Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-06-23 | this still needs to be sorted out properly but it seems the majority of ↵ | Jonathan Gray | |
cases use 0 not 255 need to distinguish which in future... svn-id: r14014 | |||
2004-06-23 | fbear always uses a transparency colour of 5 in codec 16 | Jonathan Gray | |
svn-id: r14013 | |||
2004-06-23 | use the correct transparency colour for akos codec 16 with hev7 | Jonathan Gray | |
svn-id: r14009 | |||
2004-04-11 | forgot that | Paweł Kołodziejski | |
svn-id: r13544 | |||
2004-04-06 | Fix for bug #929724 (MI2: Intro regression) -> since _outheight can be ↵ | Max Horn | |
negative, negative y values aren't filtered out automatically anymore, so we have to explicitly check for them svn-id: r13478 | |||
2004-04-04 | Fix signedness issue (lead to incorred address computations on 64 bit machines) | Max Horn | |
svn-id: r13465 | |||
2004-04-04 | My recent change to _draw_bottom caused a regression in The Dig (and maybe ↵ | Max Horn | |
elsewhere). Ah well, probably better to draw one line more than one line less anyway svn-id: r13462 | |||
2004-04-04 | Fix for bug #885466 (FT: Text gets drawn under moving bits), by making AKOS ↵ | Max Horn | |
codec 16 honor the charset mask svn-id: r13455 | |||
2004-04-03 | cleanup | Max Horn | |
svn-id: r13450 | |||
2004-04-03 | fixed hypothetical off-by-one error when computing _draw_bottom (a ↵ | Max Horn | |
semantical problem: _draw_bottom is supposed to be the bottom most pixel which is actually drawn; in the other case, it's top+height, i.e. one pixel *below* that last drawn pixel row. In addition, some cleanup svn-id: r13449 | |||
2004-03-27 | forgot them | Paweł Kołodziejski | |
svn-id: r13393 | |||
2004-03-03 | Add back HE sound differences for AKOS. | Travis Howell | |
Remove old define Avoid crash if using demo script in maniac (Enchanced) svn-id: r13166 | |||
2004-03-02 | cleanup. soundlist originaly is shifted and started at 1 not as in scummvm ↵ | Paweł Kołodziejski | |
at 0, match as rest of scummvm code : start at 0 svn-id: r13157 | |||
2004-02-22 | VAR confirmed awhile ago. | Travis Howell | |
svn-id: r12983 | |||
2004-02-19 | An equal value should be allowed, originals used changeRange at this point. | Travis Howell | |
svn-id: r12932 | |||
2004-02-16 | Add akos drawing offsets | Travis Howell | |
svn-id: r12910 | |||
2004-02-15 | Add fix for akos colorKey issue in fbear | Travis Howell | |
svn-id: r12898 | |||
2004-02-05 | Enable and adjust for FT. | Travis Howell | |
svn-id: r12724 | |||
2004-02-05 | Update arguments, could these be enabled now ? | Travis Howell | |
svn-id: r12723 | |||
2004-01-29 | fix for bug 886201 or rather revert back to hack | Paweł Kołodziejski | |
svn-id: r12668 | |||
2004-01-16 | Revert last array change, until they can be verified. | Travis Howell | |
svn-id: r12432 | |||
2004-01-16 | Checks were a bit too strict, makes fatty bear completable. | Travis Howell | |
svn-id: r12421 | |||
2004-01-15 | Use simpler checks | Travis Howell | |
HE games used old directions style svn-id: r12397 | |||
2004-01-12 | Add skipLimb actor var, which is used by puttmoon. | Travis Howell | |
Use forceClip for actorOps case 218, since it should have same effect. svn-id: r12340 | |||
2004-01-12 | Add missing case. | Travis Howell | |
Add another HE games specific. svn-id: r12335 | |||
2004-01-08 | more cleanup | Max Horn | |
svn-id: r12234 | |||
2004-01-08 | cleanup (make some more use of class Common::Rect) | Max Horn | |
svn-id: r12232 | |||
2004-01-06 | synced imuse digital with local tree | Paweł Kołodziejski | |
svn-id: r12187 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-06 | Add check | Travis Howell | |
svn-id: r12164 | |||
2004-01-05 | replace more usages of _screenWidth by more appropriate variables/values | Max Horn | |
svn-id: r12162 | |||
2004-01-05 | added Actor::getElevation and Actor::setElevation; cleaned up costume API a ↵ | Max Horn | |
bit; some minor cleanup/tweaks svn-id: r12160 | |||
2004-01-03 | renamed updateDirtyRect to markRectAsDirty (because that's what it really ↵ | Max Horn | |
does); used virtual screen id constants in more places svn-id: r12122 | |||
2004-01-02 | Fix missing sfx in puttputt | Travis Howell | |
svn-id: r12081 | |||
2003-12-25 | start sound call directly digital imuse, only script part handled by ↵ | Paweł Kołodziejski | |
mainloop of scumm script svn-id: r11906 | |||
2003-11-16 | changed some shift operators to *, / | Paweł Kołodziejski | |
svn-id: r11315 | |||
2003-10-09 | Moved PalmOS initializations out of namespaces. | Chris Apers | |
svn-id: r10703 | |||
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix ↵ | Max Horn | |
explicitly svn-id: r10571 | |||
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also ↵ | Max Horn | |
makes room for a potential 'Scumm' namespace) svn-id: r10549 | |||
2003-08-18 | Updated globals access for PalmOS | Chris Apers | |
svn-id: r9759 | |||
2003-07-24 | cleanup: encapsulate some more members of class Actor, and rename ↵ | Max Horn | |
newDirection -> targetFacing (since it corresponds to the future value of 'facing'; the distinction between 'facing' and 'direction' is extremly fuzzy) svn-id: r9175 | |||
2003-06-26 | Moved out akos_compare (no reason for it to be member of class Scumm) | Max Horn | |
svn-id: r8660 | |||
2003-06-19 | made scale table const again; some cleanup in setupBompScale | Max Horn | |
svn-id: r8559 | |||
2003-06-19 | use default scale table for bomb codec | Paweł Kołodziejski | |
svn-id: r8556 | |||
2003-06-16 | Comitted the partial (but seemintly good enough) actorHit implementation | Torbjörn Andersson | |
from patch #754895. Ship-to-ship combat is still rather glitchy, but there are probably other reasons for that. svn-id: r8519 | |||
2003-06-14 | Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; ↵ | Max Horn | |
augmented by some more changes of mine svn-id: r8482 | |||
2003-06-07 | follow our coding conventions | Max Horn | |
svn-id: r8377 | |||
2003-06-05 | Fix the ugly striped shadows in AKOS codec 1 when drawing scaled actors. | Torbjörn Andersson | |
This was noticeable in Full Throttle and Curse of Monkey Island, at least. I don't remember seeing it in The Dig. svn-id: r8313 | |||
2003-06-01 | added a getMaskBuffer method (makes it easier to read some of the code); ↵ | Max Horn | |
merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen svn-id: r8241 | |||
2003-06-01 | cleanup / added comments / code unification | Max Horn | |
svn-id: r8235 |