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path: root/scumm/gfx.cpp
AgeCommit message (Expand)Author
2002-11-19cleanupMax Horn
2002-11-10in Zak256, flash light now follows the mouse cursor instead of the actor; als...Max Horn
2002-11-10completly decoupled engine.h/.cpp from simon.h and scumm.h; removed some stat...Max Horn
2002-11-10fix for the flashlight crash in Indy3; I am not 100% sure that this is the ri...Max Horn
2002-11-09Evil Geniuses arn't, otherwise the world would be far more intrested.James Brown
2002-11-09This should fix the DOTT white-background bug. Someone please confirm this fo...James Brown
2002-11-08Masking patchJames Brown
2002-11-06applied patch: #634326, and changed strip ranges for after and before scumm v7,Paweł Kołodziejski
2002-11-06removed more unused variables; cleaned up some spacesMax Horn
2002-11-06removed unused parameters from drawBompMax Horn
2002-11-06removed obsolete code; properly init variables (aquadran, can you maybe turn ...Max Horn
2002-11-06Apply restore-bg part of patch 629043James Brown
2002-11-06rewrote akos5 and bomp, corrected pitch in akos16, increased range of gfxbitsPaweł Kołodziejski
2002-11-05this fix nexus problemPaweł Kołodziejski
2002-11-05it should be _realWidth instead _realHeightPaweł Kołodziejski
2002-11-05this fix palette problems in the dig (ex. energy), previous code doesn't exis...Paweł Kołodziejski
2002-10-27exception only for DIG's room 23Paweł Kołodziejski
2002-10-27changed param in initVirtScreen in initScreensPaweł Kołodziejski
2002-10-27patch: #629413 - DOTT intro fixPaweł Kołodziejski
2002-10-27corrections to initscreens for scummV7+Paweł Kołodziejski
2002-10-27removed hardcoded valuesPaweł Kołodziejski
2002-10-24another hardcoded screen widthMax Horn
2002-10-24changed number strips to dynamic and increased arrays tdirty and bdirty to 80Paweł Kołodziejski
2002-10-23fix for redraw problems in nexusPaweł Kołodziejski
2002-10-23removed old GUI codeMax Horn
2002-10-22fixing various warnings that occur with -Wshadow;some other minor cleanupMax Horn
2002-10-20Remove some obsolete fixme'sJames Brown
2002-10-20Totally random fix for Dig memory corruption. Probably not even remotely corr...James Brown
2002-10-20transformed some code - is this if really needed?! if yes, for what?Max Horn
2002-10-20cleanup; fix for room 88 in The Dig (Ender, I was right, only the place was a...Max Horn
2002-10-19patch #625603 film noir mode bugfixJonathan Gray
2002-10-13fix nexus scrolling in the dig, but partialy, there is also memory coruption ...Paweł Kołodziejski
2002-10-13fixed crash after load some savegames - proper height initialisationPaweł Kołodziejski
2002-10-11Patch 621733: drawBomp() maskingJames Brown
2002-10-01Fix some faulty resource-validation logic to allow part of the fuel-tower to ...James Brown
2002-09-30fixed compilationPaweł Kołodziejski
2002-09-29Patch 616144: Sam and Max layering fix (drawMaskOnBoth rewrite)James Brown
2002-09-24Patch 609334: PalManip save/load/init fixes.James Brown
2002-09-23Patch #612847: Sam and Max painting subgame fixJames Brown
2002-09-22renamec string -> _string and sentence -> _sentence in class Scumm (I origina...Max Horn
2002-09-21trivial cleanupMax Horn
2002-09-21Added the following patch:Travis Howell
2002-09-19NewGui now has its own mouse cursor code -> again one less dependency on Scum...Max Horn
2002-09-18applied patch: #610954Paweł Kołodziejski
2002-09-16Patch 609563: eriktorbjorns drawBomp() rewrite.James Brown
2002-09-13patch #608543 (fix for unkRoomFunc3)Max Horn
2002-09-13patch #608138 (palManipulateInit code)Max Horn
2002-09-09oops, my brain was backwards :-)Max Horn
2002-09-09cleanupMax Horn
2002-09-09Applied roever's screen effects patch (#602595) and fixed LethalWP's Makefile ;)Michael Pearce