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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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akos.cpp
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Author
2005-01-30
Check sound queue for music in HE games.
Travis Howell
2005-01-24
Correct aksf/akst pointer when sequence found.
Travis Howell
2005-01-01
Updated copyright
Max Horn
2004-12-19
to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it actu...
Gregory Montoir
2004-11-28
Fix range check
Max Horn
2004-11-28
Fixing actor regression in The Dig caused by my previous changes
Max Horn
2004-11-28
Fix AKOS clipping issues at the left/right border of the screen (smooth scrol...
Max Horn
2004-11-27
moved all the HE wiz stuff to a separate module, with minor cleanups and simp...
Gregory Montoir
2004-11-25
Turn the v1 member in the costume renderers into a function local object (use...
Max Horn
2004-10-12
Rename as requested.
Travis Howell
2004-10-12
Rename vars
Travis Howell
2004-10-12
Rename var
Travis Howell
2004-10-09
Fix for bug #1042802 (DIG: Graphics glitch when scrolling) -- the fix is to p...
Max Horn
2004-10-08
Removed unnecessary whitespace
Torbjörn Andersson
2004-10-07
Simplify calling drawBomp a littl
Max Horn
2004-10-05
Missed spot
Travis Howell
2004-10-05
HE71+ games use wizImages for charset too.
Travis Howell
2004-10-04
Add actor transparency var for HE99 games.
Travis Howell
2004-09-30
constness
Gregory Montoir
2004-09-28
cleanup
Gregory Montoir
2004-09-28
Changed more of the actor class members to match our coding guidelines (in th...
Max Horn
2004-09-28
talkQueue should be actor specific
Travis Howell
2004-09-27
Revert small part, actor backgrounds were no longer reset.
Travis Howell
2004-09-27
Well, it *looks* as if that clipping code could be simplified. We'll see if s...
Max Horn
2004-09-27
Temporary fix for akos codec32 (this should re-use the existing code in Gdi)....
Gregory Montoir
2004-09-26
fix actor masking with V7_SMOOTH_SCROLLING_HACK enabled
Max Horn
2004-09-24
More V7_SMOOTH_SCROLLING_HACK related fixes
Max Horn
2004-09-23
try to detect what's wrong in akos code with pjs2
Gregory Montoir
2004-09-21
cleanup
Gregory Montoir
2004-09-21
cleanup
Max Horn
2004-09-20
cleanup / code re-use
Gregory Montoir
2004-09-18
minor code simplification
Gregory Montoir
2004-09-18
fix offsets computation (Putt-Putt's head and body are no more detached in ti...
Gregory Montoir
2004-09-18
Should be for HE71 and later.
Travis Howell
2004-09-18
preliminar AuxQueue support (freddemo intro), some glitches though
Gregory Montoir
2004-09-15
Add missing akos case.
Travis Howell
2004-09-13
Correction
Travis Howell
2004-09-13
Not needed.
Travis Howell
2004-09-13
Remove debug
Travis Howell
2004-09-13
A few corrections
Travis Howell
2004-09-12
Correct variable name
Chris Apers
2004-09-10
Minor correction
Travis Howell
2004-09-09
correction
Gregory Montoir
2004-09-09
Add extra opcodes for freddi2
Travis Howell
2004-09-09
Disable for now
Travis Howell
2004-09-08
Add missing section for C022
Travis Howell
2004-09-08
Semi-working akos codec32.
Eugene Sandulenko
2004-09-08
some AKOS tweaks for HE72/80
Gregory Montoir
2004-09-08
Add more akos codes for HE80+.
Travis Howell
2004-09-06
Add temporary hack to ignore akoc drawLimb C021 for now.
Travis Howell
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