horn |
2002-07-04 | fixed monkeyvga crasher that occured at least in the german version, but pote... | Max Horn |
2002-06-25 | MadMoose's bugfix for 555890 - DOTT: Inventory items not changing name | James Brown |
2002-06-24 | implement save/load-string ops (used only by Indy 4 IQ system it seems?) | Max Horn |
2002-06-04 | more Actor class cleanup; renamed unkRoomFunc4 to palManipulate and added an ... | Max Horn |
2002-05-14 | added #include "actor.h", some minor tweaks | Max Horn |
2002-05-14 | fixed var shadowing warning | Max Horn |
2002-05-14 | Make if(cls) error a little more useful | James Brown |
2002-05-14 | fix some warnings, odd code, and prevent Simon segfaulting when wrong game sp... | James Brown |
2002-05-14 | refactored parts of actor.cpp: many methods are now members of class Actor in... | Max Horn |
2002-05-14 | Remove SCUMM dependancies from SDL.C - This fixes a regular crash in Simon du... | James Brown |
2002-05-11 | Add paramless 'r' debug command to show the current room. | James Brown |
2002-05-11 | Zak walkbox locking fixes. | James Brown |
2002-05-11 | once more changed the face direction calculation; allows to remove MI2 bridge... | Max Horn |
2002-05-11 | Fix loom sound when using COMPRESSED_SOUND_FILE. | James Brown |
2002-05-10 | Check gameID for Zak TV fix | James Brown |
2002-05-08 | Add oldRoomEffect needed for Zak256 ending | James Brown |
2002-05-08 | Fix next to last Zak bugs. | James Brown |
2002-05-08 | Fix a mistake in the resource loader. | James Brown |
2002-05-07 | Add missing Zak opcode (Fixes Lima forest crash) | James Brown |
2002-05-07 | Add fixme for Zak256 script bug, until I can ask yot to help me trace it. | James Brown |
2002-05-06 | Fix stupid Zak256 crash. You can take the blue crystal now! | James Brown |
2002-05-05 | fixed some warnings | Max Horn |
2002-05-01 | Moved loom music synch to the playing function | Nicolas Bacca |
2002-04-28 | Commit FIXME to fix Largo bridge actor-direction bug | James Brown |
2002-04-26 | Commit MI1/Indy4/etc crash fix :) | James Brown |
2002-04-25 | Fix MI1 floppy scaling, and update readme. | James Brown |
2002-04-25 | Apply patch to add 'monkeyvga' target for MI1 Floppy. | James Brown |