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2003-05-25some sane default values for speedx/speedy (shouldn't matter, though, as ↵Max Horn
script usually set those early) svn-id: r7938
2003-05-22renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrameMax Horn
svn-id: r7819
2003-05-22freeze scripts & hide mouse during cutscenes; addde Actor::isPlayer method ↵Max Horn
that should work in V2, too; fixed o2_walkActorToObject svn-id: r7815
2003-05-20added enum's for the known actor/object claasses; extended putClass/getClass ↵Max Horn
to translate the X/Y flip classes; made code use the new enum's; some other cleanup svn-id: r7753
2003-05-20got rid of the evil locked-box hack in adjustXYToBeInBox; instead check for ↵Max Horn
locked boxes in walkActorOld, which seems to work just as well (and hopefully better) svn-id: r7750
2003-05-18implemented proper 'invalid walkbox' handling in older games (in newer ↵Max Horn
games, box 0 is used as invalid box, while in older games this is a legal box and box 255 is the 'invalid' box); removed lots of FIXME's which were needed to cope with ScummVM not implementing the invalid walkbox stuff properly in the past; removed other actor FIXMEs. svn-id: r7642
2003-05-05renamed XYFactor/YXFactor to XYFactor, YXFactor/deltaYFactor (they denote ↵Max Horn
how much to move each step in the x/y direction); added several FIXME comments (after 0.4.0 we really shold revise this code) svn-id: r7344
2003-04-20Pedantic stats-boosting typo fix :)James Brown
svn-id: r7039
2003-03-08new constant MF_FROZEN; fixed actor unfreeze codeMax Horn
svn-id: r6764
2003-03-07fixed some more valgrind warningsMax Horn
svn-id: r6756
2003-03-07properly init Actor objects instead of one big evil hackish memset...Max Horn
svn-id: r6733
2003-03-06updated copyrights headersPaweł Kołodziejski
svn-id: r6726
2003-03-06and more cleanupPaweł Kołodziejski
svn-id: r6718
2003-01-26Patch 671701: SO_TALK_FREQUENCYJames Brown
svn-id: r6547
2003-01-26LCA03 sync: Modified version of the untrap patch, debuggerJames Brown
savegame/loadgame changes, attempts at making the ComI save/load screen (F1) work. The savegame part of the screen does not work due to a crash, the load part SHOULD... but something resets the saveload flags before they are processed (help! :) svn-id: r6545
2003-01-06some chore/limb related codeMax Horn
svn-id: r6348
2003-01-01moved Scumm::faceActorToObj to Actor::faceToObject; moved various functions ↵Max Horn
in script.cpp (grouping cutscene/override related stuff) svn-id: r6317
2002-12-25moved CharsetRendere into its own header/source file; changed ↵Max Horn
Scumm::_charset into a pointer, to make it possible to use different implementations of it svn-id: r6147
2002-12-23renamed new_1, new_2, new_3 in class ActorMax Horn
svn-id: r6069
2002-12-15disable actor dir intepolation for V7 games - it interfers with walk ↵Max Horn
scripts; ensure the 'frame' variable is set; cleanup svn-id: r5982
2002-12-08Patch #650085: Make saveload system extensibleMax Horn
svn-id: r5885
2002-11-10increasing actor palette to 256Paweł Kołodziejski
svn-id: r5505
2002-10-23Actor::frame is never set, this should be researchedMax Horn
svn-id: r5269
2002-10-22added FIXMEMax Horn
svn-id: r5235
2002-09-19based on my findings for guifont, I changed string.cpp to read the char ↵Max Horn
width table for OLD256 games! yippi! some more code cleanup, and marked two struct values as 'to be removed when savegame format changes' svn-id: r4978
2002-08-21Initial revisionMax Horn
svn-id: r4785