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path: root/scumm/gfx.cpp
AgeCommit message (Expand)Author
2004-08-16Yet another charset fix (should help bug #1008621)Max Horn
2004-08-15Fix potential OOB accessMax Horn
2004-08-15cleanupMax Horn
2004-08-14Remove obsolete commentMax Horn
2004-08-14Fix MI2 intro text colorsMax Horn
2004-08-14Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/...Max Horn
2004-08-10Perform proper clipping (this fixes some graphic regressions in The Dig)Max Horn
2004-08-08Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))Max Horn
2004-08-08Moved some code out into a separate functionMax Horn
2004-08-06Cleanup; added ugly workaround for bug #901462Max Horn
2004-07-18Tiny cleanup ;-)Max Horn
2004-06-27Fix actor palette in HE 7.0 games.Travis Howell
2004-06-26look for the newer BMAP blocks from later humongous games if we can't find an...Jonathan Gray
2004-06-23oops. Forgot to remove debug output and rename resource type.Eugene Sandulenko
2004-06-23HE 7.0 fixesEugene Sandulenko
2004-06-20Rewrote 3DO graphics decoders to more C-like syntax.Eugene Sandulenko
2004-06-14The "Fatty Bear's Birthday Surprise" demo didn't erase subtitles properlyTorbjörn Andersson
2004-04-08Fix for bugs #929722 (MI2: Difficulty selection screen regression) and #93038...Max Horn
2004-04-04Removed CharsetRenderer::_mask (this was used to optimize charset mask handli...Max Horn
2004-03-28Renamed more OSystem methodsMax Horn
2004-02-28renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor...Max Horn
2004-02-24Minor correctionTravis Howell
2004-02-24Graphics decoders for 3DO HE titles. Preliminary implementation, don'tEugene Sandulenko
2004-02-14Reverted patch #889552. Kirben confirmed it was wrong for DOTT, and it wasTorbjörn Andersson
2004-02-03Patch #889552: Possible fix for bug #884171Max Horn
2004-01-19this is not necessary anymoreMax Horn
2004-01-18Add back checks for invalid left/right values, fixes regressions for now.Travis Howell
2004-01-08oopsMax Horn
2004-01-08more cleanupMax Horn
2004-01-08move the charset mask to the charset renderer class; some other related changesMax Horn
2004-01-08more cleanupMax Horn
2004-01-08cleanup (make some more use of class Common::Rect)Max Horn
2004-01-08various fixes for vertical scrolling rooms: fixed, screen updates (and made t...Max Horn
2004-01-06Fix subtitles glitch when subtitles are shown during room scroll in pass.Travis Howell
2004-01-06updated copyright noticeMax Horn
2004-01-06get rid of VirtScreen::scrollableMax Horn
2004-01-06just always call updateDirtyScreen(kTextVirtScreen) - it won't do any harm fo...Max Horn
2004-01-06renamed VirtScreen::alloctwobuffers to hasTwoBuffers; added lots of doxygen c...Max Horn
2004-01-05'proper' fix for V1 MM problem; added a FIXMEMax Horn
2004-01-05fix bug #870433 (DIG: Scrolling regression with the lander game)Max Horn
2004-01-04cleanupMax Horn
2004-01-04split out cursor/palette code into separate source filesMax Horn
2004-01-04turns out we always had VirtScreen::backBuf but didn't use it... change that ...Max Horn
2004-01-04replaced many instances of _screenWidth by VirtScreen::width, where approriat...Max Horn
2004-01-04uhm? I don't see why VC 2003 would complain about this, but not about the man...Max Horn
2004-01-04I don't see why this would be needed (my guess is that the hack in initVirtSc...Max Horn
2004-01-04remove this HACK workaround - I think I may have fixed the true cause (we'll ...Max Horn
2004-01-03renamed updateDirtyRect to markRectAsDirty (because that's what it really doe...Max Horn
2004-01-03cleanupMax Horn
2004-01-03oopsMax Horn