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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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costume.cpp
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Author
2005-05-15
Replaced global revBitMask array with a macro
Max Horn
2005-05-15
Renamed costume scale tables; merged the old costume renderer's scale table w...
Max Horn
2005-04-20
Replaced the platform specific GF_FOO switches (using _platform instead now)
Max Horn
2005-04-20
Replace all GF_HUMONGOUS use with _heversion.
Travis Howell
2005-04-10
Fix for bug #1180240
Max Horn
2005-04-10
Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...
Max Horn
2005-04-09
Got rid of GF_NEW_OPCODES
Max Horn
2005-04-07
Patch from Quietust:
Eugene Sandulenko
2005-04-01
MM NES costumes fix for MM NES. Talking animation appears now, though
Eugene Sandulenko
2005-04-01
Fix regression in MM NES costumes.
Eugene Sandulenko
2005-03-27
More costume code restructuring
Max Horn
2005-03-27
Started to overhaul the costume infrastructure a bit, properly separating the...
Max Horn
2005-03-26
Gray actor palettes in flahslight mode for NES from Quietust.
Eugene Sandulenko
2005-03-26
Fixes for MM NES costume mask from Quietust.
Eugene Sandulenko
2005-03-25
First attempt to use mask for costumes:
Eugene Sandulenko
2005-03-24
Proper calculation of edge case with number of costume frames from Quietust
Eugene Sandulenko
2005-03-24
Lots of MM NES changes from Quietust and me
Eugene Sandulenko
2005-03-21
Many MM NES fixes/improvements from Quietust:
Eugene Sandulenko
2005-03-16
Preliminary support for NES charsets. Colors are wrong and we get glitches
Eugene Sandulenko
2005-03-16
Patch from Quietust. Proper drawing of objects and fixes to inventory.
Eugene Sandulenko
2005-03-15
Some cleanup/costume code unification. Note: NES costume code probably should...
Max Horn
2005-03-15
Minor NES-related fixes
Eugene Sandulenko
2005-03-15
Patch from Quietust:
Travis Howell
2005-03-15
First (unsuccessful) attempt to make NES costume animation work.
Eugene Sandulenko
2005-03-15
Change this one too.
Travis Howell
2005-03-15
Patch from Quietust. Fix NES sprites colors and optimize sprite drawing
Eugene Sandulenko
2005-03-15
Actually draw NES costumes.
Eugene Sandulenko
2005-03-15
Off by one.
Travis Howell
2005-03-14
First attempt to draw NES sprites. There are these problems:
Eugene Sandulenko
2005-03-13
Preliminary support for MM NES.
Eugene Sandulenko
2005-03-11
Cleanup
Chris Apers
2005-03-11
Mass-renamed all variables of Actor object according to our current code
Eugene Sandulenko
2005-01-01
Updated copyright
Max Horn
2004-12-10
New ARM call (PalmOS)
Chris Apers
2004-11-25
Turn the v1 member in the costume renderers into a function local object (use...
Max Horn
2004-11-09
Cleanup
Chris Apers
2004-10-11
PalmOS : new params
Chris Apers
2004-10-09
Fix for bug #1042802 (DIG: Graphics glitch when scrolling) -- the fix is to p...
Max Horn
2004-10-06
PalmOS update
Chris Apers
2004-09-30
constness
Gregory Montoir
2004-09-12
PalmOS : ARM optimized proc3 function
Chris Apers
2004-09-08
some AKOS tweaks for HE72/80
Gregory Montoir
2004-09-02
Cleanup: renamed 'value' to 'scaletableSize' and made akos codec1 & the old c...
Max Horn
2004-08-10
Remove old unused and unneeded function.
Travis Howell
2004-08-10
Should be 8 pixels for V1 games.
Travis Howell
2004-08-10
Fix a few remaining graphic gliches in V1 games
Travis Howell
2004-08-09
Fix for bug #902387 (MANIAC64: Graphical glitch when Space Police arrives)
Max Horn
2004-08-08
Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
Max Horn
2004-07-26
Cleanup
Travis Howell
2004-07-25
Sam & Max doesn't need separate palette, just uses _shadowPalette.
Travis Howell
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