Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-03-16 | Patch #917503: Remove stray semicolons | Max Horn | |
svn-id: r13319 | |||
2004-03-15 | disambiguate the two talkingActor() methods (one was a getter, one a setter ↵ | Max Horn | |
-- reflect that in the name) svn-id: r13301 | |||
2004-03-15 | clearMsgQueue now just is a synonym for stopTalk -> remove it | Max Horn | |
svn-id: r13300 | |||
2004-03-15 | After the refactoring it's clearly that _messagePtr can be removed. Hooray, ↵ | Max Horn | |
yet another obscure global 'parameter' gone :-) svn-id: r13299 | |||
2004-03-15 | refactor use of _messagePtr -> instead of using it as an implicit parameter ↵ | Max Horn | |
for various methods, pass its value explicitly to those methods. Note: this *should* be just a code transformation, with no change to the program logic - unless I messed up once again <sigh> svn-id: r13298 | |||
2004-03-15 | ...and mor. Next big thing should be to document the overlay stuff, but ↵ | Max Horn | |
that'll have to wait till after I slept :-) svn-id: r13295 | |||
2004-02-24 | Remove warnings, they were dummy warnings in originals. | Travis Howell | |
svn-id: r13024 | |||
2004-02-21 | Ooops | Travis Howell | |
svn-id: r12963 | |||
2004-02-21 | Add a few more actor inits. for later games. | Travis Howell | |
svn-id: r12962 | |||
2004-02-18 | FT/DIG/COMI should always default to 100 for actor.forceclip. | Travis Howell | |
svn-id: r12925 | |||
2004-02-17 | save talkVolume | Max Horn | |
svn-id: r12919 | |||
2004-02-16 | Add akos drawing offsets | Travis Howell | |
svn-id: r12910 | |||
2004-02-09 | added talkVolume, and changed talkPan call method | Paweł Kołodziejski | |
svn-id: r12790 | |||
2004-02-06 | Used wrong check, might have caused regressions. | Travis Howell | |
svn-id: r12747 | |||
2004-01-26 | Not needed | Travis Howell | |
svn-id: r12622 | |||
2004-01-26 | Ooops | Travis Howell | |
svn-id: r12621 | |||
2004-01-22 | actor ignoreTurns is complete for scumm6 | Travis Howell | |
svn-id: r12571 | |||
2004-01-22 | Remove a few old warnings. | Travis Howell | |
svn-id: r12570 | |||
2004-01-17 | Small difference in HE games, fixes radio still moving after speech ends. | Travis Howell | |
svn-id: r12450 | |||
2004-01-16 | Only needed for V1 Maniac. | Travis Howell | |
svn-id: r12431 | |||
2004-01-16 | Fix for bug #862263 - Maniac actors never stop talking. I know this could ↵ | James Brown | |
probably be neater :) svn-id: r12430 | |||
2004-01-16 | Hack for infinite loop in walkbox code - hacks around Maniac bug #862245 ↵ | James Brown | |
(fixes is a strong word for a breakout counter hack :) svn-id: r12428 | |||
2004-01-16 | Add correct actor palette color changing for HE games. | Travis Howell | |
svn-id: r12419 | |||
2004-01-15 | This should be zeroed too. | Travis Howell | |
svn-id: r12402 | |||
2004-01-15 | Only stop walkScript if it is been used. | Travis Howell | |
svn-id: r12398 | |||
2004-01-15 | Use simpler checks | Travis Howell | |
HE games used old directions style svn-id: r12397 | |||
2004-01-14 | Add back missing line. | Travis Howell | |
svn-id: r12369 | |||
2004-01-14 | ... and so we are back at precisely my original code, wasn't it fun? :-) | Max Horn | |
svn-id: r12367 | |||
2004-01-14 | Slight change to match disasm. exactly. | Travis Howell | |
svn-id: r12365 | |||
2004-01-13 | Revert last change, misread code. | Travis Howell | |
svn-id: r12355 | |||
2004-01-13 | Typo | Travis Howell | |
svn-id: r12354 | |||
2004-01-13 | Fix #775662, actor frame should always be reset to 0 for tentacle. | Travis Howell | |
svn-id: r12353 | |||
2004-01-12 | Add skipLimb actor var, which is used by puttmoon. | Travis Howell | |
Use forceClip for actorOps case 218, since it should have same effect. svn-id: r12340 | |||
2004-01-11 | Ooops | Travis Howell | |
svn-id: r12316 | |||
2004-01-11 | This make HE games actor clipping code closer to disasm. | Travis Howell | |
Add some missing code for akos games. svn-id: r12315 | |||
2004-01-10 | More conversion to debug channels | James Brown | |
svn-id: r12293 | |||
2004-01-08 | move the charset mask to the charset renderer class; some other related changes | Max Horn | |
svn-id: r12263 | |||
2004-01-08 | Need for loomcd too. | Travis Howell | |
svn-id: r12252 | |||
2004-01-08 | Workaround for bug #770049 | Max Horn | |
svn-id: r12251 | |||
2004-01-07 | Actor flip should be reset, fixes some glitches in putt putt games | Travis Howell | |
svn-id: r12212 | |||
2004-01-07 | Add another check for ignoreTurns, ignoreTurns. | Travis Howell | |
Should be complete for scumm7 games svn-id: r12209 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-05 | added Actor::getElevation and Actor::setElevation; cleaned up costume API a ↵ | Max Horn | |
bit; some minor cleanup/tweaks svn-id: r12160 | |||
2004-01-05 | Add partial support for ignoreTurns, fixes some glitches in putt putt games. | Travis Howell | |
svn-id: r12150 | |||
2004-01-03 | Should be enabled for all GF_NEW_COSTUMES games. | Travis Howell | |
Fixes missing actors in craters section of puttmoon svn-id: r12105 | |||
2004-01-02 | Fix some masking issue in Putt Putt games | Travis Howell | |
svn-id: r12080 | |||
2003-12-28 | Putt Putt games use old calculation | Travis Howell | |
svn-id: r11994 | |||
2003-12-28 | Putt Putt games use old calculation | Travis Howell | |
svn-id: r11993 | |||
2003-12-15 | Ooops, wrong bug id. | Travis Howell | |
svn-id: r11660 | |||
2003-12-15 | Add comment | Travis Howell | |
svn-id: r11659 |