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path: root/scumm/resource.cpp
AgeCommit message (Expand)Author
2004-08-02Should have limited that to HE games only.Travis Howell
2004-08-01HE games use different method to clear some arrays resources.Travis Howell
2004-07-31isGlobInMemory == isResourceLoadedMax Horn
2004-07-26Load SMUSH files and NUT fonts from mac container files, too (done that by ad...Max Horn
2004-07-26Add support for the mac (rescumm) container file format used by Sam&Max and D...Max Horn
2004-07-26VAR_ROOM_FLAG should always be set after load of saved game.Travis Howell
2004-07-17Minor cleanupTravis Howell
2004-07-01Commited wrong changeTravis Howell
2004-07-01Add better checkTravis Howell
2004-06-28Don't use getGameDataPath()Max Horn
2004-06-27Reversed param order of File::open() -- this allowed me to get rid of a few m...Max Horn
2004-06-27Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to...Max Horn
2004-06-26Add initial support for reading sputm.9x index files. Teach ScummVM about re...Jonathan Gray
2004-06-26work around for humongous catalogsJonathan Gray
2004-06-26let my Scummsys.90 version of freddi get detected properlyJonathan Gray
2004-06-25Display error based on the version a game is believed to be when reading MAXS...Jonathan Gray
2004-06-25Check blocksize when reading MAXS, may potentially detect HE versions using i...Jonathan Gray
2004-06-25Fix regression in HE 7.2 gamesTravis Howell
2004-06-25add debugging messages for index blocks which don't already have them via rea...Jonathan Gray
2004-06-24Fix comi regressionTravis Howell
2004-06-23Remove HE7 check that wasn't needed and caused resource load failures.Travis Howell
2004-06-23HE 7.0 fixesEugene Sandulenko
2004-06-22HE v7.0+ resources finally fixedEugene Sandulenko
2004-06-21More HE v7.0+ resource fixes.Eugene Sandulenko
2004-06-077.0+ HE games have additional indexes. So read it.Eugene Sandulenko
2004-06-06oops. Fix resource loading for 6.x gamesEugene Sandulenko
2004-06-06o more _heversion usageEugene Sandulenko
2004-06-05explicity declare GF_WINDOWS on windows only HE games, list tags as strings n...Jonathan Gray
2004-06-05Phase 3 of transition to _heversion.Eugene Sandulenko
2004-06-03Phase 1 of move to _heversion use.Eugene Sandulenko
2004-04-26fixed stopping imuse soundsPaweł Kołodziejski
2004-04-24Increased _numNewNames to 150. Judging by bug #941275 it wasn't enough toTorbjörn Andersson
2004-04-20Added note that the previous commit probably fixed bug #933610 as well.Torbjörn Andersson
2004-04-20Increased _numNewNames from 50 to 100 to prevent overflow in MI2 endgame.Torbjörn Andersson
2004-04-17Removed XOR encoding stuff from File class; instead the new Scumm::XORFile cl...Max Horn
2004-04-08Can't do that on PalmOS, exit is event basedChris Apers
2004-04-04these debug() calls look as if they should be debugC() callsMax Horn
2004-04-04Exit quietly if we just told the user we are going to exit; no need to call e...Max Horn
2004-03-29clean up FMUS handling, fix not being able to enable sound debug messagesJonathan Gray
2004-03-28rename displayError() to displayMessage(); fix slightly incorrect usage of th...Max Horn
2004-03-23Alter some HE games settingsTravis Howell
2004-03-17Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may...Max Horn
2004-03-02Avoid duplicate targetsTravis Howell
2004-03-02Remove fixmeTravis Howell
2004-03-02Add better check for HE resource differences.Travis Howell
2004-02-29add support for the standalone maniac mansion demoJonathan Gray
2004-02-17Made explicitly clear that for GID_PJSDEMO, _numNewNames never got set (i.e. ...Max Horn
2004-02-11Hack no longer required.Travis Howell
2004-02-06o Now Long TRS messages get wrappedEugene Sandulenko
2004-02-05Fix for bug #882083 (COMI: CD change cancel button)Max Horn