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AgeCommit message (Expand)Author
2002-11-20Do not exit the engine if a video file is missing - apologies to the 1 Gb Mic...Nicolas Bacca
2002-11-20add top arrow and indy3 to the inventory arrow fix. the spacing and text hand...Jonathan Gray
2002-11-20partial fix for bug #613109Max Horn
2002-11-20Support MAC music tracks even in -eadlib modeJamieson Christian
2002-11-20remove accidental debug that some people seem to believe is a cause of crashe...James Brown
2002-11-19Volume control fixesJamieson Christian
2002-11-19cleanupMax Horn
2002-11-19Added MonkeyVGA copy protection bypass, patch #640546Travis Howell
2002-11-19Change error display for WinCENicolas Bacca
2002-11-19fix warning when compiling w/o vorbis/mp3 supportMax Horn
2002-11-19Patch #639699: SAM: Fix for graphics glitchMax Horn
2002-11-18fixed warningMax Horn
2002-11-18Revert patch 638253, causes Dig regressionsJames Brown
2002-11-17Fixes to Master/SFX/Music volumes:Jamieson Christian
2002-11-17hack around another null dref for indy3, fixes 639201Jonathan Gray
2002-11-16remove unused variableMax Horn
2002-11-16[Bug 590646] Fixed problem with small blips of music playingJamieson Christian
2002-11-16DIG: fixed subtitles in Space Time Six smush moviePaweł Kołodziejski
2002-11-16Make alignment fans (PPC + EVC) happyNicolas Bacca
2002-11-15added draw smush subtitles mode 9Paweł Kołodziejski
2002-11-15changed warnings to debug messagesPaweł Kołodziejski
2002-11-15Hack for bug 636433James Brown
2002-11-15Don't allow F5 key to be passed back to the game. Stops in-game dialog from d...James Brown
2002-11-15Patch 638253: Actor jumping fix for V7 games. Basic regression testing prefor...James Brown
2002-11-15Music tempo patchJames Brown
2002-11-14removed obsolete TODOMax Horn
2002-11-14Patch 637825, plus stubs for remaining MT32 instruments to reconcileJamieson Christian
2002-11-13Some other inits added to prepare for the 'new / delete' overloadingLionel Ulmer
2002-11-13more initialisation fixesMax Horn
2002-11-13more initialisation fixesMax Horn
2002-11-11append missing heads hack so actor in indy3 intro is always visibleJonathan Gray
2002-11-11confine dodgy hack in indy3 that should probably be removedJonathan Gray
2002-11-10in Zak256, flash light now follows the mouse cursor instead of the actor; als...Max Horn
2002-11-10Fixed race condition check in midi_driver_thread.Jamieson Christian
2002-11-10Hack to prevent animation hangs during Conroy's song in Sam & Max.Jamieson Christian
2002-11-10Game-specific a likely incorrect fix for Indy3 (Class 22 is the "Don't mask" ...James Brown
2002-11-10revert costume palette table to 32 and fix actor.cpp compilationPaweł Kołodziejski
2002-11-10completly decoupled engine.h/.cpp from simon.h and scumm.h; removed some stat...Max Horn
2002-11-10increasing actor palette to 256Paweł Kołodziejski
2002-11-10fix for the flashlight crash in Indy3; I am not 100% sure that this is the ri...Max Horn
2002-11-10fixed stupid mistakeMax Horn
2002-11-10added Scumm::displayError() method; make use of that to display errors if sav...Max Horn
2002-11-10fixed two race conditionsMax Horn
2002-11-10Fixed IMuseGM device state trackers to prevent inappropriate dropped messages.Jamieson Christian
2002-11-10Hack to prevent decapitation :)James Brown
2002-11-10Let's try this without the blatent stupidityJames Brown
2002-11-10Fix a stupid mistake in my implementation of Indy3's alternate wait_for_message.James Brown
2002-11-10Implement Indy3 opcode - this fixes the 'walking to car' portion of the first...James Brown
2002-11-10properly translate class, read (i want my trains back), I'm told this will re...Jonathan Gray
2002-11-10Remove hack. It's not even the CORRECT hack for this problem.James Brown