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path: root/scumm/palette.cpp
AgeCommit message (Expand)Author
2005-11-20Update Commodore 64 palette table.Travis Howell
2005-11-01in v7/v8, remapPaletteColor() ignores color 255Gregory Montoir
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
2005-08-14Replace warnings with debug, errors or printfs:Travis Howell
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
2005-06-24Whitespace changes.Torbjörn Andersson
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
2005-05-25WhitespaceMax Horn
2005-05-25Remove left overs and update comment.Travis Howell
2005-05-25Add cyx's patch for:Travis Howell
2005-05-24with the recent _darkenPalette change, this is now unneeded for COMI demoGregory Montoir
2005-05-21Add patch from cyx for:Travis Howell
2005-05-21Adjust for HE73.Travis Howell
2005-05-18Add missing palette slot, used in verbs/inventory.Travis Howell
2005-05-18Add C64 palette.Eugene Sandulenko
2005-05-14Added --disable-hq and --disable-scumm-7-8 options. Also improvedEugene Sandulenko
2005-04-26desaturatePalette is V8 specificMax Horn
2005-04-26Since we don't store _CLUT_offs anymore, we can clean up the code related to ...Max Horn
2005-04-19safer and consistent with remapPaletteColorGregory Montoir
2005-04-19Remove FIXME comment, the current code is correct.Travis Howell
2005-04-19Simpler check.Travis Howell
2005-04-19Actually applies to all SCUMM 5/6 games.Travis Howell
2005-04-19Add different in monkey2 FM-TOWNSTravis Howell
2005-04-19OoopsTravis Howell
2005-04-19Add some palette different in HE80+ games.Travis Howell
2005-04-17Add separate function for loading palette from choosen room.Travis Howell
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...Max Horn
2005-03-31Fix GF_OLD256 palette size (no idea if that has an effect anywhere)Max Horn
2005-03-24Lots of MM NES changes from Quietust and meEugene Sandulenko
2005-03-21NES palette fixes from Quietust.Eugene Sandulenko
2005-03-17NES cursor fixes from Quitetust. No need to use separate palette.Eugene Sandulenko
2005-03-17Tile-based NES cursor for MM NES.Eugene Sandulenko
2005-03-13Preliminary support for MM NES.Eugene Sandulenko
2005-03-02Distinguish between green and amber hercules. Now specify it via hercGreenEugene Sandulenko
2005-02-20Patch #1121337 (CGA rendering in early LEC titles).Eugene Sandulenko
2005-01-01Updated copyrightMax Horn
2004-12-27Reducing header dependencies a bitMax Horn
2004-10-04Add missing roomOps case for HE games.Travis Howell
2004-09-21cleanupMax Horn
2004-09-21cleanupMax Horn
2004-09-18preliminar AuxQueue support (freddemo intro), some glitches thoughGregory Montoir
2004-09-03preliminar Wiz images support (HE 72)Gregory Montoir
2004-08-15Correct valueTravis Howell
2004-07-26Ooops, adjust for start value.Travis Howell
2004-07-26Ooops, adjust for start value.Travis Howell
2004-07-26Fix darkness issues in Amiga verisons of FOA/MI2.Travis Howell
2004-07-25Fix love sign missing when black light turned on, in Sam & Max regression.Travis Howell
2004-07-25Merge palette functions.Travis Howell
2004-07-25Sam & Max doesn't need separate palette, just uses _shadowPalette.Travis Howell
2004-07-13Simpler method from _sevTravis Howell