Age | Commit message (Expand) | Author |
2003-12-15 | Ooops, wrong bug id. | Travis Howell |
2003-12-15 | Add comment | Travis Howell |
2003-12-15 | Stops zak losing his body. | Travis Howell |
2003-12-06 | potential fix for bug #830106 (ugly) | Max Horn |
2003-12-03 | Add fix for annoying costume warning in FT, part of patch #853099 | Travis Howell |
2003-11-29 | new savegame version: store actor pan data; store Audio CD playback status (a... | Max Horn |
2003-11-16 | changed some shift operators to *, / | Paweł Kołodziejski |
2003-11-10 | cleanup / some warnings (I'd like to know if and where those opcodes are used) | Max Horn |
2003-11-07 | more spelling fixes | Jonathan Gray |
2003-11-01 | possible fix for bug #833854 - I rechecked the assembly, there actually is a ... | Max Horn |
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix explic... | Max Horn |
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also m... | Max Horn |
2003-10-02 | renamed namespace ScummVM to Common | Max Horn |
2003-09-28 | this was actually the fix for bug #809547 | Max Horn |
2003-09-27 | fix for bug #813136 | Max Horn |
2003-09-14 | moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for acc... | Max Horn |
2003-09-14 | reverse my fix for the sarcophagus problem (I reopened that bug report, as th... | Max Horn |
2003-09-13 | disabled a stone old hack; Ender, maybe you remember some details about this ... | Max Horn |
2003-09-12 | fix/workaround for bug #770717 (ZAK: Zak walking on spot) | Max Horn |
2003-09-11 | changed actor walking for V2 games a bit; this fixes bug #774529 (Zak: Annie ... | Max Horn |
2003-09-11 | yet another tiny cleanup.... yeah yeah, I know I am annoying | Max Horn |
2003-09-11 | cleanup | Max Horn |
2003-09-11 | fix long standing bug in walkActorOld() (though I have no idea if it affects ... | Max Horn |
2003-09-11 | cleanup | Max Horn |
2003-09-11 | fixed kBoxLocked handling, bug #771483 (ZAK: Pushing Sarcophagous feet on Mars) | Max Horn |
2003-09-11 | cleanup | Max Horn |
2003-09-09 | fix for bug #749970 (FT: Animation glitch at the fuel tower) | Max Horn |
2003-09-09 | replaced all use of scale items with scale slots. This allowed me to get rid ... | Max Horn |
2003-09-09 | added some comments to a FIXME | Max Horn |
2003-09-08 | fixed yet another bug in redraw logic (which was hidden so far and revealed b... | Max Horn |
2003-09-08 | moving stuff around | Max Horn |
2003-09-08 | actually USAGE_BIT_RESTORED must be cleared, too | Max Horn |
2003-09-08 | turns out that in the GFX usage bit conversion process, we accidentally left ... | Max Horn |
2003-09-03 | Implement the ACTOR_PAN opcode. The only place I know of where it's used is | Torbjörn Andersson |
2003-08-29 | Replaced VER_V* notation for savegames with | Jamieson Christian |
2003-08-25 | fix actor position in V1 games (by eyeballing the original in dosbox); still ... | Max Horn |
2003-08-25 | fixing off-by-one buglet (harmless in 99% of cases since the 'invalid' _imgBu... | Max Horn |
2003-08-25 | This fix should be v2 only | Travis Howell |
2003-08-23 | Add comment | Travis Howell |
2003-08-20 | v1 zak costume colors should be perfect now | Travis Howell |
2003-08-19 | Remove fixme | Travis Howell |
2003-08-16 | Fix subtitles colors in V1 maniac | Travis Howell |
2003-08-12 | Allowed derefActor() and derefActorSafe() to treat actor 0 as a valid actor | Torbjörn Andersson |
2003-08-08 | remove GF_LOOM | Jonathan Gray |
2003-08-06 | Add GF_LOOM feature flag for loom games to reduce checks. | Travis Howell |
2003-07-27 | init walkdata (fix for bug #770306); move Actor::Actor constructor from heade... | Max Horn |
2003-07-27 | oops this was never meant to be removed | Max Horn |
2003-07-25 | fixed setActorCostume for COMI; fixees bug #754421 and hopefully also the iss... | Max Horn |
2003-07-24 | oops, wanted to move talkFrequency initialisation, but only re-moved it, and ... | Max Horn |
2003-07-24 | cleanup: encapsulate some more members of class Actor, and rename newDirectio... | Max Horn |