Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-02-23 | Add back hack | Travis Howell | |
svn-id: r13007 | |||
2004-02-23 | the code was still wrong | Max Horn | |
svn-id: r13005 | |||
2004-02-23 | Ooops, missed a call. | Travis Howell | |
svn-id: r13000 | |||
2004-02-22 | Is used in maniac and zak. | Travis Howell | |
svn-id: r12992 | |||
2004-02-22 | This should fix zak lotto bug correctly. | Travis Howell | |
svn-id: r12989 | |||
2004-01-15 | use Rect in struct VerbSlot | Max Horn | |
svn-id: r12413 | |||
2004-01-11 | changed the name of the former removeObjectFromRoom yet again, to ↵ | Max Horn | |
markObjectRectAsDirty - that describes its functionality more accurately, I hope :-) svn-id: r12326 | |||
2004-01-11 | renamed removeObjectFromRoom to forceObjectRedraw | Max Horn | |
svn-id: r12325 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-05 | more cleanup | Max Horn | |
svn-id: r12161 | |||
2004-01-05 | added Actor::getElevation and Actor::setElevation; cleaned up costume API a ↵ | Max Horn | |
bit; some minor cleanup/tweaks svn-id: r12160 | |||
2004-01-03 | added & renamed some constants; fixed & added some doxygen comments; cleaned ↵ | Max Horn | |
up the dirty screen code a bit (this should also fix a bug in V1/V2 games where part of the screen was not redrawn properly) svn-id: r12118 | |||
2003-12-26 | got rid of those _maxFOO macros, replaced them by access to the equivalent ↵ | Max Horn | |
_numFOO variables svn-id: r11953 | |||
2003-12-17 | Fix for bug #860823 (ZAK: Actors not updating) | Max Horn | |
svn-id: r11719 | |||
2003-12-15 | Add extra color table entry for v1 games, for inventory/sentence color. | Travis Howell | |
svn-id: r11653 | |||
2003-12-15 | Small color table correction for demo mode of v1 maniac | Travis Howell | |
svn-id: r11650 | |||
2003-12-13 | Fix regressions. | Travis Howell | |
svn-id: r11615 | |||
2003-12-11 | Add option to enable copy protection in SCUMM games, which ScummVM disable ↵ | Travis Howell | |
it by default. svn-id: r11571 | |||
2003-11-26 | Update commeny | Travis Howell | |
svn-id: r11369 | |||
2003-11-26 | This is how original version handled bypass. | Travis Howell | |
svn-id: r11368 | |||
2003-11-16 | changed some shift operators to *, / | Paweł Kołodziejski | |
svn-id: r11315 | |||
2003-11-16 | replaced constans with names | Paweł Kołodziejski | |
svn-id: r11312 | |||
2003-11-14 | Another try at zak copy protection bypass. | Travis Howell | |
svn-id: r11295 | |||
2003-11-10 | added subopcode comments | Paweł Kołodziejski | |
svn-id: r11245 | |||
2003-11-10 | changed opcode name to actorOps | Paweł Kołodziejski | |
svn-id: r11243 | |||
2003-11-08 | cleanup whitespaces | Paweł Kołodziejski | |
svn-id: r11217 | |||
2003-10-29 | Hopefully right this time, last change caused a cheat (Free air travel) | Travis Howell | |
svn-id: r11003 | |||
2003-10-29 | Add copy protection bypass for Zak McKracken (EGA) since there was no check ↵ | Travis Howell | |
in the version included with SelectWare Classic Collection. svn-id: r11000 | |||
2003-10-20 | cumm V1-2 doesn't use textslots, checked against V1 Maniac, V2 Zak disasm. | Travis Howell | |
svn-id: r10912 | |||
2003-10-05 | cleanup | Max Horn | |
svn-id: r10620 | |||
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix ↵ | Max Horn | |
explicitly svn-id: r10571 | |||
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also ↵ | Max Horn | |
makes room for a potential 'Scumm' namespace) svn-id: r10549 | |||
2003-10-02 | renamed namespace ScummVM to Common | Max Horn | |
svn-id: r10544 | |||
2003-09-24 | Whitespace changes | Torbjörn Andersson | |
svn-id: r10390 | |||
2003-09-19 | cleanup | Max Horn | |
svn-id: r10311 | |||
2003-09-14 | moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for ↵ | Max Horn | |
access of the actor position svn-id: r10253 | |||
2003-09-12 | my TODO was correct ;-) fixes regression in Zak | Max Horn | |
svn-id: r10188 | |||
2003-09-11 | hum, why was this not commited by CVS? | Max Horn | |
svn-id: r10175 | |||
2003-09-11 | Should redraw in both cases. | Travis Howell | |
svn-id: r10170 | |||
2003-09-11 | cleanup | Max Horn | |
svn-id: r10169 | |||
2003-09-10 | fix for bug #776807 (MM: Jail Door Closes). Our doSentence implementation ↵ | Max Horn | |
should now be pretty close to what the original does. But regressions are possible... svn-id: r10161 | |||
2003-09-10 | instead of abusing the 'recursive' attribute to flag V2 background scripts, ↵ | Max Horn | |
use the freezeResistant attribute. This is a bit more consistent. Also, verb 254 should stop *any* sentence script, not just background ones; some cleanup svn-id: r10159 | |||
2003-09-06 | OOps | Travis Howell | |
svn-id: r10041 | |||
2003-09-06 | Other v1/v2 resources are invalid, checked again v1 maniac and v1/v2 zak. | Travis Howell | |
svn-id: r10040 | |||
2003-09-05 | updated commented out to work again | Max Horn | |
svn-id: r10014 | |||
2003-08-31 | cleanup and make script_v2 use o5_saveLoadGame | Jonathan Gray | |
svn-id: r9941 | |||
2003-08-29 | Change zak room color remapping, so it work correctly after load/save in ↵ | Travis Howell | |
room with remapped colors. svn-id: r9905 | |||
2003-08-27 | Fix room palette issues in small_header games. | Travis Howell | |
Fix is only for EGA games so far. svn-id: r9873 | |||
2003-08-26 | Fix room colors in v1 zak | Travis Howell | |
svn-id: r9869 | |||
2003-08-25 | This fix should be v2 only | Travis Howell | |
Update comment svn-id: r9858 |