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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gfx.cpp
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Author
2004-08-16
Yet another charset fix (should help bug #1008621)
Max Horn
2004-08-15
Fix potential OOB access
Max Horn
2004-08-15
cleanup
Max Horn
2004-08-14
Remove obsolete comment
Max Horn
2004-08-14
Fix MI2 intro text colors
Max Horn
2004-08-14
Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/...
Max Horn
2004-08-10
Perform proper clipping (this fixes some graphic regressions in The Dig)
Max Horn
2004-08-08
Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
Max Horn
2004-08-08
Moved some code out into a separate function
Max Horn
2004-08-06
Cleanup; added ugly workaround for bug #901462
Max Horn
2004-07-18
Tiny cleanup ;-)
Max Horn
2004-06-27
Fix actor palette in HE 7.0 games.
Travis Howell
2004-06-26
look for the newer BMAP blocks from later humongous games if we can't find an...
Jonathan Gray
2004-06-23
oops. Forgot to remove debug output and rename resource type.
Eugene Sandulenko
2004-06-23
HE 7.0 fixes
Eugene Sandulenko
2004-06-20
Rewrote 3DO graphics decoders to more C-like syntax.
Eugene Sandulenko
2004-06-14
The "Fatty Bear's Birthday Surprise" demo didn't erase subtitles properly
Torbjörn Andersson
2004-04-08
Fix for bugs #929722 (MI2: Difficulty selection screen regression) and #93038...
Max Horn
2004-04-04
Removed CharsetRenderer::_mask (this was used to optimize charset mask handli...
Max Horn
2004-03-28
Renamed more OSystem methods
Max Horn
2004-02-28
renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor...
Max Horn
2004-02-24
Minor correction
Travis Howell
2004-02-24
Graphics decoders for 3DO HE titles. Preliminary implementation, don't
Eugene Sandulenko
2004-02-14
Reverted patch #889552. Kirben confirmed it was wrong for DOTT, and it was
Torbjörn Andersson
2004-02-03
Patch #889552: Possible fix for bug #884171
Max Horn
2004-01-19
this is not necessary anymore
Max Horn
2004-01-18
Add back checks for invalid left/right values, fixes regressions for now.
Travis Howell
2004-01-08
oops
Max Horn
2004-01-08
more cleanup
Max Horn
2004-01-08
move the charset mask to the charset renderer class; some other related changes
Max Horn
2004-01-08
more cleanup
Max Horn
2004-01-08
cleanup (make some more use of class Common::Rect)
Max Horn
2004-01-08
various fixes for vertical scrolling rooms: fixed, screen updates (and made t...
Max Horn
2004-01-06
Fix subtitles glitch when subtitles are shown during room scroll in pass.
Travis Howell
2004-01-06
updated copyright notice
Max Horn
2004-01-06
get rid of VirtScreen::scrollable
Max Horn
2004-01-06
just always call updateDirtyScreen(kTextVirtScreen) - it won't do any harm fo...
Max Horn
2004-01-06
renamed VirtScreen::alloctwobuffers to hasTwoBuffers; added lots of doxygen c...
Max Horn
2004-01-05
'proper' fix for V1 MM problem; added a FIXME
Max Horn
2004-01-05
fix bug #870433 (DIG: Scrolling regression with the lander game)
Max Horn
2004-01-04
cleanup
Max Horn
2004-01-04
split out cursor/palette code into separate source files
Max Horn
2004-01-04
turns out we always had VirtScreen::backBuf but didn't use it... change that ...
Max Horn
2004-01-04
replaced many instances of _screenWidth by VirtScreen::width, where approriat...
Max Horn
2004-01-04
uhm? I don't see why VC 2003 would complain about this, but not about the man...
Max Horn
2004-01-04
I don't see why this would be needed (my guess is that the hack in initVirtSc...
Max Horn
2004-01-04
remove this HACK workaround - I think I may have fixed the true cause (we'll ...
Max Horn
2004-01-03
renamed updateDirtyRect to markRectAsDirty (because that's what it really doe...
Max Horn
2004-01-03
cleanup
Max Horn
2004-01-03
oops
Max Horn
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