Age | Commit message (Expand) | Author |
2004-04-02 | simplify code by integrating a call to translateText() into addMessageToStack... | Max Horn |
2004-03-19 | Revamped COMI/DIG speech decoding (this my cause regressions, watch out). Goa... | Max Horn |
2004-03-16 | Patch #917503: Remove stray semicolons | Max Horn |
2004-03-15 | disambiguate the two talkingActor() methods (one was a getter, one a setter -... | Max Horn |
2004-03-15 | clearMsgQueue now just is a synonym for stopTalk -> remove it | Max Horn |
2004-03-15 | After the refactoring it's clearly that _messagePtr can be removed. Hooray, y... | Max Horn |
2004-03-15 | refactor use of _messagePtr -> instead of using it as an implicit parameter f... | Max Horn |
2004-03-15 | ...and mor. Next big thing should be to document the overlay stuff, but that'... | Max Horn |
2004-02-24 | Remove warnings, they were dummy warnings in originals. | Travis Howell |
2004-02-21 | Ooops | Travis Howell |
2004-02-21 | Add a few more actor inits. for later games. | Travis Howell |
2004-02-18 | FT/DIG/COMI should always default to 100 for actor.forceclip. | Travis Howell |
2004-02-17 | save talkVolume | Max Horn |
2004-02-16 | Add akos drawing offsets | Travis Howell |
2004-02-09 | added talkVolume, and changed talkPan call method | Paweł Kołodziejski |
2004-02-06 | Used wrong check, might have caused regressions. | Travis Howell |
2004-01-26 | Not needed | Travis Howell |
2004-01-26 | Ooops | Travis Howell |
2004-01-22 | actor ignoreTurns is complete for scumm6 | Travis Howell |
2004-01-22 | Remove a few old warnings. | Travis Howell |
2004-01-17 | Small difference in HE games, fixes radio still moving after speech ends. | Travis Howell |
2004-01-16 | Only needed for V1 Maniac. | Travis Howell |
2004-01-16 | Fix for bug #862263 - Maniac actors never stop talking. I know this could pro... | James Brown |
2004-01-16 | Hack for infinite loop in walkbox code - hacks around Maniac bug #862245 (fix... | James Brown |
2004-01-16 | Add correct actor palette color changing for HE games. | Travis Howell |
2004-01-15 | This should be zeroed too. | Travis Howell |
2004-01-15 | Only stop walkScript if it is been used. | Travis Howell |
2004-01-15 | Use simpler checks | Travis Howell |
2004-01-14 | Add back missing line. | Travis Howell |
2004-01-14 | ... and so we are back at precisely my original code, wasn't it fun? :-) | Max Horn |
2004-01-14 | Slight change to match disasm. exactly. | Travis Howell |
2004-01-13 | Revert last change, misread code. | Travis Howell |
2004-01-13 | Typo | Travis Howell |
2004-01-13 | Fix #775662, actor frame should always be reset to 0 for tentacle. | Travis Howell |
2004-01-12 | Add skipLimb actor var, which is used by puttmoon. | Travis Howell |
2004-01-11 | Ooops | Travis Howell |
2004-01-11 | This make HE games actor clipping code closer to disasm. | Travis Howell |
2004-01-10 | More conversion to debug channels | James Brown |
2004-01-08 | move the charset mask to the charset renderer class; some other related changes | Max Horn |
2004-01-08 | Need for loomcd too. | Travis Howell |
2004-01-08 | Workaround for bug #770049 | Max Horn |
2004-01-07 | Actor flip should be reset, fixes some glitches in putt putt games | Travis Howell |
2004-01-07 | Add another check for ignoreTurns, ignoreTurns. | Travis Howell |
2004-01-06 | updated copyright notice | Max Horn |
2004-01-05 | added Actor::getElevation and Actor::setElevation; cleaned up costume API a b... | Max Horn |
2004-01-05 | Add partial support for ignoreTurns, fixes some glitches in putt putt games. | Travis Howell |
2004-01-03 | Should be enabled for all GF_NEW_COSTUMES games. | Travis Howell |
2004-01-02 | Fix some masking issue in Putt Putt games | Travis Howell |
2003-12-28 | Putt Putt games use old calculation | Travis Howell |
2003-12-28 | Putt Putt games use old calculation | Travis Howell |