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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gfx.h
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Author
2004-08-26
Added initial support for BMAP resources of HE 7.2 games. Doesn't work
Eugene Sandulenko
2004-08-14
Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/...
Max Horn
2004-08-08
Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
Max Horn
2004-08-08
Moved some code out into a separate function
Max Horn
2004-06-23
HE 7.0 fixes
Eugene Sandulenko
2004-06-20
Rewrote 3DO graphics decoders to more C-like syntax.
Eugene Sandulenko
2004-02-24
Graphics decoders for 3DO HE titles. Preliminary implementation, don't
Eugene Sandulenko
2004-01-08
move the charset mask to the charset renderer class; some other related changes
Max Horn
2004-01-08
cleanup (make some more use of class Common::Rect)
Max Horn
2004-01-06
updated copyright notice
Max Horn
2004-01-06
get rid of VirtScreen::scrollable
Max Horn
2004-01-06
typo
Max Horn
2004-01-06
renamed VirtScreen::alloctwobuffers to hasTwoBuffers; added lots of doxygen c...
Max Horn
2004-01-04
turns out we always had VirtScreen::backBuf but didn't use it... change that ...
Max Horn
2004-01-03
renamed updateDirtyRect to markRectAsDirty (because that's what it really doe...
Max Horn
2004-01-03
cleanup
Max Horn
2004-01-03
added & renamed some constants; fixed & added some doxygen comments; cleaned ...
Max Horn
2003-10-13
cleanup; got rid of Gdi::_palette_mod in favor of Gdi::_roomPalette
Max Horn
2003-10-03
introduced namespace Scumm; made #include statements use scumm/ prefix explic...
Max Horn
2003-10-02
renamed class Scumm to ScummEngine (consisten with other engine names; also m...
Max Horn
2003-10-02
renamed namespace ScummVM to Common
Max Horn
2003-09-05
fixed a warning from the IBM C++ compiler
Max Horn
2003-08-25
implemented V1/C64 object masking, and simplified drawStripC64Mask a bit
Max Horn
2003-06-19
added initial form of v1 costume codec (NOT WORKING, i think)
Paweł Kołodziejski
2003-06-06
fixed almost object drawing for v1 games, (ugly hack for drawBitmap)
Paweł Kołodziejski
2003-06-05
added v1 gfx codec, (not working)
Paweł Kołodziejski
2003-06-05
there are a few places in maniac and zakdemo where we *do* have to store the ...
Max Horn
2003-06-04
cache room strip offsets (this should help performance on PalmOS)
Max Horn
2003-06-01
added a getMaskBuffer method (makes it easier to read some of the code); merg...
Max Horn
2003-06-01
clearUpperMask -> clearCharsetMask
Max Horn
2003-05-30
some cheap doxygen docs; cleanup
Max Horn
2003-05-30
cleanup
Max Horn
2003-05-29
moved camera stuff to own file
Max Horn
2003-05-29
removed obsolete
Max Horn
2003-05-29
removed obsolete
Max Horn
2003-05-28
const as const can!
Max Horn
2003-05-26
more const qualifiers
Max Horn
2003-05-15
Make use of ScummVM::Rect
Max Horn
2003-05-15
ScummPoint -> ScummVM::Point
Max Horn
2003-05-15
cleanup
Max Horn
2003-05-11
cleanup
Max Horn
2003-05-10
added a 'width' parameter to drawBitmap (contrary to 'numstrips', it specifie...
Max Horn
2003-04-30
added gfx bitmap and zbuffer codec for v2 games
Paweł Kołodziejski
2003-04-09
a little improved ega support
Paweł Kołodziejski
2003-03-06
updated copyrights headers
Paweł Kołodziejski
2003-03-06
and more cleanup
Paweł Kołodziejski
2002-12-31
more cleanup
Max Horn
2002-12-31
getting rid of _currentX
Max Horn
2002-12-26
Increase allowed zbuffers for CMI (One room, 16, uses at least 6.. add a few ...
James Brown
2002-12-26
640*480 = 307200 > 65536: uin16 not sufficient to store the VirtScreen size
Max Horn
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