Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-11-27 | moved all the HE wiz stuff to a separate module, with minor cleanups and ↵ | Gregory Montoir | |
simplifications svn-id: r15921 | |||
2004-11-22 | HE wiz update, o90_unknown29 fully implemented. | Gregory Montoir | |
Next step : move all the wiz related stuff to a specific class/struct. svn-id: r15860 | |||
2004-11-21 | HE wiz stuff update | Gregory Montoir | |
svn-id: r15857 | |||
2004-11-13 | minor Wiz stuff update | Gregory Montoir | |
svn-id: r15798 | |||
2004-10-07 | Simplify calling drawBomp a littl | Max Horn | |
svn-id: r15448 | |||
2004-10-05 | Allow color adjustment when decompressing wizImages. | Travis Howell | |
svn-id: r15419 | |||
2004-10-04 | Remove Gdi::fillRect, use the existing fill() method instead | Max Horn | |
svn-id: r15412 | |||
2004-10-04 | Implement case 150 for drawBMAPBg | Eugene Sandulenko | |
svn-id: r15408 | |||
2004-10-01 | Smooth scrolling seems to work very well, so I am promoting it now from ↵ | Max Horn | |
hack-status to a fully official feature ;-) svn-id: r15371 | |||
2004-09-30 | rewrote drawStripHE ; although it's less efficient than the previous ↵ | Gregory Montoir | |
version, it should fix all the invalid mem read accesses reported by valgrind svn-id: r15363 | |||
2004-09-28 | NEWS/TODO update; update smooth scrolling comment | Max Horn | |
svn-id: r15324 | |||
2004-09-27 | Revert by bad change and just adjust for BMAP images. | Travis Howell | |
svn-id: r15304 | |||
2004-09-26 | Re-enable V7_SMOOTH_SCROLLING_HACK since invalid read/write were unrelated. | Travis Howell | |
svn-id: r15288 | |||
2004-09-25 | Turning off V7_SMOOTH_SCROLLING_HACK for now again | Max Horn | |
svn-id: r15270 | |||
2004-09-25 | Cleanup to reduce code duplication | Travis Howell | |
svn-id: r15267 | |||
2004-09-25 | Cleanup to reduce code duplication. | Travis Howell | |
svn-id: r15266 | |||
2004-09-25 | Cleanup to reduce code duplication. | Travis Howell | |
svn-id: r15264 | |||
2004-09-24 | Enable V7_SMOOTH_SCROLLING_HACK temporarily, so that some people get exposed ↵ | Max Horn | |
to it and can reported all those remaining bugs to me ;-) svn-id: r15261 | |||
2004-09-24 | Fix OOB access in V7_SMOOTH_SCROLLING_HACK mode | Max Horn | |
svn-id: r15260 | |||
2004-09-24 | Avoid out-of-bounds access in V7_SMOOTH_SCROLLING_HACK mode | Max Horn | |
svn-id: r15258 | |||
2004-09-24 | Get rid of unused dbClear flag | Max Horn | |
svn-id: r15255 | |||
2004-09-24 | Added some const qualifiers | Max Horn | |
svn-id: r15253 | |||
2004-09-24 | More V7_SMOOTH_SCROLLING_HACK related fixes | Max Horn | |
svn-id: r15251 | |||
2004-09-22 | Made dstPitch an explicit parameter, instead of (ab)using _screenWidth ↵ | Max Horn | |
(important for 'smooth scrolling') svn-id: r15236 | |||
2004-09-20 | cleanup / code re-use | Gregory Montoir | |
svn-id: r15203 | |||
2004-09-19 | Moved some code from Gdi::drawBitmap into a new method Gdi::getZPlanes; cleanup | Max Horn | |
svn-id: r15196 | |||
2004-09-19 | Cleanup, added some HE related TODO/FIXME comments (for consideration by the ↵ | Max Horn | |
HE folks :-) svn-id: r15194 | |||
2004-09-18 | GFX codec cleanup: renamed some of the Gdi::unkDecode methods; simplified ↵ | Max Horn | |
and/or cleaned up some of the codecs; added some relevant TODO/FIXME comments svn-id: r15171 | |||
2004-09-18 | preliminar AuxQueue support (freddemo intro), some glitches though | Gregory Montoir | |
svn-id: r15149 | |||
2004-09-05 | Added BMAP support in objects. | Eugene Sandulenko | |
Though I didn't test it as I don't know when it is used. Please, tell me when you'll see warning that it is called. Now we have BMAP for all cases in HE 70+ games. svn-id: r14911 | |||
2004-09-03 | preliminar Wiz images support (HE 72) | Gregory Montoir | |
svn-id: r14875 | |||
2004-08-26 | Added initial support for BMAP resources of HE 7.2 games. Doesn't work | Eugene Sandulenko | |
correctly yet. svn-id: r14759 | |||
2004-08-14 | Modified VirtScreen to inherit from Graphics::Surface, and added ↵ | Max Horn | |
getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen svn-id: r14612 | |||
2004-08-08 | Patch #1003866 (SCUMM: New text rendering code (fixes various bugs)) | Max Horn | |
svn-id: r14521 | |||
2004-08-08 | Moved some code out into a separate function | Max Horn | |
svn-id: r14516 | |||
2004-06-23 | HE 7.0 fixes | Eugene Sandulenko | |
o Stub for o7_startSound o graphics decoders o findResource was moved to ScummEngine and extended o 7.0+ titles use akos costumes, so fix that in launcher o more o6_resourceRoutines stubs Now HE 7.0 games (first 320x200 windows ports) show intros and some are playable to some extent. svn-id: r14003 | |||
2004-06-20 | Rewrote 3DO graphics decoders to more C-like syntax. | Eugene Sandulenko | |
svn-id: r13985 | |||
2004-02-24 | Graphics decoders for 3DO HE titles. Preliminary implementation, don't | Eugene Sandulenko | |
blame me :) After testing I'll convert it to C. svn-id: r13014 | |||
2004-01-08 | move the charset mask to the charset renderer class; some other related changes | Max Horn | |
svn-id: r12263 | |||
2004-01-08 | cleanup (make some more use of class Common::Rect) | Max Horn | |
svn-id: r12232 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-06 | get rid of VirtScreen::scrollable | Max Horn | |
svn-id: r12173 | |||
2004-01-06 | typo | Max Horn | |
svn-id: r12170 | |||
2004-01-06 | renamed VirtScreen::alloctwobuffers to hasTwoBuffers; added lots of doxygen ↵ | Max Horn | |
comments to VirtScreen; cleanup svn-id: r12168 | |||
2004-01-04 | turns out we always had VirtScreen::backBuf but didn't use it... change that ↵ | Max Horn | |
(helps readability of the code, IMO); added Gdi::getMaskBuffer (again, helps understanding the code, I think); regrouped some functions in gfx.cpp svn-id: r12133 | |||
2004-01-03 | renamed updateDirtyRect to markRectAsDirty (because that's what it really ↵ | Max Horn | |
does); used virtual screen id constants in more places svn-id: r12122 | |||
2004-01-03 | cleanup | Max Horn | |
svn-id: r12121 | |||
2004-01-03 | added & renamed some constants; fixed & added some doxygen comments; cleaned ↵ | Max Horn | |
up the dirty screen code a bit (this should also fix a bug in V1/V2 games where part of the screen was not redrawn properly) svn-id: r12118 | |||
2003-10-13 | cleanup; got rid of Gdi::_palette_mod in favor of Gdi::_roomPalette | Max Horn | |
svn-id: r10778 |