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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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actor.cpp
Age
Commit message (
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Author
2005-03-11
Mass-renamed all variables of Actor object according to our current code
Eugene Sandulenko
2005-02-20
(more) correct v2 ditherers. Still suffers from some differences and
Eugene Sandulenko
2005-02-20
Patch #1121337 (CGA rendering in early LEC titles).
Eugene Sandulenko
2005-01-01
Updated copyright
Max Horn
2004-12-30
cleanup
Max Horn
2004-12-19
to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it actu...
Gregory Montoir
2004-11-27
moved all the HE wiz stuff to a separate module, with minor cleanups and simp...
Gregory Montoir
2004-11-05
Add patch #1060453 - MIVGA: Actor Scale Patch
Travis Howell
2004-10-12
Rename as requested.
Travis Howell
2004-10-12
Rename vars
Travis Howell
2004-10-12
Rename var
Travis Howell
2004-10-11
cleanup / updated some comments
Max Horn
2004-10-07
Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in wrong...
Max Horn
2004-10-05
Missed spot
Travis Howell
2004-10-04
Add actor transparency var for HE99 games.
Travis Howell
2004-10-02
Increase Actor animVariable for HE80+ games.
Travis Howell
2004-10-01
Fix for bug #902360 (MANIAC: Plant has no head if he has Pepsi before growing)
Max Horn
2004-09-30
constness
Gregory Montoir
2004-09-28
Fix (I hope) for bug #1032964 (INDY3-VGA: actors walking in wrong places)
Max Horn
2004-09-28
Changed more of the actor class members to match our coding guidelines (in th...
Max Horn
2004-09-28
talkQueue should be actor specific
Travis Howell
2004-09-24
Use Gdi::_numStrips in costume code (this allows us to be more flexible in ho...
Max Horn
2004-09-21
cleanup
Gregory Montoir
2004-09-21
fix freddemo intro glitches
Gregory Montoir
2004-09-21
cleanup
Max Horn
2004-09-21
More cleanup
Max Horn
2004-09-21
Add HE90+ opcode difference
Travis Howell
2004-09-20
cleanup / code re-use
Gregory Montoir
2004-09-19
only warn if the AXFD block is valid
Gregory Montoir
2004-09-19
Fix last commit
Travis Howell
2004-09-19
Missed one spot, needed for costume reset too.
Travis Howell
2004-09-19
Correct auxblock hides.
Travis Howell
2004-09-18
fixed warnings
Paweł Kołodziejski
2004-09-18
Should be for HE71 and later.
Travis Howell
2004-09-18
preliminar AuxQueue support (freddemo intro), some glitches though
Gregory Montoir
2004-09-12
Typo
Travis Howell
2004-09-11
Ooops
Travis Howell
2004-09-11
Use random talk animation in HE 80+ games for now.
Travis Howell
2004-09-10
Save game changes for HE80+ games.
Travis Howell
2004-09-09
Minor correction
Travis Howell
2004-09-08
some AKOS tweaks for HE72/80
Gregory Montoir
2004-09-05
The old 'sound' array was introduced in savegame version 8, so surely the
Torbjörn Andersson
2004-09-05
Increase actor.sound to 32 for HE 80+ games.
Travis Howell
2004-09-04
cleanup (this actor clip stuff is really evil -- I have to agree with Kirben,...
Max Horn
2004-09-04
Complete actor clipping override code for HE games.
Travis Howell
2004-09-04
Add actor cliping override for HE games.
Travis Howell
2004-09-03
Fix for bug #1021538 (COMI: Graphic glitches in ship-to-ship fight)
Max Horn
2004-09-03
Small correction for V7-8 actor drawing
Max Horn
2004-08-29
Add a few akos codes
Travis Howell
2004-08-28
Revert last change, was wrong opcode.
Travis Howell
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