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AgeCommit message (Collapse)Author
2004-08-28Small correction for code c025Travis Howell
svn-id: r14820
2004-08-28akos code C025 is almost the same as complex_channelTravis Howell
svn-id: r14807
2004-08-28*** empty log message ***Travis Howell
svn-id: r14801
2004-08-28Remove left oversTravis Howell
svn-id: r14800
2004-08-28akos should queue commmands and executate after drawing costumes (Caused ↵Travis Howell
race issues in HE games). Remove some duplciate code Enable from HE games Add a few stubs for some additional akos codes svn-id: r14799
2004-08-26Update akos error messagesTravis Howell
Add proper timer opcodes Up some debug msgs. svn-id: r14779
2004-08-26More code/stubs for HE 7.2 gamesTravis Howell
Add another temp hack Add id for water, uses more actors Another small correction to music playback for HE 7.2 games svn-id: r14764
2004-08-22Basic start on freddemo (old version)Travis Howell
svn-id: r14685
2004-08-08Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))Max Horn
svn-id: r14521
2004-07-31isGlobInMemory == isResourceLoadedMax Horn
svn-id: r14396
2004-07-11Rename varTravis Howell
Add some changes ready for next save game version (Commented out) svn-id: r14189
2004-07-09Don't allow codec 1 to skip columns when _scaleX is 255. This is consistentTorbjörn Andersson
with how we do it in costume.cpp, and it fixes a graphics glitch in the CMI banjo duel for me. svn-id: r14179
2004-07-01Fix large delay in library of The Dig regression.Travis Howell
Clipping in akos was made too strict. svn-id: r14145
2004-06-29Revert hypothetical off-by-one fixin akos codec 16, causes glitches in HE games.Travis Howell
svn-id: r14120
2004-06-27That check should of been for HE 7.0 games.Travis Howell
svn-id: r14092
2004-06-27Another palette change needed for HE 7.0 games.Travis Howell
Rename a few HE sound vars svn-id: r14084
2004-06-27Renamed some HE-specific variables.Eugene Sandulenko
svn-id: r14083
2004-06-27Fix actor palette in HE 7.0 games.Travis Howell
Use roompalette[] for all graphics decoders svn-id: r14075
2004-06-26Older scaleTable and scale values are still use by HE games.Travis Howell
svn-id: r14069
2004-06-26Fix transparency for akos codec 16 in HE games.Travis Howell
svn-id: r14059
2004-06-25Minor cleanupTravis Howell
svn-id: r14037
2004-06-25Fix minor bug in akos codec1Travis Howell
svn-id: r14036
2004-06-23this still needs to be sorted out properly but it seems the majority of ↵Jonathan Gray
cases use 0 not 255 need to distinguish which in future... svn-id: r14014
2004-06-23fbear always uses a transparency colour of 5 in codec 16Jonathan Gray
svn-id: r14013
2004-06-23use the correct transparency colour for akos codec 16 with hev7Jonathan Gray
svn-id: r14009
2004-04-11forgot thatPaweł Kołodziejski
svn-id: r13544
2004-04-06Fix for bug #929724 (MI2: Intro regression) -> since _outheight can be ↵Max Horn
negative, negative y values aren't filtered out automatically anymore, so we have to explicitly check for them svn-id: r13478
2004-04-04Fix signedness issue (lead to incorred address computations on 64 bit machines)Max Horn
svn-id: r13465
2004-04-04My recent change to _draw_bottom caused a regression in The Dig (and maybe ↵Max Horn
elsewhere). Ah well, probably better to draw one line more than one line less anyway svn-id: r13462
2004-04-04Fix for bug #885466 (FT: Text gets drawn under moving bits), by making AKOS ↵Max Horn
codec 16 honor the charset mask svn-id: r13455
2004-04-03cleanupMax Horn
svn-id: r13450
2004-04-03fixed hypothetical off-by-one error when computing _draw_bottom (a ↵Max Horn
semantical problem: _draw_bottom is supposed to be the bottom most pixel which is actually drawn; in the other case, it's top+height, i.e. one pixel *below* that last drawn pixel row. In addition, some cleanup svn-id: r13449
2004-03-27forgot themPaweł Kołodziejski
svn-id: r13393
2004-03-03Add back HE sound differences for AKOS.Travis Howell
Remove old define Avoid crash if using demo script in maniac (Enchanced) svn-id: r13166
2004-03-02cleanup. soundlist originaly is shifted and started at 1 not as in scummvm ↵Paweł Kołodziejski
at 0, match as rest of scummvm code : start at 0 svn-id: r13157
2004-02-22VAR confirmed awhile ago.Travis Howell
svn-id: r12983
2004-02-19An equal value should be allowed, originals used changeRange at this point.Travis Howell
svn-id: r12932
2004-02-16Add akos drawing offsetsTravis Howell
svn-id: r12910
2004-02-15Add fix for akos colorKey issue in fbearTravis Howell
svn-id: r12898
2004-02-05Enable and adjust for FT.Travis Howell
svn-id: r12724
2004-02-05Update arguments, could these be enabled now ?Travis Howell
svn-id: r12723
2004-01-29fix for bug 886201 or rather revert back to hackPaweł Kołodziejski
svn-id: r12668
2004-01-16Revert last array change, until they can be verified.Travis Howell
svn-id: r12432
2004-01-16Checks were a bit too strict, makes fatty bear completable.Travis Howell
svn-id: r12421
2004-01-15Use simpler checksTravis Howell
HE games used old directions style svn-id: r12397
2004-01-12Add skipLimb actor var, which is used by puttmoon.Travis Howell
Use forceClip for actorOps case 218, since it should have same effect. svn-id: r12340
2004-01-12Add missing case.Travis Howell
Add another HE games specific. svn-id: r12335
2004-01-08more cleanupMax Horn
svn-id: r12234
2004-01-08cleanup (make some more use of class Common::Rect)Max Horn
svn-id: r12232
2004-01-06synced imuse digital with local treePaweł Kołodziejski
svn-id: r12187