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2004-01-14... and so we are back at precisely my original code, wasn't it fun? :-)Max Horn
svn-id: r12367
2004-01-14Slight change to match disasm. exactly.Travis Howell
svn-id: r12365
2004-01-13Revert last change, misread code.Travis Howell
svn-id: r12355
2004-01-13TypoTravis Howell
svn-id: r12354
2004-01-13Fix #775662, actor frame should always be reset to 0 for tentacle.Travis Howell
svn-id: r12353
2004-01-12Add skipLimb actor var, which is used by puttmoon.Travis Howell
Use forceClip for actorOps case 218, since it should have same effect. svn-id: r12340
2004-01-11OoopsTravis Howell
svn-id: r12316
2004-01-11This make HE games actor clipping code closer to disasm.Travis Howell
Add some missing code for akos games. svn-id: r12315
2004-01-10More conversion to debug channelsJames Brown
svn-id: r12293
2004-01-08move the charset mask to the charset renderer class; some other related changesMax Horn
svn-id: r12263
2004-01-08Need for loomcd too.Travis Howell
svn-id: r12252
2004-01-08Workaround for bug #770049Max Horn
svn-id: r12251
2004-01-07Actor flip should be reset, fixes some glitches in putt putt gamesTravis Howell
svn-id: r12212
2004-01-07Add another check for ignoreTurns, ignoreTurns.Travis Howell
Should be complete for scumm7 games svn-id: r12209
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-05added Actor::getElevation and Actor::setElevation; cleaned up costume API a ↵Max Horn
bit; some minor cleanup/tweaks svn-id: r12160
2004-01-05Add partial support for ignoreTurns, fixes some glitches in putt putt games.Travis Howell
svn-id: r12150
2004-01-03Should be enabled for all GF_NEW_COSTUMES games.Travis Howell
Fixes missing actors in craters section of puttmoon svn-id: r12105
2004-01-02Fix some masking issue in Putt Putt gamesTravis Howell
svn-id: r12080
2003-12-28Putt Putt games use old calculationTravis Howell
svn-id: r11994
2003-12-28Putt Putt games use old calculationTravis Howell
svn-id: r11993
2003-12-15Ooops, wrong bug id.Travis Howell
svn-id: r11660
2003-12-15Add commentTravis Howell
svn-id: r11659
2003-12-15Stops zak losing his body.Travis Howell
svn-id: r11654
2003-12-06potential fix for bug #830106 (ugly)Max Horn
svn-id: r11525
2003-12-03Add fix for annoying costume warning in FT, part of patch #853099Travis Howell
svn-id: r11481
2003-11-29new savegame version: store actor pan data; store Audio CD playback status ↵Max Horn
(and when loading, resume playing of tracks which are meant to loop forever) svn-id: r11423
2003-11-16changed some shift operators to *, /Paweł Kołodziejski
svn-id: r11315
2003-11-10cleanup / some warnings (I'd like to know if and where those opcodes are used)Max Horn
svn-id: r11237
2003-11-07more spelling fixesJonathan Gray
svn-id: r11176
2003-11-01possible fix for bug #833854 - I rechecked the assembly, there actually is a ↵Max Horn
check for box flag 0x20 in there. However, that flag has a differeing meaning in older engine versions, so I put a version check in and updated the comments. Please test. svn-id: r11019
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix ↵Max Horn
explicitly svn-id: r10571
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also ↵Max Horn
makes room for a potential 'Scumm' namespace) svn-id: r10549
2003-10-02renamed namespace ScummVM to CommonMax Horn
svn-id: r10544
2003-09-28this was actually the fix for bug #809547Max Horn
svn-id: r10465
2003-09-27fix for bug #813136Max Horn
svn-id: r10443
2003-09-14moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for ↵Max Horn
access of the actor position svn-id: r10253
2003-09-14reverse my fix for the sarcophagus problem (I reopened that bug report, as ↵Max Horn
this broke lots of other locked boxees. Now that I have dosbox to compared with the original Zak, I see that we are doing something wrong, and have a notion of what that might be; still need to figure out a way how to fix it svn-id: r10249
2003-09-13disabled a stone old hack; Ender, maybe you remember some details about this ↵Max Horn
fix? anybody feel like playtesting the Mystery Vortex, please? :-) svn-id: r10246
2003-09-12fix/workaround for bug #770717 (ZAK: Zak walking on spot)Max Horn
svn-id: r10189
2003-09-11changed actor walking for V2 games a bit; this fixes bug #774529 (Zak: Annie ↵Max Horn
walking in funny places) svn-id: r10185
2003-09-11yet another tiny cleanup.... yeah yeah, I know I am annoyingMax Horn
svn-id: r10182
2003-09-11cleanupMax Horn
svn-id: r10181
2003-09-11fix long standing bug in walkActorOld() (though I have no idea if it affects ↵Max Horn
anything :-) svn-id: r10180
2003-09-11cleanupMax Horn
svn-id: r10179
2003-09-11fixed kBoxLocked handling, bug #771483 (ZAK: Pushing Sarcophagous feet on Mars)Max Horn
svn-id: r10173
2003-09-11cleanupMax Horn
svn-id: r10169
2003-09-09fix for bug #749970 (FT: Animation glitch at the fuel tower)Max Horn
svn-id: r10141
2003-09-09replaced all use of scale items with scale slots. This allowed me to get rid ↵Max Horn
of two big FIXME's, and might fix other scaling bugs in FT/DIG svn-id: r10140
2003-09-09added some comments to a FIXMEMax Horn
svn-id: r10132