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path: root/scumm/script_v2.cpp
AgeCommit message (Collapse)Author
2004-02-23Add back hackTravis Howell
svn-id: r13007
2004-02-23the code was still wrongMax Horn
svn-id: r13005
2004-02-23Ooops, missed a call.Travis Howell
svn-id: r13000
2004-02-22Is used in maniac and zak.Travis Howell
svn-id: r12992
2004-02-22This should fix zak lotto bug correctly.Travis Howell
svn-id: r12989
2004-01-15use Rect in struct VerbSlotMax Horn
svn-id: r12413
2004-01-11changed the name of the former removeObjectFromRoom yet again, to ↵Max Horn
markObjectRectAsDirty - that describes its functionality more accurately, I hope :-) svn-id: r12326
2004-01-11renamed removeObjectFromRoom to forceObjectRedrawMax Horn
svn-id: r12325
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-05more cleanupMax Horn
svn-id: r12161
2004-01-05added Actor::getElevation and Actor::setElevation; cleaned up costume API a ↵Max Horn
bit; some minor cleanup/tweaks svn-id: r12160
2004-01-03added & renamed some constants; fixed & added some doxygen comments; cleaned ↵Max Horn
up the dirty screen code a bit (this should also fix a bug in V1/V2 games where part of the screen was not redrawn properly) svn-id: r12118
2003-12-26got rid of those _maxFOO macros, replaced them by access to the equivalent ↵Max Horn
_numFOO variables svn-id: r11953
2003-12-17Fix for bug #860823 (ZAK: Actors not updating)Max Horn
svn-id: r11719
2003-12-15Add extra color table entry for v1 games, for inventory/sentence color.Travis Howell
svn-id: r11653
2003-12-15Small color table correction for demo mode of v1 maniacTravis Howell
svn-id: r11650
2003-12-13Fix regressions.Travis Howell
svn-id: r11615
2003-12-11Add option to enable copy protection in SCUMM games, which ScummVM disable ↵Travis Howell
it by default. svn-id: r11571
2003-11-26Update commenyTravis Howell
svn-id: r11369
2003-11-26This is how original version handled bypass.Travis Howell
svn-id: r11368
2003-11-16changed some shift operators to *, /Paweł Kołodziejski
svn-id: r11315
2003-11-16replaced constans with namesPaweł Kołodziejski
svn-id: r11312
2003-11-14Another try at zak copy protection bypass.Travis Howell
svn-id: r11295
2003-11-10added subopcode commentsPaweł Kołodziejski
svn-id: r11245
2003-11-10changed opcode name to actorOpsPaweł Kołodziejski
svn-id: r11243
2003-11-08cleanup whitespacesPaweł Kołodziejski
svn-id: r11217
2003-10-29Hopefully right this time, last change caused a cheat (Free air travel)Travis Howell
svn-id: r11003
2003-10-29Add copy protection bypass for Zak McKracken (EGA) since there was no check ↵Travis Howell
in the version included with SelectWare Classic Collection. svn-id: r11000
2003-10-20cumm V1-2 doesn't use textslots, checked against V1 Maniac, V2 Zak disasm.Travis Howell
svn-id: r10912
2003-10-05cleanupMax Horn
svn-id: r10620
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix ↵Max Horn
explicitly svn-id: r10571
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also ↵Max Horn
makes room for a potential 'Scumm' namespace) svn-id: r10549
2003-10-02renamed namespace ScummVM to CommonMax Horn
svn-id: r10544
2003-09-24Whitespace changesTorbjörn Andersson
svn-id: r10390
2003-09-19cleanupMax Horn
svn-id: r10311
2003-09-14moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for ↵Max Horn
access of the actor position svn-id: r10253
2003-09-12my TODO was correct ;-) fixes regression in ZakMax Horn
svn-id: r10188
2003-09-11hum, why was this not commited by CVS?Max Horn
svn-id: r10175
2003-09-11Should redraw in both cases.Travis Howell
svn-id: r10170
2003-09-11cleanupMax Horn
svn-id: r10169
2003-09-10fix for bug #776807 (MM: Jail Door Closes). Our doSentence implementation ↵Max Horn
should now be pretty close to what the original does. But regressions are possible... svn-id: r10161
2003-09-10instead of abusing the 'recursive' attribute to flag V2 background scripts, ↵Max Horn
use the freezeResistant attribute. This is a bit more consistent. Also, verb 254 should stop *any* sentence script, not just background ones; some cleanup svn-id: r10159
2003-09-06OOpsTravis Howell
svn-id: r10041
2003-09-06Other v1/v2 resources are invalid, checked again v1 maniac and v1/v2 zak.Travis Howell
svn-id: r10040
2003-09-05updated commented out to work againMax Horn
svn-id: r10014
2003-08-31cleanup and make script_v2 use o5_saveLoadGameJonathan Gray
svn-id: r9941
2003-08-29Change zak room color remapping, so it work correctly after load/save in ↵Travis Howell
room with remapped colors. svn-id: r9905
2003-08-27Fix room palette issues in small_header games.Travis Howell
Fix is only for EGA games so far. svn-id: r9873
2003-08-26Fix room colors in v1 zakTravis Howell
svn-id: r9869
2003-08-25This fix should be v2 onlyTravis Howell
Update comment svn-id: r9858