Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-01-18 | Update copyright notice | Eugene Sandulenko | |
svn-id: r20088 | |||
2005-12-03 | Not needed anymore :) | Chris Apers | |
svn-id: r19735 | |||
2005-11-20 | Correct face color in Commodore 64 version of zak. | Travis Howell | |
svn-id: r19672 | |||
2005-10-29 | Read from XMAP resource directly, instead of reading into memory. | Travis Howell | |
svn-id: r19357 | |||
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-09-30 | More MM C64 costume fixes from LordHoto. | Eugene Sandulenko | |
svn-id: r18908 | |||
2005-09-22 | Patch #1297829 "Basic Costume Renderer for MM C64" | Eugene Sandulenko | |
svn-id: r18857 | |||
2005-09-15 | I think this fixes bug #1291074, which is a masking glitch in Amiga v5 | Torbjörn Andersson | |
games. The mask pointer and maskbit weren't properly updated for the first pixel of each new row. Note that I do not have any of the Amiga games myself, so this fix is based on observing what happens when forcing the PC version of MI2 to use proc3_ami() instead of proc3(). svn-id: r18829 | |||
2005-09-03 | Change PalmOS ident | Chris Apers | |
svn-id: r18750 | |||
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko | |
svn-id: r18604 | |||
2005-06-24 | When including files from common/, explicitly use the common/ prefix | Max Horn | |
svn-id: r18444 | |||
2005-05-31 | Some stubs for C64 MM costume code | Eugene Sandulenko | |
svn-id: r18304 | |||
2005-05-25 | No other shadowMode settings are used by Sam & Max scripts. | Travis Howell | |
svn-id: r18249 | |||
2005-05-21 | Stubs for C64 MM costume code. Content will follow. Fixes crash in intro | Eugene Sandulenko | |
script svn-id: r18198 | |||
2005-05-18 | Patch from Quietust for MM NES: | Eugene Sandulenko | |
o Fix all actor mask bugs o Simplify masking considerably o Moved the decodesNESObject call from object.cpp into gfx.cpp svn-id: r18177 | |||
2005-05-15 | Replaced global revBitMask array with a macro | Max Horn | |
svn-id: r18104 | |||
2005-05-15 | Renamed costume scale tables; merged the old costume renderer's scale table ↵ | Max Horn | |
with the small scale AKOS scale table (they were identical) svn-id: r18103 | |||
2005-04-20 | Replaced the platform specific GF_FOO switches (using _platform instead now) | Max Horn | |
svn-id: r17716 | |||
2005-04-20 | Replace all GF_HUMONGOUS use with _heversion. | Travis Howell | |
Make HE60 specific to puttdemo, since it is unqie. Other HE60 games changed to HE 61. svn-id: r17698 | |||
2005-04-10 | Fix for bug #1180240 | Max Horn | |
svn-id: r17518 | |||
2005-04-10 | Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵ | Max Horn | |
complies a bit better with our code formatting rules svn-id: r17508 | |||
2005-04-09 | Got rid of GF_NEW_OPCODES | Max Horn | |
svn-id: r17488 | |||
2005-04-07 | Patch from Quietust: | Eugene Sandulenko | |
1. properly handle costume colors in dark rooms (verified against disasm) 2. optimize NES audio generation a little bit - instead of calling a function ~80 times to get one audio sample, it calls it once and just loops ~80 times internally 3. NES audio now obeys the volume control 4. in MM NES, o2_setObjPreposition is a no-op 5. o2_lights uses new-style light values (i.e. bitfields) in MM NES 6. o2_delay, use ssPaused identifier rather than a literal '1' 7. in MM NES, o5_saveLoadGame only explicitly checks for type '1' (load), defaulting to save for any other value svn-id: r17443 | |||
2005-04-01 | MM NES costumes fix for MM NES. Talking animation appears now, though | Eugene Sandulenko | |
there are still some glitches with sliding actors which require different handling of actors talking. svn-id: r17329 | |||
2005-04-01 | Fix regression in MM NES costumes. | Eugene Sandulenko | |
Cleanup svn-id: r17317 | |||
2005-03-27 | More costume code restructuring | Max Horn | |
svn-id: r17258 | |||
2005-03-27 | Started to overhaul the costume infrastructure a bit, properly separating ↵ | Max Horn | |
the NES costume code in the process (sorry if I broke stuff for the NES folks, but I figure it is better to get this done properly now before we have to untangle the mess later) svn-id: r17257 | |||
2005-03-26 | Gray actor palettes in flahslight mode for NES from Quietust. | Eugene Sandulenko | |
svn-id: r17256 | |||
2005-03-26 | Fixes for MM NES costume mask from Quietust. | Eugene Sandulenko | |
svn-id: r17235 | |||
2005-03-25 | First attempt to use mask for costumes: | Eugene Sandulenko | |
o Now it shows that our mask is too blocky o Mask is always applied, i.e. even when actor is in front of masking object o Probably we need to shift mask up. svn-id: r17228 | |||
2005-03-24 | Proper calculation of edge case with number of costume frames from Quietust | Eugene Sandulenko | |
svn-id: r17213 | |||
2005-03-24 | Lots of MM NES changes from Quietust and me | Eugene Sandulenko | |
o Swap palette entries 0x00 and 0x1D in all necessary places. This gets rid of gray background o added a function NES_loadCostumeSet(int n) in order to do #1 for sprites o Widen screen to 256 pixels and center narrow rooms in it o Partial fix for subtitle rendering, now at least first line is rendered with identation svn-id: r17212 | |||
2005-03-21 | Many MM NES fixes/improvements from Quietust: | Eugene Sandulenko | |
o Doesn't crash when going upstairs. Now game is playable up to the green tentacle o Proper subtitles colors o Room mask is decoded but doesn't affect sprites yet o Inventory draw issues fixed o Fix actors position when they're facing right svn-id: r17191 | |||
2005-03-16 | Preliminary support for NES charsets. Colors are wrong and we get glitches | Eugene Sandulenko | |
caused by too narrow screen. Also text clearing doesn't work. svn-id: r17164 | |||
2005-03-16 | Patch from Quietust. Proper drawing of objects and fixes to inventory. | Eugene Sandulenko | |
svn-id: r17162 | |||
2005-03-15 | Some cleanup/costume code unification. Note: NES costume code probably ↵ | Max Horn | |
should be using subclasses; and maybe we should add AKOSLoadedCostume and NESLoadedCostume ? svn-id: r17161 | |||
2005-03-15 | Minor NES-related fixes | Eugene Sandulenko | |
o Actors do not leave trails, though background isn't restored since that code always uses two buffers and nes isn't. I have to switch it to use two o Add Swedish version of MM NES o Code formatting fixes svn-id: r17156 | |||
2005-03-15 | Patch from Quietust: | Travis Howell | |
Animated costumes for NES maniac. svn-id: r17145 | |||
2005-03-15 | First (unsuccessful) attempt to make NES costume animation work. | Eugene Sandulenko | |
svn-id: r17143 | |||
2005-03-15 | Change this one too. | Travis Howell | |
svn-id: r17142 | |||
2005-03-15 | Patch from Quietust. Fix NES sprites colors and optimize sprite drawing | Eugene Sandulenko | |
routine. svn-id: r17141 | |||
2005-03-15 | Actually draw NES costumes. | Eugene Sandulenko | |
svn-id: r17139 | |||
2005-03-15 | Off by one. | Travis Howell | |
svn-id: r17138 | |||
2005-03-14 | First attempt to draw NES sprites. There are these problems: | Eugene Sandulenko | |
o Position is not correct o Colors are wrong o No animation o They're not wiped out correctly, maybe because of first problem svn-id: r17137 | |||
2005-03-13 | Preliminary support for MM NES. | Eugene Sandulenko | |
svn-id: r17133 | |||
2005-03-11 | Cleanup | Chris Apers | |
svn-id: r17080 | |||
2005-03-11 | Mass-renamed all variables of Actor object according to our current code | Eugene Sandulenko | |
formatting standards. Earlier we had half of vars named with leading underscore and half without it. Now code in actor.cpp is considerably more readable. svn-id: r17068 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-12-10 | New ARM call (PalmOS) | Chris Apers | |
svn-id: r16014 | |||
2004-11-25 | Turn the v1 member in the costume renderers into a function local object ↵ | Max Horn | |
(used to be a member var) svn-id: r15887 |