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path: root/scumm/script_v2.cpp
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2003-12-15Add extra color table entry for v1 games, for inventory/sentence color.Travis Howell
svn-id: r11653
2003-12-15Small color table correction for demo mode of v1 maniacTravis Howell
svn-id: r11650
2003-12-13Fix regressions.Travis Howell
svn-id: r11615
2003-12-11Add option to enable copy protection in SCUMM games, which ScummVM disable ↵Travis Howell
it by default. svn-id: r11571
2003-11-26Update commenyTravis Howell
svn-id: r11369
2003-11-26This is how original version handled bypass.Travis Howell
svn-id: r11368
2003-11-16changed some shift operators to *, /Paweł Kołodziejski
svn-id: r11315
2003-11-16replaced constans with namesPaweł Kołodziejski
svn-id: r11312
2003-11-14Another try at zak copy protection bypass.Travis Howell
svn-id: r11295
2003-11-10added subopcode commentsPaweł Kołodziejski
svn-id: r11245
2003-11-10changed opcode name to actorOpsPaweł Kołodziejski
svn-id: r11243
2003-11-08cleanup whitespacesPaweł Kołodziejski
svn-id: r11217
2003-10-29Hopefully right this time, last change caused a cheat (Free air travel)Travis Howell
svn-id: r11003
2003-10-29Add copy protection bypass for Zak McKracken (EGA) since there was no check ↵Travis Howell
in the version included with SelectWare Classic Collection. svn-id: r11000
2003-10-20cumm V1-2 doesn't use textslots, checked against V1 Maniac, V2 Zak disasm.Travis Howell
svn-id: r10912
2003-10-05cleanupMax Horn
svn-id: r10620
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix ↵Max Horn
explicitly svn-id: r10571
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also ↵Max Horn
makes room for a potential 'Scumm' namespace) svn-id: r10549
2003-10-02renamed namespace ScummVM to CommonMax Horn
svn-id: r10544
2003-09-24Whitespace changesTorbjörn Andersson
svn-id: r10390
2003-09-19cleanupMax Horn
svn-id: r10311
2003-09-14moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for ↵Max Horn
access of the actor position svn-id: r10253
2003-09-12my TODO was correct ;-) fixes regression in ZakMax Horn
svn-id: r10188
2003-09-11hum, why was this not commited by CVS?Max Horn
svn-id: r10175
2003-09-11Should redraw in both cases.Travis Howell
svn-id: r10170
2003-09-11cleanupMax Horn
svn-id: r10169
2003-09-10fix for bug #776807 (MM: Jail Door Closes). Our doSentence implementation ↵Max Horn
should now be pretty close to what the original does. But regressions are possible... svn-id: r10161
2003-09-10instead of abusing the 'recursive' attribute to flag V2 background scripts, ↵Max Horn
use the freezeResistant attribute. This is a bit more consistent. Also, verb 254 should stop *any* sentence script, not just background ones; some cleanup svn-id: r10159
2003-09-06OOpsTravis Howell
svn-id: r10041
2003-09-06Other v1/v2 resources are invalid, checked again v1 maniac and v1/v2 zak.Travis Howell
svn-id: r10040
2003-09-05updated commented out to work againMax Horn
svn-id: r10014
2003-08-31cleanup and make script_v2 use o5_saveLoadGameJonathan Gray
svn-id: r9941
2003-08-29Change zak room color remapping, so it work correctly after load/save in ↵Travis Howell
room with remapped colors. svn-id: r9905
2003-08-27Fix room palette issues in small_header games.Travis Howell
Fix is only for EGA games so far. svn-id: r9873
2003-08-26Fix room colors in v1 zakTravis Howell
svn-id: r9869
2003-08-25This fix should be v2 onlyTravis Howell
Update comment svn-id: r9858
2003-08-24Update commentTravis Howell
svn-id: r9838
2003-08-24Handle hiding of verbs/inventory in v1-v2 games correctly.Travis Howell
According to diasm. the verbs areas is only enabled and shown when (_userState & 128) is true and verbs/inventory area is cleared/redrawn on each state change. svn-id: r9837
2003-08-20Ooops that would have broken v2Travis Howell
svn-id: r9795
2003-08-20v1 zak costume color almost all right.Travis Howell
svn-id: r9794
2003-08-19This is only require for v1 maniacTravis Howell
svn-id: r9781
2003-08-19Revert color change for v1 maniac, which actually used in pool room.Travis Howell
svn-id: r9778
2003-08-19Fix for v1 maniac demo mode not setting text color before displaying textTravis Howell
svn-id: r9776
2003-08-19Cleanup v1/v2 color settings for sentance/inventory/verb area.Travis Howell
Add highlight color for v1 maniac svn-id: r9774
2003-08-18Remove debugTravis Howell
svn-id: r9760
2003-08-18Add support for flashlight in v1 maniac by converting older values.Travis Howell
Prevent warning about dummy function (Which has no purpose) in zak svn-id: r9756
2003-08-18Fix v1 zak costume colorsTravis Howell
svn-id: r9748
2003-08-17Fix text display in verb/inventory area in demo mode of V1 maniac mansionTravis Howell
svn-id: r9734
2003-08-16color table for actor subtitles in v1 maniac isn't static after all, fixes ↵Travis Howell
color issue in demo mode. svn-id: r9722
2003-08-16Patch from roarin_elk to fix crash in German V2 Zak (talking to Skolarian on ↵James Brown
Mars crashes) svn-id: r9717