Age | Commit message (Expand) | Author |
2006-02-04 | akos codec 32 should never be used for old costumes. | Travis Howell |
2006-02-04 | Split intern.h and moved HE stuff into the new file intern_he.h | Max Horn |
2006-02-04 | Reset shadow for each cycle. | Travis Howell |
2006-02-04 | Correct the position of shadow check in HE90+ games. | Travis Howell |
2006-02-03 | Reverse to match values. | Travis Howell |
2006-01-18 | Update copyright notice | Eugene Sandulenko |
2006-01-06 | Correct bounds checking for akos codec 16 in HE 71+ games. | Travis Howell |
2006-01-04 | Update comments | Travis Howell |
2005-11-27 | Add missing akos cases for pajama, fixes bug #1367793. | Travis Howell |
2005-11-05 | Detect where wizImage type 1 should be flipped. | Travis Howell |
2005-10-30 | Shadows are used in HE90 too. | Travis Howell |
2005-10-29 | Reset when not used. | Travis Howell |
2005-10-29 | Read from XMAP resource directly, instead of reading into memory. | Travis Howell |
2005-10-28 | Fix long standing regression actually caused by compiler bug. Proper | Eugene Sandulenko |
2005-10-21 | Enable XMAP support in akos codec 32. | Travis Howell |
2005-10-21 | Add safety check for XMAP support, from original HE games. | Travis Howell |
2005-10-21 | Add XMAP support for actors. | Travis Howell |
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko |
2005-09-24 | fixed missing actor limbs in racedemo ; shadows are wrong now, but this seems... | Gregory Montoir |
2005-09-23 | renamed some HE specific akos fields | Gregory Montoir |
2005-09-03 | Change PalmOS ident | Chris Apers |
2005-08-14 | Replace warnings with debug, errors or printfs: | Travis Howell |
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko |
2005-06-24 | When including files from common/, explicitly use the common/ prefix | Max Horn |
2005-05-15 | Restore --disable-he functionality. :( | Eugene Sandulenko |
2005-05-15 | Replaced global revBitMask array with a macro | Max Horn |
2005-05-15 | Renamed costume scale tables; merged the old costume renderer's scale table w... | Max Horn |
2005-05-15 | Added AuxBlock::reset() method; moved aux related code to ScummEngine_v71he c... | Max Horn |
2005-05-15 | Disabling SCUMM7/8 games should disable HE61 games. | Travis Howell |
2005-05-14 | Added --disable-hq and --disable-scumm-7-8 options. Also improved | Eugene Sandulenko |
2005-05-14 | Add configure option to disable HE 70+ games. | Travis Howell |
2005-04-27 | Correct actor clipping in HE games. | Travis Howell |
2005-04-20 | Replace all GF_HUMONGOUS use with _heversion. | Travis Howell |
2005-04-14 | Add missing safety check, should only clip if rect is valid. | Travis Howell |
2005-04-10 | Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c... | Max Horn |
2005-04-10 | akst/aksf pointer should be reset for each loop. | Travis Howell |
2005-04-07 | Add WIP on hePalette. | Travis Howell |
2005-04-04 | Add 8 sound channel support for HE games | Travis Howell |
2005-03-31 | Started to move some resource related code into a new class ResourceManager (... | Max Horn |
2005-03-30 | Ooops | Travis Howell |
2005-03-30 | Correct return values were lost in last commit. | Travis Howell |
2005-03-27 | Tie the AKOS code into the new costume infrastructure, too | Max Horn |
2005-03-17 | HE72+ games use slightly different code for subtitle color. | Travis Howell |
2005-03-15 | Some cleanup/costume code unification. Note: NES costume code probably should... | Max Horn |
2005-03-11 | Mass-renamed all variables of Actor object according to our current code | Eugene Sandulenko |
2005-01-30 | Check sound queue for music in HE games. | Travis Howell |
2005-01-24 | Correct aksf/akst pointer when sequence found. | Travis Howell |
2005-01-01 | Updated copyright | Max Horn |
2004-12-19 | to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it actu... | Gregory Montoir |
2004-11-28 | Fix range check | Max Horn |