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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2002-11-20
Do not exit the engine if a video file is missing - apologies to the 1 Gb Mic...
Nicolas Bacca
2002-11-20
add top arrow and indy3 to the inventory arrow fix. the spacing and text hand...
Jonathan Gray
2002-11-20
partial fix for bug #613109
Max Horn
2002-11-20
Support MAC music tracks even in -eadlib mode
Jamieson Christian
2002-11-20
remove accidental debug that some people seem to believe is a cause of crashe...
James Brown
2002-11-19
Volume control fixes
Jamieson Christian
2002-11-19
cleanup
Max Horn
2002-11-19
Added MonkeyVGA copy protection bypass, patch #640546
Travis Howell
2002-11-19
Change error display for WinCE
Nicolas Bacca
2002-11-19
fix warning when compiling w/o vorbis/mp3 support
Max Horn
2002-11-19
Patch #639699: SAM: Fix for graphics glitch
Max Horn
2002-11-18
fixed warning
Max Horn
2002-11-18
Revert patch 638253, causes Dig regressions
James Brown
2002-11-17
Fixes to Master/SFX/Music volumes:
Jamieson Christian
2002-11-17
hack around another null dref for indy3, fixes 639201
Jonathan Gray
2002-11-16
remove unused variable
Max Horn
2002-11-16
[Bug 590646] Fixed problem with small blips of music playing
Jamieson Christian
2002-11-16
DIG: fixed subtitles in Space Time Six smush movie
Paweł Kołodziejski
2002-11-16
Make alignment fans (PPC + EVC) happy
Nicolas Bacca
2002-11-15
added draw smush subtitles mode 9
Paweł Kołodziejski
2002-11-15
changed warnings to debug messages
Paweł Kołodziejski
2002-11-15
Hack for bug 636433
James Brown
2002-11-15
Don't allow F5 key to be passed back to the game. Stops in-game dialog from d...
James Brown
2002-11-15
Patch 638253: Actor jumping fix for V7 games. Basic regression testing prefor...
James Brown
2002-11-15
Music tempo patch
James Brown
2002-11-14
removed obsolete TODO
Max Horn
2002-11-14
Patch 637825, plus stubs for remaining MT32 instruments to reconcile
Jamieson Christian
2002-11-13
Some other inits added to prepare for the 'new / delete' overloading
Lionel Ulmer
2002-11-13
more initialisation fixes
Max Horn
2002-11-13
more initialisation fixes
Max Horn
2002-11-11
append missing heads hack so actor in indy3 intro is always visible
Jonathan Gray
2002-11-11
confine dodgy hack in indy3 that should probably be removed
Jonathan Gray
2002-11-10
in Zak256, flash light now follows the mouse cursor instead of the actor; als...
Max Horn
2002-11-10
Fixed race condition check in midi_driver_thread.
Jamieson Christian
2002-11-10
Hack to prevent animation hangs during Conroy's song in Sam & Max.
Jamieson Christian
2002-11-10
Game-specific a likely incorrect fix for Indy3 (Class 22 is the "Don't mask" ...
James Brown
2002-11-10
revert costume palette table to 32 and fix actor.cpp compilation
Paweł Kołodziejski
2002-11-10
completly decoupled engine.h/.cpp from simon.h and scumm.h; removed some stat...
Max Horn
2002-11-10
increasing actor palette to 256
Paweł Kołodziejski
2002-11-10
fix for the flashlight crash in Indy3; I am not 100% sure that this is the ri...
Max Horn
2002-11-10
fixed stupid mistake
Max Horn
2002-11-10
added Scumm::displayError() method; make use of that to display errors if sav...
Max Horn
2002-11-10
fixed two race conditions
Max Horn
2002-11-10
Fixed IMuseGM device state trackers to prevent inappropriate dropped messages.
Jamieson Christian
2002-11-10
Hack to prevent decapitation :)
James Brown
2002-11-10
Let's try this without the blatent stupidity
James Brown
2002-11-10
Fix a stupid mistake in my implementation of Indy3's alternate wait_for_message.
James Brown
2002-11-10
Implement Indy3 opcode - this fixes the 'walking to car' portion of the first...
James Brown
2002-11-10
properly translate class, read (i want my trains back), I'm told this will re...
Jonathan Gray
2002-11-10
Remove hack. It's not even the CORRECT hack for this problem.
James Brown
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