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path: root/scumm/costume.cpp
AgeCommit message (Expand)Author
2005-05-15Replaced global revBitMask array with a macroMax Horn
2005-05-15Renamed costume scale tables; merged the old costume renderer's scale table w...Max Horn
2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
2005-04-20Replace all GF_HUMONGOUS use with _heversion.Travis Howell
2005-04-10Fix for bug #1180240Max Horn
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...Max Horn
2005-04-09Got rid of GF_NEW_OPCODESMax Horn
2005-04-07Patch from Quietust:Eugene Sandulenko
2005-04-01MM NES costumes fix for MM NES. Talking animation appears now, thoughEugene Sandulenko
2005-04-01Fix regression in MM NES costumes.Eugene Sandulenko
2005-03-27More costume code restructuringMax Horn
2005-03-27Started to overhaul the costume infrastructure a bit, properly separating the...Max Horn
2005-03-26Gray actor palettes in flahslight mode for NES from Quietust.Eugene Sandulenko
2005-03-26Fixes for MM NES costume mask from Quietust.Eugene Sandulenko
2005-03-25First attempt to use mask for costumes:Eugene Sandulenko
2005-03-24Proper calculation of edge case with number of costume frames from QuietustEugene Sandulenko
2005-03-24Lots of MM NES changes from Quietust and meEugene Sandulenko
2005-03-21Many MM NES fixes/improvements from Quietust:Eugene Sandulenko
2005-03-16Preliminary support for NES charsets. Colors are wrong and we get glitchesEugene Sandulenko
2005-03-16Patch from Quietust. Proper drawing of objects and fixes to inventory.Eugene Sandulenko
2005-03-15Some cleanup/costume code unification. Note: NES costume code probably should...Max Horn
2005-03-15Minor NES-related fixesEugene Sandulenko
2005-03-15Patch from Quietust:Travis Howell
2005-03-15First (unsuccessful) attempt to make NES costume animation work.Eugene Sandulenko
2005-03-15Change this one too.Travis Howell
2005-03-15Patch from Quietust. Fix NES sprites colors and optimize sprite drawingEugene Sandulenko
2005-03-15Actually draw NES costumes.Eugene Sandulenko
2005-03-15Off by one.Travis Howell
2005-03-14First attempt to draw NES sprites. There are these problems:Eugene Sandulenko
2005-03-13Preliminary support for MM NES.Eugene Sandulenko
2005-03-11CleanupChris Apers
2005-03-11Mass-renamed all variables of Actor object according to our current codeEugene Sandulenko
2005-01-01Updated copyrightMax Horn
2004-12-10New ARM call (PalmOS)Chris Apers
2004-11-25Turn the v1 member in the costume renderers into a function local object (use...Max Horn
2004-11-09CleanupChris Apers
2004-10-11PalmOS : new paramsChris Apers
2004-10-09Fix for bug #1042802 (DIG: Graphics glitch when scrolling) -- the fix is to p...Max Horn
2004-10-06PalmOS updateChris Apers
2004-09-30constnessGregory Montoir
2004-09-12PalmOS : ARM optimized proc3 functionChris Apers
2004-09-08some AKOS tweaks for HE72/80Gregory Montoir
2004-09-02Cleanup: renamed 'value' to 'scaletableSize' and made akos codec1 & the old c...Max Horn
2004-08-10Remove old unused and unneeded function.Travis Howell
2004-08-10Should be 8 pixels for V1 games.Travis Howell
2004-08-10Fix a few remaining graphic gliches in V1 gamesTravis Howell
2004-08-09Fix for bug #902387 (MANIAC64: Graphical glitch when Space Police arrives)Max Horn
2004-08-08Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))Max Horn
2004-07-26CleanupTravis Howell
2004-07-25Sam & Max doesn't need separate palette, just uses _shadowPalette.Travis Howell