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path: root/scumm/script_v5.cpp
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2004-01-31renamed _saveLoadCompatible to _saveTemporaryState; make use of ↵Max Horn
requestLoad/requestSave svn-id: r12691
2004-01-16Fix for bug #862263 - Maniac actors never stop talking. I know this could ↵James Brown
probably be neater :) svn-id: r12430
2004-01-15use Rect in struct VerbSlotMax Horn
svn-id: r12413
2004-01-11changed the name of the former removeObjectFromRoom yet again, to ↵Max Horn
markObjectRectAsDirty - that describes its functionality more accurately, I hope :-) svn-id: r12326
2004-01-11renamed removeObjectFromRoom to forceObjectRedrawMax Horn
svn-id: r12325
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-05more cleanupMax Horn
svn-id: r12161
2004-01-05added Actor::getElevation and Actor::setElevation; cleaned up costume API a ↵Max Horn
bit; some minor cleanup/tweaks svn-id: r12160
2004-01-04cleanupMax Horn
svn-id: r12139
2004-01-03renamed updateDirtyRect to markRectAsDirty (because that's what it really ↵Max Horn
does); used virtual screen id constants in more places svn-id: r12122
2004-01-03removed unused param in initScreensMax Horn
svn-id: r12119
2003-12-26got rid of those _maxFOO macros, replaced them by access to the equivalent ↵Max Horn
_numFOO variables svn-id: r11953
2003-12-25cleanupMax Horn
svn-id: r11924
2003-12-25cleanup; fix File::open usage (do not hardocde constant values, rather use ↵Max Horn
the symbolic namescvs diff | bbeditcvs diff | bbedit svn-id: r11911
2003-12-17Patch #861716: palManipulateInit for V6 games (I modified the patch a bit)Max Horn
svn-id: r11718
2003-12-06Fix for bug #795937 (MI1demo: plank behind the kitchen); cleanupMax Horn
svn-id: r11522
2003-11-16changed some shift operators to *, /Paweł Kołodziejski
svn-id: r11315
2003-11-16replaced constans with namesPaweł Kołodziejski
svn-id: r11312
2003-11-14Fixed regression introduced in revision 1.206 that broke parameter handlingTorbjörn Andersson
in o5_matrixOps(). This fixes bug #841885. svn-id: r11294
2003-11-10added subopcode commentsPaweł Kołodziejski
svn-id: r11245
2003-11-10renamed opcode and added sobopcode commentsPaweł Kołodziejski
svn-id: r11236
2003-11-07more spelling fixesJonathan Gray
svn-id: r11176
2003-10-26workaround for bug #820357 (FOA: Talk to Sophia -> Atlantis/Great Machine = ↵Max Horn
crash) svn-id: r10974
2003-10-17wait_for_actor -> waitForActorMax Horn
svn-id: r10848
2003-10-16Update error messageTravis Howell
Remove outdated fixme svn-id: r10821
2003-10-15Disable code which seems to be real cause of lock up in title screen of MI1 ↵Travis Howell
demos svn-id: r10811
2003-10-15Version 4 games should use older code style too, checked against ↵Travis Howell
loomcd/monkeyvga disasm. svn-id: r10805
2003-10-12workaround for bug #820507 (INDY3TOWNS: Biplane controls are haywire)Max Horn
svn-id: r10760
2003-10-05Use _roomPalette for 256 color 'SMALL_HEADER' games too, since it seems to ↵Travis Howell
help some. svn-id: r10599
2003-10-04use namespace Common a bit more; don't zero the RNG in scumm (else the seed ↵Max Horn
gets reset); remove obsolete 256 color blending code svn-id: r10592
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix ↵Max Horn
explicitly svn-id: r10571
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also ↵Max Horn
makes room for a potential 'Scumm' namespace) svn-id: r10549
2003-10-02renamed namespace ScummVM to CommonMax Horn
svn-id: r10544
2003-09-30patch #815478: fix object leak in V5 opcodeMax Horn
svn-id: r10513
2003-09-24Whitespace changesTorbjörn Andersson
svn-id: r10390
2003-09-19cleanupMax Horn
svn-id: r10311
2003-09-14moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for ↵Max Horn
access of the actor position svn-id: r10253
2003-09-14clarified some TODOsMax Horn
svn-id: r10250
2003-09-13fix for bug #732414 (ZAK256: Some verbs do not highlight correctly)Max Horn
svn-id: r10243
2003-09-13clarified Loom related commentsMax Horn
svn-id: r10213
2003-09-13Add comments from HibernatusTravis Howell
svn-id: r10210
2003-09-13Update commentTravis Howell
svn-id: r10208
2003-09-12my TODO was correct ;-) fixes regression in ZakMax Horn
svn-id: r10188
2003-09-11hum, why was this not commited by CVS?Max Horn
svn-id: r10175
2003-09-11cleanupMax Horn
svn-id: r10169
2003-09-11Original load/save screen fix from HibernatusTravis Howell
Allows indy3ega/loom screens to work, although load/save are stuba. svn-id: r10167
2003-09-11A few if check fixes from Hibernatus, which were checked against disasm. of ↵Travis Howell
related games. svn-id: r10166
2003-09-10cleanupMax Horn
svn-id: r10162
2003-09-10Add commentTravis Howell
svn-id: r10147
2003-09-09replaced all use of scale items with scale slots. This allowed me to get rid ↵Max Horn
of two big FIXME's, and might fix other scaling bugs in FT/DIG svn-id: r10140