Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-12-15 | Add extra color table entry for v1 games, for inventory/sentence color. | Travis Howell | |
svn-id: r11653 | |||
2003-12-15 | Small color table correction for demo mode of v1 maniac | Travis Howell | |
svn-id: r11650 | |||
2003-12-13 | Fix regressions. | Travis Howell | |
svn-id: r11615 | |||
2003-12-11 | Add option to enable copy protection in SCUMM games, which ScummVM disable ↵ | Travis Howell | |
it by default. svn-id: r11571 | |||
2003-11-26 | Update commeny | Travis Howell | |
svn-id: r11369 | |||
2003-11-26 | This is how original version handled bypass. | Travis Howell | |
svn-id: r11368 | |||
2003-11-16 | changed some shift operators to *, / | Paweł Kołodziejski | |
svn-id: r11315 | |||
2003-11-16 | replaced constans with names | Paweł Kołodziejski | |
svn-id: r11312 | |||
2003-11-14 | Another try at zak copy protection bypass. | Travis Howell | |
svn-id: r11295 | |||
2003-11-10 | added subopcode comments | Paweł Kołodziejski | |
svn-id: r11245 | |||
2003-11-10 | changed opcode name to actorOps | Paweł Kołodziejski | |
svn-id: r11243 | |||
2003-11-08 | cleanup whitespaces | Paweł Kołodziejski | |
svn-id: r11217 | |||
2003-10-29 | Hopefully right this time, last change caused a cheat (Free air travel) | Travis Howell | |
svn-id: r11003 | |||
2003-10-29 | Add copy protection bypass for Zak McKracken (EGA) since there was no check ↵ | Travis Howell | |
in the version included with SelectWare Classic Collection. svn-id: r11000 | |||
2003-10-20 | cumm V1-2 doesn't use textslots, checked against V1 Maniac, V2 Zak disasm. | Travis Howell | |
svn-id: r10912 | |||
2003-10-05 | cleanup | Max Horn | |
svn-id: r10620 | |||
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix ↵ | Max Horn | |
explicitly svn-id: r10571 | |||
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also ↵ | Max Horn | |
makes room for a potential 'Scumm' namespace) svn-id: r10549 | |||
2003-10-02 | renamed namespace ScummVM to Common | Max Horn | |
svn-id: r10544 | |||
2003-09-24 | Whitespace changes | Torbjörn Andersson | |
svn-id: r10390 | |||
2003-09-19 | cleanup | Max Horn | |
svn-id: r10311 | |||
2003-09-14 | moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for ↵ | Max Horn | |
access of the actor position svn-id: r10253 | |||
2003-09-12 | my TODO was correct ;-) fixes regression in Zak | Max Horn | |
svn-id: r10188 | |||
2003-09-11 | hum, why was this not commited by CVS? | Max Horn | |
svn-id: r10175 | |||
2003-09-11 | Should redraw in both cases. | Travis Howell | |
svn-id: r10170 | |||
2003-09-11 | cleanup | Max Horn | |
svn-id: r10169 | |||
2003-09-10 | fix for bug #776807 (MM: Jail Door Closes). Our doSentence implementation ↵ | Max Horn | |
should now be pretty close to what the original does. But regressions are possible... svn-id: r10161 | |||
2003-09-10 | instead of abusing the 'recursive' attribute to flag V2 background scripts, ↵ | Max Horn | |
use the freezeResistant attribute. This is a bit more consistent. Also, verb 254 should stop *any* sentence script, not just background ones; some cleanup svn-id: r10159 | |||
2003-09-06 | OOps | Travis Howell | |
svn-id: r10041 | |||
2003-09-06 | Other v1/v2 resources are invalid, checked again v1 maniac and v1/v2 zak. | Travis Howell | |
svn-id: r10040 | |||
2003-09-05 | updated commented out to work again | Max Horn | |
svn-id: r10014 | |||
2003-08-31 | cleanup and make script_v2 use o5_saveLoadGame | Jonathan Gray | |
svn-id: r9941 | |||
2003-08-29 | Change zak room color remapping, so it work correctly after load/save in ↵ | Travis Howell | |
room with remapped colors. svn-id: r9905 | |||
2003-08-27 | Fix room palette issues in small_header games. | Travis Howell | |
Fix is only for EGA games so far. svn-id: r9873 | |||
2003-08-26 | Fix room colors in v1 zak | Travis Howell | |
svn-id: r9869 | |||
2003-08-25 | This fix should be v2 only | Travis Howell | |
Update comment svn-id: r9858 | |||
2003-08-24 | Update comment | Travis Howell | |
svn-id: r9838 | |||
2003-08-24 | Handle hiding of verbs/inventory in v1-v2 games correctly. | Travis Howell | |
According to diasm. the verbs areas is only enabled and shown when (_userState & 128) is true and verbs/inventory area is cleared/redrawn on each state change. svn-id: r9837 | |||
2003-08-20 | Ooops that would have broken v2 | Travis Howell | |
svn-id: r9795 | |||
2003-08-20 | v1 zak costume color almost all right. | Travis Howell | |
svn-id: r9794 | |||
2003-08-19 | This is only require for v1 maniac | Travis Howell | |
svn-id: r9781 | |||
2003-08-19 | Revert color change for v1 maniac, which actually used in pool room. | Travis Howell | |
svn-id: r9778 | |||
2003-08-19 | Fix for v1 maniac demo mode not setting text color before displaying text | Travis Howell | |
svn-id: r9776 | |||
2003-08-19 | Cleanup v1/v2 color settings for sentance/inventory/verb area. | Travis Howell | |
Add highlight color for v1 maniac svn-id: r9774 | |||
2003-08-18 | Remove debug | Travis Howell | |
svn-id: r9760 | |||
2003-08-18 | Add support for flashlight in v1 maniac by converting older values. | Travis Howell | |
Prevent warning about dummy function (Which has no purpose) in zak svn-id: r9756 | |||
2003-08-18 | Fix v1 zak costume colors | Travis Howell | |
svn-id: r9748 | |||
2003-08-17 | Fix text display in verb/inventory area in demo mode of V1 maniac mansion | Travis Howell | |
svn-id: r9734 | |||
2003-08-16 | color table for actor subtitles in v1 maniac isn't static after all, fixes ↵ | Travis Howell | |
color issue in demo mode. svn-id: r9722 | |||
2003-08-16 | Patch from roarin_elk to fix crash in German V2 Zak (talking to Skolarian on ↵ | James Brown | |
Mars crashes) svn-id: r9717 |