Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-10-19 | HE games require _arraysSlots and sound resource 1 to be saved. | Travis Howell | |
Breaks all old saved games for HE games only. svn-id: r19179 | |||
2005-10-18 | Added flood fill support. Pajama2 puzzle seems to be ok now | Gregory Montoir | |
svn-id: r19158 | |||
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-10-17 | Added ResourceManager::isLocked; made ResourceManager::flags protected; ↵ | Max Horn | |
moved some stuff around svn-id: r19137 | |||
2005-10-14 | Slightly better that way. | Gregory Montoir | |
svn-id: r19085 | |||
2005-10-14 | Fixed the 'Failed to save game state' warning in HE90. _numBitVariables is ↵ | Gregory Montoir | |
equal to 0 there, so Serializer::saveLoadArrayOf() is called with len=0 which calls GzipSaveFile::write() with dataSize=0, which leads to GzipSaveFile::_ioError being set. svn-id: r19084 | |||
2005-10-13 | Add possibility to see exact md5s of your game and save when they don't | Eugene Sandulenko | |
match. It's on debuglevel 1. svn-id: r19069 | |||
2005-10-13 | Improved savefile error handling: | Marcus Comstedt | |
* New flush() method in WriteStream class to flush pending I/O, in order to detect any I/O errors * Use of flush() and ioFailed() added to scumm engine save function * Dreamcast backend extended to support the new checks svn-id: r19066 | |||
2005-10-12 | Updated info savegame chunk: | Johannes Schickel | |
- now we save the date and time(although in localtime) in the same format as we pass it to the dialog (See "ATTN: Porters. Notes about time() implementation and thumbnails" on -devel) - old format is kept for compatibility for older ScummVM versions svn-id: r19036 | |||
2005-10-01 | Patch #1259034 (Scumm Savegame Informations) | Max Horn | |
svn-id: r18920 | |||
2005-09-02 | cleanup | Gregory Montoir | |
svn-id: r18734 | |||
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko | |
svn-id: r18604 | |||
2005-06-24 | When including files from common/, explicitly use the common/ prefix | Max Horn | |
svn-id: r18444 | |||
2005-05-28 | Fix load/save game regression in HE90+ games. | Travis Howell | |
svn-id: r18281 | |||
2005-05-26 | Fix bad endian bug in thumbnails code | Max Horn | |
svn-id: r18256 | |||
2005-05-23 | Add Sprite class and move over related functions. | Travis Howell | |
svn-id: r18230 | |||
2005-05-23 | Turn Wiz struct into class as requested. | Eugene Sandulenko | |
svn-id: r18224 | |||
2005-05-21 | Add patch from cyx for: | Travis Howell | |
1094340 - COMI: Frightening the gravedigger, he goes white. 905833 - COMI: Palette in Theater controls svn-id: r18211 | |||
2005-05-18 | Add C64 palette. | Eugene Sandulenko | |
Fix Zak C64. Now it is playable. svn-id: r18148 | |||
2005-05-14 | Added --disable-hq and --disable-scumm-7-8 options. Also improved | Eugene Sandulenko | |
DISABLE_HE so more HE-specific code gets excluded. svn-id: r18099 | |||
2005-05-14 | Add configure option to disable HE 70+ games. | Travis Howell | |
svn-id: r18091 | |||
2005-05-13 | Didn't need to break HE70 saved games after all. | Travis Howell | |
activity/freddi (he71) only use 13 actors. svn-id: r18079 | |||
2005-05-13 | Comment typo. | Torbjörn Andersson | |
svn-id: r18078 | |||
2005-05-11 | Broke HE70 saved games too, due to activity. | Travis Howell | |
svn-id: r18052 | |||
2005-05-10 | Moved (In/Out)SaveFile(Manager) and Timer to namespace Common | Max Horn | |
svn-id: r18038 | |||
2005-05-09 | Last part of patch #1163026 (Thumbnails for ScummEngine) | Max Horn | |
svn-id: r17982 | |||
2005-04-26 | Added a few more comments | Max Horn | |
svn-id: r17829 | |||
2005-04-26 | Fixed incorrect use of kMainVirtScreen | Max Horn | |
svn-id: r17826 | |||
2005-04-26 | Save _hePalettes in HE99+ games. | Travis Howell | |
svn-id: r17825 | |||
2005-04-26 | Save addtion HE opcodes specific variables. | Travis Howell | |
svn-id: r17824 | |||
2005-04-26 | Make use of the new loadRoomSubBlocks (which only loads static room data ↵ | Max Horn | |
now) in the save/load code; this also means we have to save a bit less data, and reduce code duplication svn-id: r17822 | |||
2005-04-26 | Clean up HE save/load code, at the cost of savegame compatibility (v71he and ↵ | Max Horn | |
upwards) svn-id: r17821 | |||
2005-04-26 | Comment corrections | Max Horn | |
svn-id: r17820 | |||
2005-04-26 | Added/corrected some comments; moved NES costume init code to a more ↵ | Max Horn | |
appropriate place, and cleaned it up svn-id: r17819 | |||
2005-04-26 | Removed the ugly saveOrLoadCursorImages hack and instead properly overload ↵ | Max Horn | |
ScummEngine::saveOrLoad; did the same for the V7 IMuseDigital save/load code svn-id: r17818 | |||
2005-04-26 | Call setupVolumes in a more appropriate part of the save/load code | Max Horn | |
svn-id: r17817 | |||
2005-04-26 | Use an intermediate variable, to ease debugging | Max Horn | |
svn-id: r17815 | |||
2005-04-20 | Replaced the platform specific GF_FOO switches (using _platform instead now) | Max Horn | |
svn-id: r17716 | |||
2005-04-10 | split SaveFileManager::openSavefile and class SaveFile into two, each, one ↵ | Max Horn | |
for loading and one for saving svn-id: r17517 | |||
2005-04-08 | load/save sprite data in HE90+ games. | Travis Howell | |
svn-id: r17459 | |||
2005-04-06 | Moved createResource, resourceStats, expireResources to ResourceManager | Max Horn | |
svn-id: r17420 | |||
2005-04-05 | Clear the text surface when loading a saved game, otherwise any text that | Torbjörn Andersson | |
was displayed before loading the game will remain. I hope this is the correct fix. svn-id: r17382 | |||
2005-03-31 | Started to move some resource related code into a new class ResourceManager ↵ | Max Horn | |
(hypothetic goal for the future: use ResourceManager in ScummEx) svn-id: r17311 | |||
2005-03-28 | typo | Max Horn | |
svn-id: r17276 | |||
2005-03-25 | MM NES fixes: | Eugene Sandulenko | |
o Fixed crash when in-game GUI was displayed o Support for save/load o Savegame version bumped svn-id: r17232 | |||
2005-03-25 | Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new ↵ | Max Horn | |
method Gdi::roomChanged(); some more cleanup svn-id: r17226 | |||
2005-03-25 | Cleanup: collect the C64 specific render data into a struct inside class Gdi | Max Horn | |
svn-id: r17224 | |||
2005-03-15 | Use better variable names... | Max Horn | |
svn-id: r17160 | |||
2005-03-07 | Allow EGA option in Amiga/Atari ST games. | Travis Howell | |
Restore correct palette after reloading saved game. svn-id: r17020 | |||
2005-03-02 | When restoring older savegames, fill the script slot 'cycle' fields with | Torbjörn Andersson | |
what I hope is a sensible value. This fixes a regression with a MonkeyVGA savegame I had where none of the scripts that should have been running were since all 'cycle' fields were 0. svn-id: r16969 |