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AgeCommit message (Collapse)Author
2005-08-31cleanupGregory Montoir
svn-id: r18727
2005-08-15Switch to debug, since an actor name isn't always set.Travis Howell
ie actor 14 in The Dig svn-id: r18690
2005-08-14Replace warnings with debug, errors or printfs:Travis Howell
-To catch any missing cases/functions used. -To prevent users reporting warnings as bugs svn-id: r18681
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-07-30Add He70 version of function instead.Travis Howell
svn-id: r18600
2005-07-30Fix regression (Bug #1235863), limit code change to HE70+ games.Travis Howell
svn-id: r18599
2005-06-24removed unneeded #includeGregory Montoir
svn-id: r18458
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-06-15Appliced cyx's fix for bug #1220168, with a few modifications. ApparentlyTorbjörn Andersson
Sam & Max uses a different sorting method than (all?) other games. svn-id: r18394
2005-06-04Fix for bug #1066329 (COMI: Actor redraw glitch)Max Horn
svn-id: r18341
2005-06-04Speech needs to be started, before subtitles are drawn. Otherwise subtitle ↵Travis Howell
can't be disabled. svn-id: r18329
2005-05-26Changed name of addMessageToStack to convertMessageToString (still not ↵Max Horn
really happy with that name but at least it is a little bit more descriptive than the old) svn-id: r18262
2005-05-25abs -> ABS (code unification)Max Horn
svn-id: r18246
2005-05-24removed leftoverGregory Montoir
svn-id: r18243
2005-05-24Bug #862245 "MANIAC: Walk infinite loop in bathroom (hack-in-cvs)" has beenEugene Sandulenko
automagically fixed long time ago does not require hack anymore. svn-id: r18241
2005-05-23Fix for bugs #775097 and #1093867 (Actor draw order problems). Thanks to cyx ↵Max Horn
for finding this svn-id: r18236
2005-05-23Rename sprite functions.Travis Howell
svn-id: r18231
2005-05-23Add Sprite class and move over related functions.Travis Howell
svn-id: r18230
2005-05-19Correct subtitle colors in C64 maniac.Travis Howell
svn-id: r18180
2005-05-15Restore --disable-he functionality. :(Eugene Sandulenko
svn-id: r18121
2005-05-15Added AuxBlock::reset() method; moved aux related code to ScummEngine_v71he ↵Max Horn
class svn-id: r18102
2005-05-15Disabling SCUMM7/8 games should disable HE61 games.Travis Howell
Split akos_processQueue() in HE61+ and SCUMM7+ versions. svn-id: r18101
2005-05-14Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes.Eugene Sandulenko
svn-id: r18100
2005-05-14Added --disable-hq and --disable-scumm-7-8 options. Also improvedEugene Sandulenko
DISABLE_HE so more HE-specific code gets excluded. svn-id: r18099
2005-05-14Add configure option to disable HE 70+ games.Travis Howell
svn-id: r18091
2005-05-12Avoid HE regressions.Travis Howell
svn-id: r18068
2005-05-10Fix HE regressions.Travis Howell
svn-id: r18034
2005-05-09fixed spritesMarkDirtyGregory Montoir
svn-id: r18008
2005-04-30Only allocate the actor sorting array onceMax Horn
svn-id: r17875
2005-04-29Add HE90 version of processActors().Travis Howell
Add HE71 class, for HE71+ specifics. svn-id: r17859
2005-04-28Moved bundle based localization code to ScummEngine_v7Max Horn
svn-id: r17855
2005-04-28Refactor HE actor post/pre-processing code a bit (some more cleanup for HE90 ↵Max Horn
could probably be done, but I'll leave that to the HE folks for now :-) svn-id: r17847
2005-04-27Fix glitch when skipping AUX sequence in freddi.Travis Howell
Add missing bits of AUX code. svn-id: r17837
2005-04-21HE98+ includes extra VAR checks at this point.Travis Howell
Fixes salesmen freeze in freddi4. svn-id: r17727
2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
svn-id: r17716
2005-04-20Replace all GF_HUMONGOUS use with _heversion.Travis Howell
Make HE60 specific to puttdemo, since it is unqie. Other HE60 games changed to HE 61. svn-id: r17698
2005-04-14Add missing safety check, needed when called directly.Travis Howell
Fixes assert in eggs away of farm. svn-id: r17599
2005-04-12Work in progress on opcodeE0 for HE games.Travis Howell
Cleanup. svn-id: r17560
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵Max Horn
complies a bit better with our code formatting rules svn-id: r17508
2005-04-09Add missing bit of HE code.Travis Howell
svn-id: r17465
2005-04-02CleanupTravis Howell
svn-id: r17333
2005-04-01Actor order needs to be checked too (For HE games)Travis Howell
svn-id: r17327
2005-03-30This is now obsoleteMax Horn
svn-id: r17298
2005-03-30Switch warnings to errors, to make sure any use isn't missed.Travis Howell
svn-id: r17290
2005-03-29Limit to scumm 7+ games again, it should not be checked in HE games.Travis Howell
svn-id: r17281
2005-03-28Moved ObjectClass to object.hMax Horn
svn-id: r17280
2005-03-28Always check hasManyDirections for AKOS costumes -- this could cause ↵Max Horn
regressions with HE games (or fix something, who knows?) svn-id: r17279
2005-03-27Tie the AKOS code into the new costume infrastructure, tooMax Horn
svn-id: r17259
2005-03-27More costume code restructuringMax Horn
svn-id: r17258
2005-03-27Started to overhaul the costume infrastructure a bit, properly separating ↵Max Horn
the NES costume code in the process (sorry if I broke stuff for the NES folks, but I figure it is better to get this done properly now before we have to untangle the mess later) svn-id: r17257