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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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resource.cpp
Age
Commit message (
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Author
2004-08-02
Should have limited that to HE games only.
Travis Howell
2004-08-01
HE games use different method to clear some arrays resources.
Travis Howell
2004-07-31
isGlobInMemory == isResourceLoaded
Max Horn
2004-07-26
Load SMUSH files and NUT fonts from mac container files, too (done that by ad...
Max Horn
2004-07-26
Add support for the mac (rescumm) container file format used by Sam&Max and D...
Max Horn
2004-07-26
VAR_ROOM_FLAG should always be set after load of saved game.
Travis Howell
2004-07-17
Minor cleanup
Travis Howell
2004-07-01
Commited wrong change
Travis Howell
2004-07-01
Add better check
Travis Howell
2004-06-28
Don't use getGameDataPath()
Max Horn
2004-06-27
Reversed param order of File::open() -- this allowed me to get rid of a few m...
Max Horn
2004-06-27
Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to...
Max Horn
2004-06-26
Add initial support for reading sputm.9x index files. Teach ScummVM about re...
Jonathan Gray
2004-06-26
work around for humongous catalogs
Jonathan Gray
2004-06-26
let my Scummsys.90 version of freddi get detected properly
Jonathan Gray
2004-06-25
Display error based on the version a game is believed to be when reading MAXS...
Jonathan Gray
2004-06-25
Check blocksize when reading MAXS, may potentially detect HE versions using i...
Jonathan Gray
2004-06-25
Fix regression in HE 7.2 games
Travis Howell
2004-06-25
add debugging messages for index blocks which don't already have them via rea...
Jonathan Gray
2004-06-24
Fix comi regression
Travis Howell
2004-06-23
Remove HE7 check that wasn't needed and caused resource load failures.
Travis Howell
2004-06-23
HE 7.0 fixes
Eugene Sandulenko
2004-06-22
HE v7.0+ resources finally fixed
Eugene Sandulenko
2004-06-21
More HE v7.0+ resource fixes.
Eugene Sandulenko
2004-06-07
7.0+ HE games have additional indexes. So read it.
Eugene Sandulenko
2004-06-06
oops. Fix resource loading for 6.x games
Eugene Sandulenko
2004-06-06
o more _heversion usage
Eugene Sandulenko
2004-06-05
explicity declare GF_WINDOWS on windows only HE games, list tags as strings n...
Jonathan Gray
2004-06-05
Phase 3 of transition to _heversion.
Eugene Sandulenko
2004-06-03
Phase 1 of move to _heversion use.
Eugene Sandulenko
2004-04-26
fixed stopping imuse sounds
Paweł Kołodziejski
2004-04-24
Increased _numNewNames to 150. Judging by bug #941275 it wasn't enough to
Torbjörn Andersson
2004-04-20
Added note that the previous commit probably fixed bug #933610 as well.
Torbjörn Andersson
2004-04-20
Increased _numNewNames from 50 to 100 to prevent overflow in MI2 endgame.
Torbjörn Andersson
2004-04-17
Removed XOR encoding stuff from File class; instead the new Scumm::XORFile cl...
Max Horn
2004-04-08
Can't do that on PalmOS, exit is event based
Chris Apers
2004-04-04
these debug() calls look as if they should be debugC() calls
Max Horn
2004-04-04
Exit quietly if we just told the user we are going to exit; no need to call e...
Max Horn
2004-03-29
clean up FMUS handling, fix not being able to enable sound debug messages
Jonathan Gray
2004-03-28
rename displayError() to displayMessage(); fix slightly incorrect usage of th...
Max Horn
2004-03-23
Alter some HE games settings
Travis Howell
2004-03-17
Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may...
Max Horn
2004-03-02
Avoid duplicate targets
Travis Howell
2004-03-02
Remove fixme
Travis Howell
2004-03-02
Add better check for HE resource differences.
Travis Howell
2004-02-29
add support for the standalone maniac mansion demo
Jonathan Gray
2004-02-17
Made explicitly clear that for GID_PJSDEMO, _numNewNames never got set (i.e. ...
Max Horn
2004-02-11
Hack no longer required.
Travis Howell
2004-02-06
o Now Long TRS messages get wrapped
Eugene Sandulenko
2004-02-05
Fix for bug #882083 (COMI: CD change cancel button)
Max Horn
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