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path: root/script_v1.cpp
AgeCommit message (Expand)Author
2002-08-15fix for bug #590067 (similar to a recent fix in script_v2) - but I am not sur...Max Horn
2002-08-15first attempt to implement the difference between the box lock and box invisi...Max Horn
2002-08-14moved to Sound classPaweł Kołodziejski
2002-08-14Two patches by Torbj�rn Andersson.James Brown
2002-08-13reverting this change as it is apparently not correctMax Horn
2002-08-12patch in item #594018 - somebody please verifyMax Horn
2002-08-08Patch #591581 to fix #558711. Please check SMALL_HEADER games to makePaweł Kołodziejski
2002-08-04workaround for bug #558236; renamed actorAnimate to animateCostume (to distin...Max Horn
2002-08-01Fix loom, broken by some code movement of fingolfins. Thanks madmoose :)James Brown
2002-08-01Don't be an idiot, null terminate strings. :)James Brown
2002-08-01Clean that up a bit.James Brown
2002-08-01#587553 hackJames Brown
2002-07-30Remove an error to fix bug 582476James Brown
2002-07-18fix for #583166 (hoagie doesn't enter mansion correctly); moved putActor into...Max Horn
2002-07-16fixed spllngMax Horn
2002-07-16got rid of _xPos, _yPos, _dir members in class ScummMax Horn
2002-07-16fixed #555647; got rid of some FIXME'sMax Horn
2002-07-15renamed o5_actorSetClass to o5_setClassMax Horn
2002-07-15fixed pause mode; changed semantics of getRandomNumber slightlyMax Horn
2002-07-13fixed palette bug (visible in MonkeyVGA in the forest on Melee Island); added...Max Horn
2002-07-13renamed fadeToBlackEffect to fadeOut; renamed screenEffect to fadeIn; impleme...Max Horn
2002-07-12this fix by MadMoose fixes the forest 'labyrinth' in monkeyvgaMax Horn
2002-07-07applied indent to a couple of source files; added .indent.pro file with defau...Max Horn
2002-07-04fixed monkeyvga crasher that occured at least in the german version, but pote...Max Horn
2002-06-25MadMoose's bugfix for 555890 - DOTT: Inventory items not changing nameJames Brown
2002-06-24implement save/load-string ops (used only by Indy 4 IQ system it seems?)Max Horn
2002-06-04more Actor class cleanup; renamed unkRoomFunc4 to palManipulate and added an ...Max Horn
2002-05-14added #include "actor.h", some minor tweaksMax Horn
2002-05-14fixed var shadowing warningMax Horn
2002-05-14Make if(cls) error a little more usefulJames Brown
2002-05-14fix some warnings, odd code, and prevent Simon segfaulting when wrong game sp...James Brown
2002-05-14refactored parts of actor.cpp: many methods are now members of class Actor in...Max Horn
2002-05-14Remove SCUMM dependancies from SDL.C - This fixes a regular crash in Simon du...James Brown
2002-05-11Add paramless 'r' debug command to show the current room.James Brown
2002-05-11Zak walkbox locking fixes.James Brown
2002-05-11once more changed the face direction calculation; allows to remove MI2 bridge...Max Horn
2002-05-11Fix loom sound when using COMPRESSED_SOUND_FILE.James Brown
2002-05-10Check gameID for Zak TV fixJames Brown
2002-05-08Add oldRoomEffect needed for Zak256 endingJames Brown
2002-05-08Fix next to last Zak bugs.James Brown
2002-05-08Fix a mistake in the resource loader.James Brown
2002-05-07Add missing Zak opcode (Fixes Lima forest crash)James Brown
2002-05-07Add fixme for Zak256 script bug, until I can ask yot to help me trace it.James Brown
2002-05-06Fix stupid Zak256 crash. You can take the blue crystal now!James Brown
2002-05-05fixed some warningsMax Horn
2002-05-01Moved loom music synch to the playing functionNicolas Bacca
2002-04-28Commit FIXME to fix Largo bridge actor-direction bugJames Brown
2002-04-26Commit MI1/Indy4/etc crash fix :)James Brown
2002-04-25Fix MI1 floppy scaling, and update readme.James Brown
2002-04-25Apply patch to add 'monkeyvga' target for MI1 Floppy.James Brown